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Remote Vfx Generalist Jobs (NOW HIRING)

Culver City, California (In-Office) / Remote considered , UK London office / remote considered Job ... VFX pipelines and tools is a strong plus. · Technical Skills: o Proficiency in ComfyUI and open ...

Remote Vfx Generalist information

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$34K

$65.8K

$98K

How much do remote vfx generalist jobs pay per year?

As of Jun 11, 2026, the average yearly pay for remote vfx generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

How does a remote VFX Generalist effectively collaborate with other team members across different locations?

Remote VFX Generalists typically work closely with artists, supervisors, and production teams using collaborative tools like ShotGrid, Slack, and video conferencing platforms. Maintaining clear communication and sharing regular progress updates are essential for ensuring that work aligns with project goals and timelines. Since feedback is often given asynchronously, being proactive in seeking clarification and documenting changes helps maintain workflow efficiency. Building strong relationships with remote colleagues also fosters a supportive environment and smoother project execution.

What are the key skills and qualifications needed to thrive as a Remote VFX Generalist, and why are they important?

To thrive as a Remote VFX Generalist, you need a solid understanding of computer graphics, animation, and visual effects principles, typically supported by a degree in a related field or equivalent experience. Mastery of industry-standard software such as Autodesk Maya, Adobe After Effects, Nuke, or Houdini, along with a strong portfolio, is essential. Strong communication, problem-solving, and self-motivation are vital soft skills for collaborating remotely and managing multiple tasks. These skills ensure the ability to deliver high-quality visual effects work independently and efficiently, meeting project deadlines and client expectations.

What is a Remote VFX Generalist?

A Remote VFX Generalist is a visual effects artist who works from a location outside of a traditional studio, often from home, and possesses a broad range of skills across different areas of VFX production. This role typically involves creating, compositing, and integrating visual effects into film, television, or video game projects. VFX Generalists are expected to handle tasks such as 3D modeling, texturing, animation, lighting, rendering, and compositing. Working remotely, they collaborate with teams using cloud-based tools and communication platforms. This flexibility allows them to contribute to international projects without being tied to a specific geographical location.
More about Remote Vfx Generalist jobs
What cities are hiring for Remote Vfx Generalist jobs? Cities with the most Remote Vfx Generalist job openings:
What are the most commonly searched types of Vfx Generalist jobs? The most popular types of Vfx Generalist jobs are:
What states have the most Remote Vfx Generalist jobs? States with the most job openings for Remote Vfx Generalist jobs include:
Infographic showing various Remote Vfx Generalist job openings in the United States as of June 2026, with employment types broken down into 2% Locum Tenens, 1% As Needed, 27% Full Time, and 70% Part Time. Highlights an 84% Physical, 10% Hybrid, and 6% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.
AI Generalist Artist

AI Generalist Artist

BLT Recruiting

Culver City, CA • On-site, Remote

Full-time

Posted 21 days ago


Job description

AI Generalist Artist

Location: Culver City, California (In-Office) / Remote considered , UK London office / remote considered

Job Type: Freelance or Full-time

Position Overview

As an AI Generalist Artist, you will be responsible for generating and refining high-quality visual assets using ComfyUI as the primary platform. You will work with both open-source models and in-house fine-tuned models, collaborating closely with the Head of AI and the creative team to explore new possibilities in AI-generated art. Your contributions will span across multiple projects and platforms, combining technical proficiency with artistic innovation.

Key Responsibilities

· Utilize ComfyUI with open-source models (e.g., FLUX, QWEN, WAN) as well as in-house fine-tuned models.

· Work with existing ComfyUI workflows and develop new ones as needed.

· Contribute to both shot production work and R&D tasks, including project pitches.

· Collaborate with the Head of AI, AI artists, and CG artists to define and execute creative strategies.

· Iterate on AI-generated outputs based on feedback to achieve the highest quality standards.

· Stay current with the latest advancements in AI art generation and introduce innovative techniques to the team. Build and maintain a library of AI-generated assets for future use and reference.

Qualifications

· Experience:

o 3+ years of professional experience as an artist, with a focus on AI-generated or computational art.

o Mid-level to senior experience preferred.

o Proven experience with traditional VFX pipelines and tools is a strong plus.

· Technical Skills:

o Proficiency in ComfyUI and open-source AI art tools is essential.

o Experience with Adobe Creative Suite and/or 2D/3D software packages (e.g., Blender, Maya, Nuke, Houdini).

o Familiarity with Google Sheets or equivalent spreadsheet software.

o Python scripting experience preferred — especially for integrating new techniques into existing pipelines (e.g., Nuke's Cattery or Flame Inference nodes).

· Soft Skills:

o Strong problem-solving abilities and adaptability in both independent and team settings.

o Excellent communication skills to clearly articulate creative concepts and technical ideas.

How to Apply: Please submit your resume, a cover letter, and a portfolio showcasing your work in AI art