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Remote Vfx Generalist Jobs (NOW HIRING)

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline ... Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.

Remote Vfx Generalist information

See salary details

$34K

$65.8K

$98K

How much do remote vfx generalist jobs pay per year?

As of Jul 27, 2026, the average yearly pay for remote vfx generalist in the United States is $65,839.00, according to ZipRecruiter salary data. Most workers in this role earn between $52,000.00 and $74,000.00 per year, depending on experience, location, and employer.

How does a remote VFX Generalist effectively collaborate with other team members across different locations?

Remote VFX Generalists typically work closely with artists, supervisors, and production teams using collaborative tools like ShotGrid, Slack, and video conferencing platforms. Maintaining clear communication and sharing regular progress updates are essential for ensuring that work aligns with project goals and timelines. Since feedback is often given asynchronously, being proactive in seeking clarification and documenting changes helps maintain workflow efficiency. Building strong relationships with remote colleagues also fosters a supportive environment and smoother project execution.

What are the key skills and qualifications needed to thrive as a Remote VFX Generalist, and why are they important?

To thrive as a Remote VFX Generalist, you need a solid understanding of computer graphics, animation, and visual effects principles, typically supported by a degree in a related field or equivalent experience. Mastery of industry-standard software such as Autodesk Maya, Adobe After Effects, Nuke, or Houdini, along with a strong portfolio, is essential. Strong communication, problem-solving, and self-motivation are vital soft skills for collaborating remotely and managing multiple tasks. These skills ensure the ability to deliver high-quality visual effects work independently and efficiently, meeting project deadlines and client expectations.

What is a Remote VFX Generalist?

A Remote VFX Generalist is a visual effects artist who works from a location outside of a traditional studio, often from home, and possesses a broad range of skills across different areas of VFX production. This role typically involves creating, compositing, and integrating visual effects into film, television, or video game projects. VFX Generalists are expected to handle tasks such as 3D modeling, texturing, animation, lighting, rendering, and compositing. Working remotely, they collaborate with teams using cloud-based tools and communication platforms. This flexibility allows them to contribute to international projects without being tied to a specific geographical location.
What cities are hiring for Remote Vfx Generalist jobs? Cities with the most Remote Vfx Generalist job openings:
What are the most commonly searched types of Vfx Generalist jobs? The most popular types of Vfx Generalist jobs are:
What states have the most Remote Vfx Generalist jobs? States with the most job openings for Remote Vfx Generalist jobs include:
Infographic showing various Remote Vfx Generalist job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 88% Full Time, 9% Part Time, 1% Temporary, and 1% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution, with an average salary of $65,839 per year, or $31.7 per hour.
3D Artist (Remote)

3D Artist (Remote)

Prisms VR

San Francisco, CA • Remote

$110K - $140K/yr

Full-time

Posted 19 days ago


Job description

OUR MISSION:

Prisms VR is a San Francisco-based team of educators, game developers, and engineers transforming K12 STEM education through experiential real-world problem-solving powered by the next generation of spatial computing. We utilize adaptive Virtual Reality (VR) to engage, inspire, and open pathways to creative problem-solving to rapidly improve engagement and proficiencies in Math and Science across our country and beyond. Our mission is to break down barriers to access and build STEM proficiencies at scale for all students, worldwide.

JOB DESCRIPTION:

Prisms is looking for a multifaceted 3D Artist who enjoys designing all aspects of 3D content development. As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic animations for virtual reality. The ideal candidate should know and enjoy every aspect of the 3D content development process and have a working knowledge of developing assets for Unity.

KEY RESPONSIBILITIES

  • Collaborate with a team of content designers and developers to design rich and attractive immersive environments and interactive props in a fast and iterative manner.
  • Demonstrate the generalist ability to problem-solve multiple facets of a 3D-for-real-time pipeline fo numerous projects with tight deadlines. Day-to-day tasks include but are not limited to:
    • Designing & creating characters, environments & prop assets;
    • Rigging and animating characters and props;
    • Retargeting character animation using mocap data;
    • Scene Layout and Lighting in Unity;
    • Creating Particle Effects;
    • Asset optimization for Mobile Standalone VR;
    • Creating 3D explainer animations based on STEM concepts using the in-house Unity Animation Timeline tool.
  • Design and adhere to standards and specifications that are consistent with the project vision and brand
    aesthetics.
  • Be a proactive member of the development team and report on task status and potential issues to
  • Ensure the product meets brand standards and expectations in all aspects.
  • Create and maintain documentation and guidelines relating to Art development.

REQUIREMENTS

  • Solid understanding of compositions, color theories, and other industry-standard best 3D art practices.
  • Solid knowledge of modern 3D authoring tools (Maya, Blender, Houdini, ZBrush, etc.)
  • Solid knowledge of Texture and Material Authoring tools like Substance Painter & Designer, Photoshop, etc.
  • Solid understanding of the technical limitations of real-time game engines and mobile VR platforms.
  • Experience in creating Motion Graphic Animation in After Effects or a similar tool.
  • Working experience in Unity.
  • Experience in creating shaders using Shadergraph or Amplify Editor.
  • Experience in creating particle effects using Unity Shuriken Particle System or VFX Graph.
  • Working experience in version control systems (Git Preferred).
  • Ability to maintain clean, organized, and non-destructive workflow.
  • Receptive to the iterative design process and willing to participate in many areas of VR development beyond art responsibilities.
  • Highly motivated and skilled at both working individually and collaborating with a team.
  • Strong written and verbal communication skills

PREFERRED QUALIFICATIONS

  • Experience in Virtual Reality Development.
  • Experience working in a fast-paced production environment
  • Experience in 3D Simulation, such as cloth, water, and/or particles.

PORTFOLIO

  • Applicant must provide a link to the portfolio in the resume.
  • The ideal portfolio should showcase all aspects of 3D generalist skills, including your ability in modeling, texturing, Unity scene layout and lighting, and motion graphic animation.
  • Ability to complete an art test if requested.

      3D Artist