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Overnight 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

The CGI Lighting Artist collaborates closely with modelers, texture artists, compositors ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

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Overnight 3D Texture Artist information

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How much do overnight 3d texture artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for overnight 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Overnight 3D Texture Artist?

To thrive as an Overnight 3D Texture Artist, you need expertise in 3D modeling, texturing techniques, and a strong portfolio demonstrating proficiency in digital art, often supported by a relevant degree or certification. Familiarity with tools like Adobe Substance Painter, Autodesk Maya, ZBrush, and rendering engines is typically required. Attention to detail, time management, and the ability to collaborate remotely are critical soft skills for success in overnight or shift-based workflows. These skills ensure the creation of high-quality assets, efficient turnaround, and seamless integration into production pipelines.

What does an Overnight 3D Texture Artist do?

An Overnight 3D Texture Artist is responsible for creating and applying textures to 3D models during overnight shifts, ensuring assets are ready for review or integration by the next production day. They use specialized software to paint, map, and refine surface details that make digital objects look realistic or stylized according to project needs. Their work is crucial in animation, gaming, and visual effects, where high-quality textures bring depth and realism to virtual environments.

What are the main challenges faced by an Overnight 3D Texture Artist, and how can they be managed?

One of the main challenges for an Overnight 3D Texture Artist is working independently during off-hours, which can sometimes make real-time collaboration with colleagues in other time zones more difficult. Managing time effectively and maintaining clear communication through detailed notes or handoff documentation is crucial for smooth workflow. Additionally, meeting tight deadlines for texture assets while ensuring high quality requires strong organization and attention to detail. Embracing tools like project management platforms and version control systems can help overcome these challenges and facilitate teamwork across shifts.

What cities are hiring for Overnight 3D Texture Artist jobs?

Cities with the most Overnight 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Overnight 3D Texture Artist jobs?

States with the most job openings for Overnight 3D Texture Artist jobs include:

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Re-posted 7 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers