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Internship Game Designer Jobs (NOW HIRING)

Technical Designer

Bellevue, WA · On-site

$77K - $108K/yr

You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ... and interns with the Company. Compensation: * This is a full-time, benefits-eligible, exempt ...

Technical Designer

Bellevue, WA · On-site

$77K - $108K/yr

You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on ... and interns with the Company. Compensation: * This is afull-time, benefits-eligible, exempt ...

Working closely with Game Designers, Artists, Sound Designers, and fellow Engineers, you will help ... Internship or prior experience in the gaming industry. * Experience using AI-assisted development ...

Working closely with Game Designers, Artists, Sound Designers, and fellow Engineers, you will help ... Internship or prior experience in the gaming industry. * Experience using AI-assisted development ...

Working closely with Game Designers, Artists, Sound Designers, and fellow Engineers, you will help ... Internship or prior experience in the gaming industry. * Experience using AI-assisted development ...

The Creator will work with a group of exceptionally talented mathematicians and game designers to ... Internships, educational or equivalent professional experience in Mathematics, Statistics, Computer ...

Whether it's a game economy, a tiered loyalty program, or a social feed, you intuit why people do ... A portfolio of student work, internship work, or personal projects that shows your design thinking ...

Whether it's a game economy, a tiered loyalty program, or a social feed, you intuit why people do ... A portfolio of student work, internship work, or personal projects that shows your design thinking ...

Whether it's a game economy, a tiered loyalty program, or a social feed, you intuit why people do ... A portfolio of student work, internship work, or personal projects that shows your design thinking ...

Level Up Your Game Design Skills: Learn the ropes of video game development alongside our expert ... We'll train you on effective teaching methods specifically designed to engage and empower young ...

Mechanical Engineering Intern

Alpharetta, GA · On-site

$18.25 - $24.75/hr

We push game designs to the next level and are pioneers in data analytics and iLottery. Built on a ... This internship offers a unique opportunity to gain practical experience in the design, development ...

Club Internship

Boca Raton, FL

$15 - $20.25/hr

Our Internship programs are designed for students and recent graduates eager to build a strong ... Additionally, must possess a basic knowledge of hospitality operations (May be of the game of golf ...

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Internship Game Designer information

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How much do internship game designer jobs pay per hour?

As of Jul 6, 2026, the average hourly pay for internship game designer in the United States is $16.33, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What does an Internship Game Designer do?

An Internship Game Designer assists in creating and developing the concepts, mechanics, and features of video games under the guidance of senior designers. They often help brainstorm ideas, build prototypes, document design specifications, and test gameplay for balance and fun. Interns collaborate with various team members such as artists, programmers, and producers to support the overall game development process. This role provides hands-on experience and helps interns learn industry practices while contributing to real projects.

What are the key skills and qualifications needed to thrive as an Internship Game Designer, and why are they important?

To thrive as an Internship Game Designer, you need a basic understanding of game design principles, creativity, and familiarity with game development processes, often supported by coursework or a related degree. Experience with tools such as Unity, Unreal Engine, or Adobe Creative Suite, and a portfolio of design work or prototypes is highly valued. Strong collaboration, communication, and problem-solving skills help interns contribute effectively to team projects and adapt to feedback. These skills and qualifications are crucial for creating engaging game experiences and for learning quickly in a dynamic, collaborative environment.

What types of projects and responsibilities can I expect as an Internship Game Designer?

As an Internship Game Designer, you'll typically be involved in tasks such as brainstorming new game mechanics, creating design documentation, and assisting with level or narrative design. You may also help playtest prototypes, gather feedback, and collaborate closely with artists, programmers, and senior designers. Interns often get the opportunity to contribute to real features and see how their ideas impact the development process. This hands-on experience is valuable for building your portfolio and understanding the full game development lifecycle.
More about Internship Game Designer jobs
What cities are hiring for Internship Game Designer jobs? Cities with the most Internship Game Designer job openings:
What are the most commonly searched types of Game Designer jobs? The most popular types of Game Designer jobs are:
What states have the most Internship Game Designer jobs? States with the most job openings for Internship Game Designer jobs include:
Infographic showing various Internship Game Designer job openings in the United States as of June 2026, with employment types broken down into 5% Internship, 46% Full Time, 32% Part Time, 1% Temporary, and 16% Contract. Highlights an 90% Physical, 1% Hybrid, and 9% Remote job distribution, with an average salary of $33,957 per year, or $16.3 per hour.
Technical Designer

Technical Designer

ProbablyMonsters

Bellevue, WA • On-site

$77K - $108K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 20 days ago


Job description

Description
THE ROLE:
ProbablyMonsters is looking for a Technical Designer. You will be responsible for implementing, iterating on and supporting key combat and narrative game systems.
WHO YOU ARE:
  • You have experience shipping games as a tech, systems, or gameplay designer. You have opinions on what works and what does not based on your experiences and have drawn positive conclusions from success and failure alike.
  • You know how to ship products and understand when it's time to focus on getting game systems over the finish line versus exploring new ideas.
  • You are open-minded and enjoy being challenged with what you might consider good enough. You believe the "gold standard" is just a temporary example until something better comes along, and a better solution can come from anyone, at any time, and not just your design team.
  • You are relentless in your pursuit of making fun, creative game experiences for everyone who plays your games, but you will temper it with realistic expectations of work-life balance as a role model to your peers.
  • You are an excellent communicator capable of receiving and providing feedback professionally. You understand the power of your words and use them to hold yourself and everyone else accountable, while doing it in a respectful way.
  • You have an insatiable curiosity. You understand that learning is a life-long process and are open to understanding new perspectives and ways to develop games.

WHAT YOU WILL DO:
  • Work with the senior combat designer to implement and balance AI enemy behaviors, state trees and enemy types into the game.
  • Along with AI enemies, you are capable of designing and implementing player abilities, skills and other player-focused combat systems.
  • You understand the functional needs of the narrative team and will support them through systems implementation, blueprint creation and reviewing their technical work for game submission.
  • Write gameplay design documents as needed and work alongside peers in other departments to see your designs implemented into the game. Collaborate cross-departmentally to see your designs implemented according to a shared vision and the game's direction

QUALIFICATIONS:
  • 2+ years of experience as a technical, combat or systems designer.
  • Expertise with Unreal 5 Blueprints and GAS, along with scripting experience.
  • Strong documentation skills and the ability to convey technical systems for implementation.
  • Self-driven with excellent time management and communication skills.
  • Experience working on at least one multi-platform AA or AAA game.
  • Experience designing for multiplayer games and systems.
  • Knowledgeable in C++ would be a bonus.
  • Must already live near Dallas, TX, or be willing to relocate.

About ProbablyMonsters™
ProbablyMonsters is a AAA independent video game company that aims to change the way games are made. We unite a diverse roster of development teams in a healthy, rewarding culture. We believe empowered creators build the most engaging games and deliver the best player experiences.
ProbablyMonsters is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Benefits:
  • We provide a rich benefits package:
    • Medical Coverage - health, dental, and vision.
    • Healthcare spending accounts, dependent care spending accounts, life and AD&D insurance.
    • 401(k) with an annual contribution by the Company.
    • Paid holidays and vacation, bereavement leaves, and parental leave.

Eligibility to participate in these benefits may vary for part-time and temporary full-time employees and interns with the Company.
Compensation:
  • This is a full-time, benefits-eligible, exempt (salaried) position.
  • The full salary range for this position is $77,000 - $108,000 per year. When an offer is made, many factors are considered, such as your unique experience and skills, where you live, where the work will be performed, what similar jobs pay, and internal equity.
  • In addition to base pay, employees in this role may be eligible for additional incentives, such as short- and long-term incentives. Incentive compensation is not guaranteed.