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Associate Game Designer Jobs (NOW HIRING)

Position Summary Seeking an Associate Mathematician to bring our games to life by creating math ... The Creator will work with a group of exceptionally talented mathematicians and game designers to ...

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Associate Game Designer information

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$19.5K

$58.6K

$87.5K

How much do associate game designer jobs pay per year?

As of Jun 5, 2026, the average yearly pay for associate game designer in the United States is $58,560.00, according to ZipRecruiter salary data. Most workers in this role earn between $48,500.00 and $68,000.00 per year, depending on experience, location, and employer.

What does a typical day look like for an Associate Game Designer?

A typical day for an Associate Game Designer involves collaborating with senior designers and artists to develop and refine gameplay mechanics, creating and iterating on levels or features, and documenting design specifications. You might attend team meetings, playtest early builds, and gather feedback to improve the player experience. The environment is usually highly collaborative, and you'll often coordinate with programmers, artists, and QA testers to bring game concepts to life. This diverse range of tasks helps you develop a deep understanding of game development while building a strong foundation for future career growth.

What does an Associate Game Designer do?

An Associate Game Designer assists in creating game mechanics, levels, and user experiences under the guidance of senior designers. They collaborate with artists, programmers, and producers to implement and refine gameplay elements. Their responsibilities may include documentation, playtesting, data analysis, and balancing game systems. This role is often an entry-level position, providing hands-on experience in game development processes. Strong communication, creativity, and problem-solving skills are essential for success in this role.

What are the key skills and qualifications needed to thrive in the Associate Game Designer position, and why are they important?

To thrive as an Associate Game Designer, you need a solid grasp of game mechanics, level design, storytelling, and a relevant educational background such as a bachelor’s degree in game design or a related field. Familiarity with industry-standard tools like Unity, Unreal Engine, version control systems, and knowledge of scripting languages is highly valuable. Strong communication, problem-solving, and teamwork skills set successful candidates apart in collaborative development environments. These combined abilities ensure that you can effectively contribute to the creative vision and technical execution of game projects.

More about Associate Game Designer jobs
What cities are hiring for Associate Game Designer jobs? Cities with the most Associate Game Designer job openings:
What are the most commonly searched types of Game Designer jobs? The most popular types of Game Designer jobs are:
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What job categories do people searching Associate Game Designer jobs look for? The top searched job categories for Associate Game Designer jobs are:
Infographic showing various Associate Game Designer job openings in the United States as of May 2026, with employment types broken down into 66% Full Time, 33% Part Time, and 1% Contract. Highlights an 97% Physical, 1% Hybrid, and 2% Remote job distribution, with an average salary of $58,560 per year, or $28.2 per hour.
CONTRACT - Associate Game Designer (NST)

CONTRACT - Associate Game Designer (NST)

Nintendo

Redmond, WA • On-site, Remote

Other

Posted 28 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation
 
Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan.  Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. 

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

DESCRIPTION OF DUTIES

Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. 

As a Designer, you will have a desire to contribute and implement, play-test, and refine game design features, with consideration to gameplay. Proven experience with level design for gameplay is needed. If this sounds like you, we would love to see your resume

  • Implements design specifications into playable prototypes using various software tools.
  • Able to quickly revise implementation based on changes required to continue iterating on design concepts.
  • Assists in designing prototypes to iterate concepts into a more complete idea.
  • Assists and maintains game play mechanics within a game.
  • Creates areas of a user-interface design and maintains assigned product localization with the direction of senior designers and above.
  • Communicates ideas with various product development personnel to solicit feedback and ensure support during product development.
  • Within a team, provides input into defining creative vision and technical specifications for assigned project.
  • Writes and maintains assigned design documentation
  • Works closely with senior designers and above to attain constructive feedback and direction.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

SUMMARY OF REQUIREMENTS

  • 0-2 years of level design for video games or relevant experience. 
  • Understanding of interactive software methodologies, production pipelines and Nintendo quality standards.
  • Proven proficiency with commercial 2D/3D game editor. (E.g. Unity, Unreal, etc.)
  • Basic PC skills (Word, Excel, PowerPoint).
  • Undergraduate degree in Game Design, Computer Science or equivalent
  • Studies in music, art, films, television / broadcasting, and multimedia a plus.

Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.