1

Internship Combat Designer Jobs (NOW HIRING)

Our program is designed to build community, provide creative entrepreneurial opportunities for the ... Selected interns will work alongside the Summer Program Advisory Board Member (Volunteerism) and ...

Summer Camp Intern-Volunteer Programming

Atlanta, GA · On-site

$14.50 - $17.25/hr

Our program is designed to build community, provide creative entrepreneurial opportunities for the ... Selected interns will work alongside the Summer Program Advisory Board Member (Volunteerism) and ...

Are you a problem solver looking for a hands-on internship position with a market-leading company ... Hands-on experience in designing, building, and testing electronics circuits. * Background in ...

next page

Showing results 1-20

Internship Combat Designer information

See salary details

$6

$16

$23

How much do internship combat designer jobs pay per hour?

As of May 31, 2026, the average hourly pay for internship combat designer in the United States is $16.33, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $19.23 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship Combat Designer, and why are they important?

To thrive as an Internship Combat Designer, you need a strong understanding of game design fundamentals, creativity, and analytical thinking, usually supported by coursework or personal projects in game design. Familiarity with game engines like Unreal or Unity, scripting languages, and prototyping tools is typically expected. Collaboration, openness to feedback, and clear communication are vital soft skills for integrating with development teams and iterating on ideas. These skills ensure you can effectively contribute to engaging and balanced combat systems that enhance the player experience.

What are the typical responsibilities and learning opportunities for an Internship Combat Designer in a game development studio?

As an Internship Combat Designer, your daily tasks often include collaborating with senior designers to create and balance gameplay mechanics, prototyping new combat systems, and playtesting levels to ensure engaging player experiences. You'll likely work closely with artists, animators, and programmers to implement your ideas and receive feedback from the team. This role offers a unique chance to learn industry-standard tools, gain insight into iterative design processes, and develop your portfolio with real-world projects, setting a strong foundation for a future career in game design.

What does an Internship Combat Designer do?

An Internship Combat Designer assists in creating and balancing combat systems for video games under the guidance of senior designers. Their responsibilities may include designing enemy behaviors, creating combat mechanics, implementing feedback from playtesting, and documenting design choices. Interns often collaborate with other departments like art and programming to ensure that combat experiences are fun, fair, and engaging. This role provides hands-on experience in game development and helps interns build a portfolio for future roles in the gaming industry.
More about Internship Combat Designer jobs
What cities are hiring for Internship Combat Designer jobs? Cities with the most Internship Combat Designer job openings:
What are the most commonly searched types of Combat Designer jobs? The most popular types of Combat Designer jobs are:
What states have the most Internship Combat Designer jobs? States with the most job openings for Internship Combat Designer jobs include:
Infographic showing various Internship Combat Designer job openings in the United States as of May 2026, with employment types broken down into 3% As Needed, 89% Full Time, 7% Part Time, and 1% Contract. Highlights an 70% Physical, 3% Hybrid, and 27% Remote job distribution, with an average salary of $33,957 per year, or $16.3 per hour.
Combat Designer (Associate/Mid-Level/Senior / Principal)

Combat Designer (Associate/Mid-Level/Senior / Principal)

Gunfire Games

Austin, TX • On-site

$60K - $130K/yr

Full-time

Posted 5 days ago


Job description

Description:

What we do:

At Gunfire Games, we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus on creature design for our upcoming titles. In this role, you will conceptualize and implement compelling creature mechanics using Unreal Engine 5, helping bring dynamic and memorable encounters to life.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement and iterate on creature behaviors. We’re looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level. All candidates must provide a portfolio demonstrating relevant work in creature design or gameplay implementation.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback

The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.