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Entry Level Combat Designer Jobs (NOW HIRING)

SEACORP's Combat Systems Business Area is seeking a highlymotivated and detail-oriented Entry-Level ... Designs, develops, documents, tests, and debugs software that contains logical and mathematical ...

SEACORP's Combat Systems Business Area is seeking a highlymotivated and detail-oriented Entry-Level ... Designs, develops, documents, tests, and debugs software that contains logical and mathematical ...

Eng II - Mech

Maple Grove, MN · On-site

$79K - $134K/yr

... designs comply with applicable engineering standards, military specifications, and product ... The Platforms & Services (P&S) sector under BAE Systems, Inc does the big stuff: the armored combat ...

Mechanic Engine Test Entry

Muskegon, MI

$16.50 - $22.50/hr

... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description UAW represented Entry Level position that serves as a specialist in diesel engine and ...

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Entry Level Combat Designer information

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$31K

$56.7K

$86K

How much do entry level combat designer jobs pay per year?

As of Jun 17, 2026, the average yearly pay for entry level combat designer in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What does an entry level combat designer do?

An entry level combat designer is responsible for creating and balancing the mechanics, systems, and gameplay experiences related to combat in a video game. They collaborate with other designers, artists, and programmers to design enemy behaviors, player abilities, and weapon systems. Their tasks often include playtesting, documenting design ideas, and iterating based on feedback to ensure the combat feels engaging and fair. As an entry-level position, they typically work under the guidance of senior designers and contribute to specific aspects of a game's combat system.

What are the key skills and qualifications needed to thrive as an Entry Level Combat Designer, and why are they important?

To thrive as an Entry Level Combat Designer, you need a solid understanding of game design principles, basic programming or scripting knowledge, and often a relevant degree or portfolio showcasing design work. Familiarity with industry-standard game engines (such as Unity or Unreal Engine) and tools like version control systems is commonly required. Creativity, strong communication, and collaboration skills help you work effectively with multidisciplinary development teams. These skills are crucial for creating engaging combat experiences that align with gameplay goals and contribute to the overall success of the game.

What is the difference between Entry Level Combat Designer vs Entry Level Level Designer?

AspectEntry Level Combat DesignerEntry Level Level Designer
Required CredentialsDegree in Game Design, Computer Science, or related field; basic knowledge of game mechanicsDegree in Game Design, Art, or related field; understanding of level layout and environment design
Work EnvironmentCollaborates with gameplay and programming teams to develop combat systemsWorks with artists and programmers to create engaging game levels
Industry UsageCommon in action, shooter, and RPG gamesPrevalent in platformers, adventure, and open-world games

While both roles are entry-level and require a background in game design, the Entry Level Combat Designer focuses on creating engaging combat mechanics, whereas the Entry Level Level Designer specializes in designing game environments and levels. Understanding these differences helps aspiring game developers target their skills and career paths effectively.

What are some common challenges faced by entry level combat designers when working on a game development team?

Entry level combat designers often face challenges such as learning to balance creative ideas with technical and gameplay constraints, adapting to established design systems, and effectively communicating with programmers, artists, and senior designers. It's common to iterate frequently based on playtesting feedback and to adjust designs to fit the overall vision of the game. Collaborating with different departments and integrating feedback while managing deadlines can be demanding, but it provides valuable experience and growth opportunities within the team.
What are the most commonly searched types of Combat Designer jobs? The most popular types of Combat Designer jobs are:
Software Engineer I

Software Engineer I

SEACORP

Middletown, RI

Other

Posted 16 days ago


Job description

Job Summary: SEACORP's Combat Systems Business Area is seeking a highlymotivated and detail-oriented Entry-Level Software Engineer to join our growingteam. The selected candidate will contribute to the design, development, andimplementation of software solutions that support mission-critical defenseapplications. This position offers the opportunity to work alongsideexperienced engineers in a professional and technically focused environment.

Job Responsibilities Include:

  • Participates in an Agile development process to produce reliable software solutions for mission critical systems.
  • Designs, develops, documents, tests, and debugs software that contains logical and mathematical solutions to business and mission problems.
  • Participates in one or all of the software disciplines available including UI, Infrastructure and back-end development.
  • Interfaces with Management, Software Engineers, Systems Engineers and Test Engineers to generate thorough investigations and solutions to problems.
  • Is self-motivated to explore solutions to software issues and can communicate them with the team.

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About SEACORP

Sourced by ZipRecruiter

Industry

Guided missile and space vehicle manufacturing

Company size

501 - 1,000 Employees

Headquarters location

Middletown, RI, US

Year founded

1981