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Senior Combat Designer Jobs (NOW HIRING)

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what ...

Senior Combat Designer (Encounters)

Novato, CA · On-site

$100.20K - $148.32K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what ...

Senior Combat Designer (AI archetype)

Novato, CA · On-site

$119.80K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will ...

Senior Combat Designer (AI archetype)

Novato, CA · On-site

$119.80K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will ...

Who We Look For * 10+ years of experience in combat design, including senior, principle or lead ... Experience in designing combat gameplay based on mo-cap performances; experience in directing mo ...

Lead Combat Designer

Los Angeles, CA · On-site

$105.30K - $198K/yr

Who We Look For * 10+ years of experience in combat design, including senior, principle or lead ... Experience in designing combat gameplay based on mo-cap performances; experience in directing mo ...

Senior Game Designer (Combat)

Santa Monica, CA · On-site

$145.10K - $181.40K/yr

At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...

Senior Game Designer (Combat)

Santa Monica, CA · On-site

$145.10K - $181.40K/yr

At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...

MANTECH seeks a motivated, career and customer-oriented Senior Combat Systems Engineer to join our ... Will support in designing, implementing, and executing all phases of international programs, from ...

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Senior Combat Designer information

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$59K

$105.9K

$131K

How much do senior combat designer jobs pay per year?

As of May 28, 2026, the average yearly pay for senior combat designer in the United States is $105,882.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Senior Combat Designer, and why are they important?

To thrive as a Senior Combat Designer, you need deep expertise in game design principles, combat mechanics, and balancing, usually demonstrated through a portfolio and several years of industry experience. Proficiency with game engines like Unreal or Unity, scripting languages, and familiarity with design documentation tools are typically required. Creative problem-solving, collaboration, and strong communication skills help you work effectively with multidisciplinary teams and iterate on feedback. These skills ensure the creation of engaging, balanced, and fun combat experiences that enhance player satisfaction and game success.

How does a Senior Combat Designer typically collaborate with other departments during game development?

A Senior Combat Designer works closely with programmers, animators, artists, and narrative designers to ensure that combat systems are engaging, balanced, and visually coherent. This collaboration often involves frequent meetings, playtesting sessions, and iterative feedback cycles. Clear communication and documentation are essential, as the combat designer must translate creative visions into actionable tasks for various teams while also integrating technical and artistic constraints.

What is a Senior Combat Designer?

A Senior Combat Designer is a game development professional responsible for designing, implementing, and balancing combat systems in video games. They work closely with other designers, artists, and programmers to create engaging and challenging combat experiences for players. Senior Combat Designers often lead teams, mentor junior staff, and ensure that combat mechanics align with the game's vision and objectives. Their work involves designing enemy behaviors, player abilities, weapons, and progression systems, as well as iterating on feedback and playtesting results.

What is the difference between Senior Combat Designer vs Combat Designer?

AspectSenior Combat DesignerCombat Designer
Required CredentialsBachelor's degree in game design, computer science, or related field; several years of experienceBachelor's degree in game design, related field; entry to mid-level experience
Work EnvironmentDevelops complex combat systems, mentors junior staff, and leads design initiativesDesigns combat mechanics, collaborates with teams, and implements gameplay features
Industry UsageCommon in AAA and large-scale game studiosUsed across indie and mid-sized studios as well

The main difference between a Senior Combat Designer and a Combat Designer lies in experience, leadership responsibilities, and scope of work. Senior Combat Designers typically oversee complex systems, mentor team members, and contribute to strategic planning, while Combat Designers focus on designing and implementing combat mechanics. Both roles require similar educational backgrounds and are integral to game development teams.

What cities are hiring for Senior Combat Designer jobs? Cities with the most Senior Combat Designer job openings:
What are the most commonly searched types of Combat Designer jobs? The most popular types of Combat Designer jobs are:
What states have the most Senior Combat Designer jobs? States with the most job openings for Senior Combat Designer jobs include:
Senior Combat Designer (Encounters)

Senior Combat Designer (Encounters)

2K

Novato, CA

$100.20K - $148.32K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 21 days ago


Job description

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what interactive gameplay moments look and feel like in our game, crafting engaging, high-quality combat encounters and narrative-driven events. You're a hands-on creator who thrives in cross-disciplinary collaboration and has a deep understanding of storytelling, combat, and systems design. In this role, you'll collaborate with a passionate team to craft engaging gameplay experiences that bring our richly imagined world to life.

What You'll Do:

  • Create and script engaging gameplay encounters that highlight the core systems and pacing of the project.
  • Work closely with the Combat Lead, World Lead, and Systems Lead to determine the best possible technical and creative approaches for encounter design.
  • Act as the owner for key encounters, populating the world with handcrafted moments that surprise and delight players.
  • Partner with multi-disciplinary pods to build and polish encounter content through scripting, layout iteration, and review.
  • Drive collaboration with stakeholders across AI, progression, exploration, and narrative to ensure variety and seamless world integration.
  • Identify and evangelize best practices for encounter scripting and implementation workflows.
  • Deliver work within established project targets and maintain the high quality standards of the company.

What We'll Do Together:

At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles. In this role, you will support the creative vision of the project, ensuring the design intent is translated into a performant reality while taking ownership of complex design challenges.

Skills & Experiences:

  • A minimum of 5 years of professional experience in the video game industry.
  • Experience on at least one AAA project as a Designer, or Senior Designer.
  • Deep experience scripting encounters and developing compelling moment-to-moment gameplay.
  • Expert knowledge of Unreal Engine and visual scripting tools.

Who You Are:

  • A reliable, positive force multiplier, actively seeking opportunities to integrate work across disciplines and contribute to a healthy, supportive team environment.
  • A solid communicator with excellent written and verbal communication skills, with the ability to articulate complex ideas clearly, package information for diverse audiences, and deliver difficult feedback with empathy and professionalism.
  • Experienced in working in cross-disciplinary teams with strong communication skills.
  • Persistent and self-motivated with a proactive mindset.
  • Able to maintain effectiveness and quality under pressure, ambiguity, and fast-changing priorities.
  • An active listener able to build and maintain trust-based relationships across all levels of the organization, understand differing perspectives, and navigate organizational complexity with tact and emotional intelligence.
  • Highly open to feedback and direction, possessing a desire to learn new skills, and capable of producing quick, quality revisions based on new insights or constraints.
  • A strong ownership of tasks, striving to drive work forward autonomously while maintaining a critical eye for detail and organization, ensuring high standards of quality.
  • Dedicated to upholding Cloud Chamber's core values, contributing to a positive and respectful company culture while striving for excellence in all endeavors.

Who We Are:

At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you've rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.

The pay range for this position in California at the start of employment is expected to be between $100,200 and $148,320 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.

For candidates located in Quebec:

  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts.