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Senior Combat Designer Jobs (NOW HIRING)

Senior Combat Designer (AI Archetype) Novato, California, United States As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers ...

Senior Combat Designer (AI Archetype) Novato, California, United States As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers ...

Senior Designer, Combat

Bradley, IL ยท On-site

$89K - $166K/yr

The Job The Senior Combat Designer will be responsible for significant contributions to game design with a focus on combat, moment-to-moment gameplay, and character implementation. Alongside Lead and ...

Senior Designer, Combat

Chicago, IL ยท On-site

$89K - $166K/yr

The Job The Senior Combat Designer will be responsible for significant contributions to game design with a focus on combat, moment-to-moment gameplay, and character implementation. Alongside Lead and ...

Senior Combat Designer (AI archetype)

Novato, CA ยท On-site

$119K - $128K/yr

Cloud Chamber is a game development studio known for creating immersive experiences, and they are seeking a Senior Combat Designer to enhance AI characters and combat gameplay. The role involves ...

Senior Combat Designer (Encounters)

Novato, CA ยท On-site

$100K - $148K/yr

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what ...

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping unforgettable encounters throughout the world of BioShock 4. You will set the standard for what ...

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will ...

Senior Combat Designer (AI archetype)

Novato, CA ยท On-site

$119K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will ...

Senior Combat Designer (AI archetype)

Novato, CA ยท On-site

$119K - $128K/yr

As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of designers, artists, and engineers to create industry-leading AI characters and combat gameplay. You will ...

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Senior Combat Designer information

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$59K

$105.9K

$131K

How much do senior combat designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for senior combat designer in the United States is $105,882.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is a senior combat designer?

A Senior Combat Designer is a game development professional responsible for designing, implementing, and balancing combat systems in video games. They work closely with other designers, artists, and programmers to create engaging and challenging combat experiences for players. Senior Combat Designers often lead teams, mentor junior staff, and ensure that combat mechanics align with the game's vision and objectives. Their work involves designing enemy behaviors, player abilities, weapons, and progression systems, as well as iterating on feedback and playtesting results.

What are the key skills and qualifications needed to thrive as a senior combat designer?

To thrive as a Senior Combat Designer, you need deep expertise in game design principles, combat mechanics, and balancing, usually demonstrated through a portfolio and several years of industry experience. Proficiency with game engines like Unreal or Unity, scripting languages, and familiarity with design documentation tools are typically required. Creative problem-solving, collaboration, and strong communication skills help you work effectively with multidisciplinary teams and iterate on feedback. These skills ensure the creation of engaging, balanced, and fun combat experiences that enhance player satisfaction and game success.

How does a senior combat designer typically collaborate with other departments during game development?

A Senior Combat Designer works closely with programmers, animators, artists, and narrative designers to ensure that combat systems are engaging, balanced, and visually coherent. This collaboration often involves frequent meetings, playtesting sessions, and iterative feedback cycles. Clear communication and documentation are essential, as the combat designer must translate creative visions into actionable tasks for various teams while also integrating technical and artistic constraints.

What is the difference between Senior Combat Designer vs Combat Designer?

AspectSenior Combat DesignerCombat Designer
Required CredentialsBachelor's degree in game design, computer science, or related field; several years of experienceBachelor's degree in game design, related field; entry to mid-level experience
Work EnvironmentDevelops complex combat systems, mentors junior staff, and leads design initiativesDesigns combat mechanics, collaborates with teams, and implements gameplay features
Industry UsageCommon in AAA and large-scale game studiosUsed across indie and mid-sized studios as well

The main difference between a Senior Combat Designer and a Combat Designer lies in experience, leadership responsibilities, and scope of work. Senior Combat Designers typically oversee complex systems, mentor team members, and contribute to strategic planning, while Combat Designers focus on designing and implementing combat mechanics. Both roles require similar educational backgrounds and are integral to game development teams.

What cities are hiring for Senior Combat Designer jobs?

Cities with the most Senior Combat Designer job openings:

What are the most commonly searched types of Combat Designer jobs?

The most popular types of Combat Designer jobs are:

What states have the most Senior Combat Designer jobs?

States with the most job openings for Senior Combat Designer jobs include:

Lightfox Games is hiring Senior Combat Designer, 2026

Festybay

Seattle, WA โ€ข On-site

$120 - $145/hr

Other

Medical, Dental, Vision, Retirement

Posted 3 days ago

New


Job description

Lightfox Games is seeking a talented, enthusiastic, and gameplay-focused Senior Combat Designer to join our tight-knit team in Seattle. In this role, you will hold senior-level ownership over our moment-to-moment combat loopsโ€”partnering with the Combat Lead to conceive, prototype, and polish satisfying gameplay mechanics from the ground up.

The ideal candidate is a blend of a mechanical tactician and an engine mechanic. You must possess a strong instinct for what makes actions feel responsive and punchy, a deep grasp of player psychology, and the handsโ€‘on technical literacy needed to tune parameters directly inside the game engine. Working in tandem with art, engineering, and systems teams, you will make combat look magnificent, feel immaculate, and integrate smoothly into longโ€‘term player progression.

Job Overview : Senior Combat Designer

Job Details Specification

Job Title Senior Combat Designer

Studio / Employer Lightfox Games

Location Seattle, WA (Downtown Hub)

Working Pattern Hybrid (Approx. 50% Onsite / 50% Remote)

Core Software Stack Unity Engine, Balance/Data Spreadsheet Systems

Target Platforms Mobile (Unannounced Global IP & Publisher)

Target Range $120,000 โ€“ $145,000 Base + Equity + 401(k) Match

As a Senior Combat Designer, your daily workflow will balance tactical prototyping with crossโ€‘disciplinary systems balancing:

1. Combat Tuning, Feel & Behavior Design
  • Moment-to-Moment Excellence: Define, tune, and continuously iterate on the core combat feelโ€”meticulously tweaking frame timing, animation pacing, hit responsiveness, and screen shake to deliver satisfying feedback loops.
  • Enemies & Encounters: Collaborate with the Combat Team to map out diverse enemy AI behaviors, complex combat archetypes, and exciting encounter structures that test player skill.
  • Abilities & Systems: Design and script responsive player abilities, cooldown mechanics, weapon profiles, and status effects that empower players to form distinct builds.
  • Hands-on Engine Tuning: Drive combat assets from initial grayโ€‘box prototyping to final shippable status by implementing and tuning systems directly within the game engine (Unity).
  • Scalable Documentation: Author and maintain comprehensive combat design bibles, balance spreadsheets, standards documentation, and mechanical best practices that scale seamlessly as the studio grows.
  • Data-Driven Playtesting: Playtest the game extensively, parsing both qualitative feedback from team sessions and quantitative telemetry data from player tests to direct combat iteration.
  • Systems Synchronization: Partner with the Systems Design team to guarantee that combat mechanics sync flawlessly with broader game design pillars, liveโ€‘ops roadmaps, player progression loops, and economic frameworks.
Requirements & Qualifications

We are looking for a veteran combat designer with a proven track record of shipping realโ€‘time action mechanics:

Core Technical Profile
  • Industry Tenure: 5+ years of professional game development experience, with explicit senior-level ownership over combat or core gameplay design.
  • Shipped Credits: At least 1 successfully shipped title under your belt where you directly shaped the combat or action architecture.
  • Engine Literacy: Handsโ€‘on experience building, scripting, and implementing gameplay features within a modern engine, with Unity strongly preferred.
  • Design Fundamentals: A profound understanding of combat game feel, hitโ€‘stop mechanics, input buffering, difficulty curves, enemy pacing, and player psychology.
  • Elite Portfolio: A strong portfolio or collection of shipped breakdown work highlighting explicit ability, encounter, and AI design with clear design intent.
  • Cross-Functional Communication: Exceptional verbal and written communication skills; entirely comfortable pitching mechanics to artists, calculating logic budgets with engineers, and presenting systems to stakeholders.
  • Thriving in Ambiguity: Highly selfโ€‘motivated with a comfort level operating in an earlyโ€‘stage, fastโ€‘moving production environment where broad ownership is encouraged.
Highly Desirable Assets (Nice to Have)
  • Direct experience designing combat loops or systems for free-to-play mobile games.
  • Familiarity with Action RPG (ARPG) combat mechanics, ability build diversity, and stat scaling systems.
  • Experience tuning combat systems tailored specifically for isometric, topโ€‘down, or strategy-oriented camera perspectives.
  • Prior studio experience working within a major licensed property or highly established global IP.
  • Experience exploring or utilizing emerging AI tools to accelerate prototyping, documentation workflows, or numbers tuning.

Lightfox Games offers a competitive total rewards package designed to support your lifestyle balance, health, and financial security:

  • Competitive Base Salary: $120,000 โ€“ $145,000 per year (commensurate with background and portfolio depth).
  • Financial & Ownership: Lucrative company equity options alongside a structured 401(k) retirement plan featuring an employer match.
  • Health & Wellness: Comprehensive medical, dental, and vision insurance coverage options for you and your family.
  • Commuter Subsidies: Robust commuter benefits to streamline your travel to and from our downtown Seattle studio space.
  • Collaborative Culture: A supportive, low-ego studio environment centered around small, high-impact teams with massive autonomy.
Lightfox Games is hiring Senior Combat Designer, 2026
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