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Senior Combat Designer Jobs (NOW HIRING)

At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred * Strong coding ability: Computer Science degree preferred though ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to ... and combat prioritization Create and balance a suite of active and passive player items that can ...

We are seeking a highly technical, creative, and team-oriented Senior Sandbox Designer to ... combat prioritization • Create and balance a suite of active and passive player items that can ...

Sr Designer

Muskegon, MI · On-site

$92K - $98K/yr

... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description The Senior Designer role is an experienced level position responsible for the design ...

Sr Designer

Muskegon, MI · On-site

$92K - $98K/yr

... combat situations. RENK America employs over 500 employees at our US locations in Muskegon ... Description The Senior Designer role is an experienced level position responsible for the design ...

$90 - $120/hr

Senior Game Designer - Weapons/Combat (Apex Legends) Work Model: Hybrid Respawn Entertainment Founded in 2010, Respawn was created with the philosophy that when talented people have creative freedom ...

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Senior Combat Designer information

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$59K

$105.9K

$131K

How much do senior combat designer jobs pay per year?

As of Aug 21, 2026, the average yearly pay for senior combat designer in the United States is $105,882.00, according to ZipRecruiter salary data. Most workers in this role earn between $102,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is a senior combat designer?

A Senior Combat Designer is a game development professional responsible for designing, implementing, and balancing combat systems in video games. They work closely with other designers, artists, and programmers to create engaging and challenging combat experiences for players. Senior Combat Designers often lead teams, mentor junior staff, and ensure that combat mechanics align with the game's vision and objectives. Their work involves designing enemy behaviors, player abilities, weapons, and progression systems, as well as iterating on feedback and playtesting results.

What are the key skills and qualifications needed to thrive as a senior combat designer?

To thrive as a Senior Combat Designer, you need deep expertise in game design principles, combat mechanics, and balancing, usually demonstrated through a portfolio and several years of industry experience. Proficiency with game engines like Unreal or Unity, scripting languages, and familiarity with design documentation tools are typically required. Creative problem-solving, collaboration, and strong communication skills help you work effectively with multidisciplinary teams and iterate on feedback. These skills ensure the creation of engaging, balanced, and fun combat experiences that enhance player satisfaction and game success.

How does a senior combat designer typically collaborate with other departments during game development?

A Senior Combat Designer works closely with programmers, animators, artists, and narrative designers to ensure that combat systems are engaging, balanced, and visually coherent. This collaboration often involves frequent meetings, playtesting sessions, and iterative feedback cycles. Clear communication and documentation are essential, as the combat designer must translate creative visions into actionable tasks for various teams while also integrating technical and artistic constraints.

What is the difference between Senior Combat Designer vs Combat Designer?

AspectSenior Combat DesignerCombat Designer
Required CredentialsBachelor's degree in game design, computer science, or related field; several years of experienceBachelor's degree in game design, related field; entry to mid-level experience
Work EnvironmentDevelops complex combat systems, mentors junior staff, and leads design initiativesDesigns combat mechanics, collaborates with teams, and implements gameplay features
Industry UsageCommon in AAA and large-scale game studiosUsed across indie and mid-sized studios as well

The main difference between a Senior Combat Designer and a Combat Designer lies in experience, leadership responsibilities, and scope of work. Senior Combat Designers typically oversee complex systems, mentor team members, and contribute to strategic planning, while Combat Designers focus on designing and implementing combat mechanics. Both roles require similar educational backgrounds and are integral to game development teams.

What cities are hiring for Senior Combat Designer jobs?

Cities with the most Senior Combat Designer job openings:

What are the most commonly searched types of Combat Designer jobs?

The most popular types of Combat Designer jobs are:

What states have the most Senior Combat Designer jobs?

States with the most job openings for Senior Combat Designer jobs include:

Combat Designer (Associate/Mid-Level/Senior/Principal)

Gunfire Games

Austin, TX • On-site

Full-time

Re-posted 27 days ago


Job description

Description:

What We Do:

At Gunfire Games, we're passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series, and Chronos, we're driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We're looking for talented, passionate people to help shape the next chapter in our story.


Gunfire Games is seeking a Combat Designer (Associate, Mid-Level, Senior, or Principal) to focus primarily on designing and implementing engaging combat experiences for our upcoming titles. In this role, you will create and iterate on creature behaviors, enemy combat mechanics, AI systems, boss encounters, and animation-driven gameplay using Unreal Engine 5. You will help bring dynamic and memorable combat encounters to life while contributing to the overall player experience.


This role is primarily focused on combat design, with additional responsibility for related gameplay systems including NPC behaviors, ambient encounters, siege scenarios, and other supporting world interactions that enhance combat and player experience.


The ideal candidate has a passion for making characters feel alive and authentic, along with a strong understanding of combat design, animation fundamentals, AI behaviors, and gameplay systems. You should be comfortable working in-engine, using tools such as state machines and Blueprints to implement, tune, and iterate on combat-focused gameplay systems.

We're looking for a self-starter who is highly motivated and capable of working with minimal supervision, with expectations and scope scaling based on experience level.


A portfolio is required for consideration. Applications submitted without a portfolio will not be reviewed. This is a Combat Designer position, and candidates should demonstrate substantial experience designing or implementing combat systems, enemy behaviors, creature AI, boss encounters, or gameplay mechanics. Candidates whose portfolios focus primarily on narrative design, progression design, level design, environmental design, or other non-combat disciplines may not be considered.

Requirements:

Who You Are:

We are open to candidates across multiple experience levels. Responsibilities and expectations scale based on experience and scope of ownership.


Associate Level

• 0–2+ years of experience (professional, internship, or equivalent personal/indie work)

• Foundational understanding of combat design, AI behaviors, or gameplay systems

• Familiarity with Unreal Engine (UE4/UE5) and Blueprint scripting

• Demonstrates potential through portfolio work, with a focus on implementation

• Eagerness to learn, take feedback, and grow within a collaborative team


Mid-Level

• 2–5+ years of experience in combat or gameplay design

• Portfolio demonstrating implemented creature behaviors and combat encounters

• Strong working knowledge of Unreal Engine (UE4/UE5), including animation systems and state machines

• Proficiency with Blueprint scripting to implement gameplay systems

• Ability to own features from concept through iteration and polish

• Solid understanding of combat feel, AI behaviors, and animation fundamentals


Senior Level

• 5+ years of professional experience in combat or systems design

• Shipped at least one title with meaningful contribution to combat or AI systems

• Deep understanding of creature design, combat mechanics, and player experience

• Advanced experience with Unreal Engine systems, including optimization and technical constraints

• Ability to lead features, mentor other designers, and drive quality across systems

• Strong cross-disciplinary collaboration and problem-solving skills


Principal Level

• 8+ years of experience with a focus on combat systems or AI-driven gameplay

• Multiple shipped titles with significant ownership of combat or creature systems

• Proven ability to define and drive combat design vision at a system or project level

• Establishes best practices, pipelines, and long-term direction for combat design

• Mentors across the discipline and influences both creative and technical decision-making

• Balances high-level vision with hands-on execution when needed


All Levels Should Have:

• Strong technical understanding of Unreal Engine (UE4/UE5), especially animation systems and state machines

• Experience working with 3D game engines and understanding of game development pipelines

• Excellent communication skills and ability to collaborate across disciplines

• Ability to iterate quickly without compromising quality

• Strong problem-solving, time management, and organizational skills

• Adaptability in a fast-paced, evolving development environment

• Self-motivated with the ability to work independently

• Must be based in the U.S. and legally authorized to work without sponsorship


Bonus XP:

• Animation experience, especially related to creature behaviors

• Shipped a AA/AAA title (For Mid, Senior, Principal Levels)

• Experience iterating on work based on playtests and player feedback


The above list of job duties is not exclusive or exhaustive, and the hired applicant may be required to undertake additional tasks as may be reasonably expected to perform.


Pay range: $60,000 - $130,000. Title level and base pay offered will be based on candidate’s skills, experience, and other professional considerations.


Gunfire Games LLC is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran’s status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.


Gunfire Games LLC participates in E-Verify. All new hires are required to complete the I-9 employment eligibility verification form and provide documentation to confirm their identity and authorization to work in the United States.