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Remote Combat Designer Jobs (NOW HIRING)

... action game, designing, documenting, and building combat/character systems • Experience ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Level Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and will report to the Lead Level Designer. What You Will Do: * Be a ... Design, implement, and iterate on gameplay setups including puzzles, combat, and more. * Write ...

Systems Designer

Glendale, CA · Remote

$91K - $140K/yr

This is a remote opportunity and reports to our Lead System Designer. What You Will Do: * Be a ... Combat Design, Progression Design, Economy Design, Gameplay Mechanics Design, 3C's (Character ...

Senior Level Designer

Glendale, CA · Remote

$100K - $154K/yr

This is a remote opportunity and will report to the Lead Level Designer What You Will Do: * Be a ... Design, implement, and iterate on gameplay setups including puzzles, combat, and more. * Write ...

Lead Systems Designer

$152K - $229K/yr

... combat systems, world simulation, economy, progression, or game balance. May lead one or more ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

... leads (combat, social systems, UX designers) to roll out impactful systemic solutions that are ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

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Remote Combat Designer information

See salary details

$21.5K

$65.4K

$112K

How much do remote combat designer jobs pay per year?

As of Jul 11, 2026, the average yearly pay for remote combat designer in the United States is $65,444.00, according to ZipRecruiter salary data. Most workers in this role earn between $42,500.00 and $85,000.00 per year, depending on experience, location, and employer.

What is the difference between Remote Combat Designer vs Remote Level Designer?

AspectRemote Combat DesignerRemote Level Designer
Required SkillsGame mechanics, combat systems, scriptingLevel layout, environment design, spatial planning
Work EnvironmentGame development teams, collaborative, software toolsGame development teams, creative environment, design software
Industry UsageVideo game studios, AAA and indieVideo game studios, AAA and indie

Both roles are integral to game development, often collaborating closely. The Remote Combat Designer focuses on creating engaging combat mechanics and systems, while the Remote Level Designer specializes in designing the game environments and levels. Understanding these distinctions helps clarify career paths and project roles within the gaming industry.

More about Remote Combat Designer jobs
What cities are hiring for Remote Combat Designer jobs? Cities with the most Remote Combat Designer job openings:
What are the most commonly searched types of Combat Designer jobs? The most popular types of Combat Designer jobs are:
What states have the most Remote Combat Designer jobs? States with the most job openings for Remote Combat Designer jobs include:
Infographic showing various Remote Combat Designer job openings in the United States as of July 2026, with employment types broken down into 98% Full Time, and 2% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $65,444 per year, or $31.5 per hour.

Principal Combat Designer | North America | Canada | Europe | Fully Remote

Escape Velocity Entertainment Inc

Remote

$112K - $147K/yr

Full-time

Medical, Dental, PTO

Posted 22 days ago


Job description

What we are looking for:
As a Principal Combat Designer you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging and engaging.
Requirements
What we will do together:
  • Collaborate closely with Design Director, and other Design Leads to drive and execute the vision for combat design for a robust online multiplayer experience.
  • Design and craft expert-level player combat mechanics, weapons and abilities.
  • Communicate with Leads and Directors of other disciplines, particularly art and engineering, and ensure that everyone is on the same page before beginning mechanics/feature development.
  • Advocate for the player, always putting the player experience first when considering and making all design decisions.

What you will bring:
  • A can-do attitude that is player oriented...mechanics design is one of the most hotly debated areas of design, but you remember that simplicity is often a player's best friend.
  • At least two shipped AAA titles where you worked in mechanics design capacity
  • Expert knowledge of off-the-shelf design tools, and expertise with Unreal Engine (UE5 preferred)
  • Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles, and a keen knowledge for how those mechanics and features work.
  • Strong creative and technical problem-solving skills
  • Exceptional communication skills

Benefits
Interested... a bit about Escape Velocity:
Escape Velocity is a team of passionate, talented developers working at a studio that offers excellent benefits, on what we believe is a once-in-a-career project with a committed publisher. But that doesn't necessarily make us unique. What does make us special? We value the time, energy, and talent of our players and our colleagues. We want every hour spent developing and playing our games to be an incredibly rewarding and worthwhile use of your time. To that end, we are 'Fully Remote' and support team members nearly anywhere in the world. We prioritize honesty, even when that means sharing bad news. We strive to give everyone autonomy so they can determine how best to work and play, and we care more about what you bring to the game and studio than how many hours you're clocking. We're dedicated to building a culture of play, which not only makes us better game makers, but also strengthens the bonds between us all. We believe in constant improvement across all areas - from the game itself to our production design - and are constantly re-evaluating how we spend our time to ensure that we're not wasting yours and we're all always working on the most important things.
A few benefits you can expect from us:
  • A generous PTO allowance
  • Summer and Winter holidays studio closure (separate to PTO allowance)
  • Private Medical & Dental Healthcare
  • Private Mental Health scheme
  • A generous annual Health & Wellbeing allowance
  • Discretionary Studio Bonus
  • Top range tech for your home set up
  • Other benefits based on your region

How to apply:
Click apply and complete an application along with a Resume / CV. If we would like to move forward with your application, a member of the Recruiting Team will reach out to you and guide you through our process.
Escape Velocity is proud to be an equal opportunity employer. We are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
Applications will be considered regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.