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Senior Combat Game Designer Jobs (NOW HIRING)

Senior Game Designer

Glendale, CA · On-site

$105K - $140K/yr

Senior Game Designer Req ID: 10152543 Senior Game Designer, 20th Century Games Come work with 20th ... Combat design * Level design * Systems design * Progression design * Area design * Quest or mission ...

Senior Game Designer, 20th Century Games Come work with 20th Century Games as a Senior Game ... Combat design * Level design * Systems design * Progression design * Area design * Quest or mission ...

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Create and script engaging gameplay encounters that highlight the core systems and pacing of the ...

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Create and script engaging gameplay encounters that highlight the core systems and pacing of the ...

OR

$120K - $145K/yr

We're seeking a Senior Level Designer to join our Level Design team - a multidisciplinary group ... When needed, design and implement combat encounters within levels. This includes initial setup ...

Game Designer, Activities

Cary, NC · On-site

$143K/yr

What You'll Do Epic Games is looking for a Gameplay Designer to help create compelling gameplay experiences across combat, progression, systems, moment-to-moment mechanics, and live gameplay content ...

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Senior Combat Game Designer information

See salary details

$79.5K

$130.8K

$196K

How much do senior combat game designer jobs pay per year?

As of Jun 8, 2026, the average yearly pay for senior combat game designer in the United States is $130,762.00, according to ZipRecruiter salary data. Most workers in this role earn between $107,000.00 and $150,000.00 per year, depending on experience, location, and employer.
Senior Game Designer (Combat)

Senior Game Designer (Combat)

Naughty Dog

Santa Monica, CA

Other

Posted 8 days ago


Job description

This is a hybrid/ onsite position. 

For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Naughty Dog recently released The Last of Us Part II Remastered as well as a current generation remake of The Last of Us Part I for the PS5. We're also proud to say that The Last of Us Parts I and II are now available for the first time on PC. Currently, we're busy at the kennel working onIntergalactic: The Heretic Prophet, and we'd love to find talented individuals to join us. 

Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together. 

What you will do: 

  • Pitch, design, implement, and own enemy NPC archetypes 
  • Work with AI programmers to develop foundational NPC technology and implementing and tuning enemy AI behaviors 
  • Work with animators to develop enemy locomotion and traversal, melee moves, ambient behaviors, and other custom abilities. Make every enemy archetype feel unique and memorable 
  • Collaborate with the Design team to conceptualize, prototype, implement, tune, and balance gameplay mechanics and systems  
  • Communicate with animation, programming, and art departments to effectively produce the assets and code support required for the enemies you're owning 
  • Write and maintain documentation that establishes the core vision of the enemy archetypes  
  • Drive communication and collaboration for enemies you design and the levels they are in, ensuring communication across disciplines and meeting deadlines  
  • Effective and respectful communicator and collaborator, both with other designers and members of other departments  
  • Facilitate playtesting and feedback sessions to iterate on combat systems and fine-tune them based on player experiences 
  • Mentor junior designers and contribute to the overall growth of the design team 

What skills you will use:  

  • 5+ years of industry experience in combat design and/or technical design for games, specifically focused on developing action-adventure or shooter games 
  • At least one shipped title as a combat designer or similar role. Experience with behavior trees or similar NPC AI concepts preferred 
  • Strong coding ability: Computer Science degree preferred though not required  
  • Proficient in using game engines and tools (e.g., Unreal Engine, Unity) for combat implementation and design scripting (C#, Lua, Visual Scripting)  
  • Welcomes feedback on their work and embraces the "let's try it" mentality 
  • Proficient and effective communication skills, including diagramming and sketching 
  • Fluent in modern character action-adventure and shooter combat games. Maintains knowledge of the broader gaming landscape trends  
  • Knowledge of narrative structure and how it intersects with gameplay and combat 
  • A keen eye for detail in character action games, able to tune gameplay systems to make them feel smooth and impactful  
  • Strong leadership and mentoring skills