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Internship 3D Rigging Artist Jobs (NOW HIRING)

As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and ... Partner with engineers to prototype and guide the development of our movement and rigging systems

OR · On-site

$126K - $151K/yr

General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ... rigging/skinning, VFX nodes, UI Design, creating and modifying shaders. Advanced knowledge of ...

Senior 3D Artist, Technical

San Mateo, CA · On-site

$144K - $173K/yr

As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and ... Partner with engineers to prototype and guide the development of our movement and rigging systems

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in ... rigging workflows. • Familiarity with CAD-to-real-time workflows. • Experience with ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

... internship program. * Department Strategy & Growth: Establish and execute departmental KPIs, OKRs ... RISA-3D Required Qualifications: * 5+ years Heavy lift/rigging experience * ABET Accredited ...

... artists in a fast-paced, design-forward environment. This position is expected to start in ... Our internships are a minimum of 12 weeks, part-time and on-site. In This Role * Support the 3D ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in ... Knowledge of animation and rigging workflows. * Familiarity with CAD-to-real-time workflows.

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

Understanding of CG modelling and rigging workflows. * Basic knowledge of texture mapping ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

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Internship 3D Rigging Artist information

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$5

$13

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How much do internship 3d rigging artist jobs pay per hour?

As of Jun 23, 2026, the average hourly pay for internship 3d rigging artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship 3D Rigging Artist, and why are they important?

To thrive as an Internship 3D Rigging Artist, you need a foundational understanding of 3D modeling, anatomy, and rigging principles, often supported by coursework or a portfolio in digital art or animation. Familiarity with industry-standard software such as Autodesk Maya or Blender, and basic scripting knowledge (Python or MEL) are commonly required. Strong problem-solving, attention to detail, and effective communication skills help you collaborate with animators and technical artists. These competencies ensure rigs are both functional and artist-friendly, enabling smooth character animation in production environments.

What are Internship 3D Rigging Artists?

Internship 3D Rigging Artists are entry-level professionals or students who assist in creating and setting up the skeletal structures of 3D models, enabling them to move realistically in animations, films, or video games. They work under the guidance of senior rigging artists and collaborate with animators, modelers, and technical directors. Interns gain hands-on experience with industry-standard rigging software, such as Autodesk Maya or Blender, and help troubleshoot rigging issues while learning the fundamentals of character setup and deformation.

What kind of projects and tasks can an Internship 3D Rigging Artist expect to work on during their internship?

As an Internship 3D Rigging Artist, you can expect to assist in creating and refining character and object rigs that animators will use in production. Typical tasks include setting up skeletal structures, skinning models, and troubleshooting rigging issues under the guidance of senior artists. You may also help with scripting simple rigging tools or templates to streamline workflow. Interns often collaborate closely with modeling, animation, and technical art teams, gaining exposure to various stages of the production pipeline and valuable feedback to develop industry-standard skills.

What is the difference between Internship 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectInternship 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsEnrolled in or recent graduate of relevant programCompleted education or equivalent experience
Work EnvironmentInternship setting, learning-focusedProfessional studio or team, production-focused
Employer UsageTraining and skill developmentContributing to ongoing projects
Search IntentEntry-level, learning opportunitiesJob seeking, career advancement

The main difference is that an Internship 3D Rigging Artist is a learning position aimed at gaining experience, while a Junior 3D Rigging Artist is a paid role with more responsibilities and expectations in a professional environment.

More about Internship 3D Rigging Artist jobs
What cities are hiring for Internship 3D Rigging Artist jobs? Cities with the most Internship 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Internship 3D Rigging Artist jobs? States with the most job openings for Internship 3D Rigging Artist jobs include:
Infographic showing various Internship 3D Rigging Artist job openings in the United States as of June 2026, with employment types broken down into 46% Full Time, 52% Part Time, 1% Temporary, and 1% Contract. Highlights an 89% Physical, 3% Hybrid, and 8% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.
Senior 3D Artist, Technical

Senior 3D Artist, Technical

Roblox

San Mateo, CA

$163K - $200K/yr

Full-time

Posted 6 days ago


Job description

Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences- all created by our global community of developers and creators.
At Roblox, we're building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device.We're on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you'll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Senior Technical Animator, you will be working with a team of talented engineers, artists, and technical artists to push the boundaries of what is possible on the Roblox platform. You will be instrumental in informing where we take our animation tools and help advance our capabilities by providing reference animations and new animations for our platform.
You will:
  • Partner with engineers to prototype and guide the development of our movement and rigging systems
  • Be a subject matter expert on animation and animation technology who cultivates a comprehensive, user-centered animation system
  • Evaluate our internal workflows to develop a POV on areas of critical investment; bring knowledge of industry best practices to the team
  • Coordinate and review any outsourced animation assets and be responsible for quality control
  • Partner with our community engagement and documentation teams to build tutorials and sample content
  • Engage with external creators to advise on best practices and surface opportunities to further improve workflows
  • Familiarity with scripting languages and node-based character controllers (i.e. Unreal Blueprints) is ideal

You have:
  • A Bachelor's degree or proven experience in a related CG field or computer science
  • 5+ years experience in the game industry, worked on titles on multiple platforms (mobile a plus)
  • Ability: Envision extensible and efficient methods for production of high quality avatars; including clothing, hair, and skin shading
  • Knowledge: Strong understanding of modern real-time engines, a variety of tools (including Maya and Blender), runtime animation systems, sophisticated deformation systems and cloth simulation
  • Skills: Demonstrates an expertise in human motion, squash and stretch, timing, and secondary motion
  • Technical Toolbelt: Builds rigs and morph targets, does skin weighting, and uses solvers for hair and cloth
  • Strong communication and collaboration skills

For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
Annual Salary Range
$163,940-$200,850 USD
Roles that are based in an office are onsite Tuesday, Wednesday, and Thursday, with optional presence on Monday and Friday (unless otherwise noted).
Roblox provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, color, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state or local laws. Roblox also provides reasonable accommodations to candidates with qualifying disabilities or religious beliefs during the recruiting process.
For US based roles only, please note the Company may not be able to employ candidates for this role who have United States work authorization related to certain U.S. visa categories, or support future H-1B sponsorship at this time.