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Internship 3D Rigging Artist Jobs (NOW HIRING)

Technical Artist

Chicago, IL · On-site

$130.90K - $156.70K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Chicago, IL · On-site +1

$130.90K - $156.70K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.60K - $140.70K/yr

Required : • 7+ years of experience in real-time 3D production, with a strong focus on Unreal ... rigging, physics, or animation systems. • Exposure to scripting (Python, HLSL, or similar) is a ...

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.60K - $140.70K/yr

Required : • 7+ years of experience in real-time 3D production, with a strong focus on Unreal ... rigging, physics, or animation systems. • Exposure to scripting (Python, HLSL, or similar) is a ...

Unreal Engine Technical Artist

Melbourne, FL

$117.70K - $140.90K/yr

... 3D pipeline workflows from 3ds Max into Unreal Engine. Establish asset standards (naming, scale ... Understand rigging, physics, or animation systems. Exposure to scripting (Python, HLSL, or similar ...

$117.50K - $140.70K/yr

Build and support tools and scripts (e.g., Python, MEL, Unreal tooling) that speed up rigging ... Is an insatiable learner, curious inside and outside their specialization. * 2D and/or 3D animation ...

Unreal Engine Technical Artist

Melbourne, FL · On-site

$117.70K - $140.90K/yr

Required Qualifications • 7+ years of experience in real-time 3D production, with a strong focus ... rigging, physics, or animation systems. • Exposure to scripting (Python, HLSL, or similar) is a ...

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... This is not an Internship. We are not looking for short-term Interns. We are looking for a ...

In this volunteer position you will be working closely with 3D Character Artists and our Riggers to ... This is not an Internship. We are not looking for short-term Interns. We are looking for a ...

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118.60K - $141.90K/yr

Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in ... Knowledge of animation and rigging workflows. * Familiarity with CAD-to-real-time workflows.

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

Understanding of CG modelling and rigging workflows. * Basic knowledge of texture mapping ... Experience with ZBrush and other 3D software is advantageous. * Familiarity with scripting or tool ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. Familiarity with procedural ...

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... Experience building Control Rigs or basic rigging for in-engine use. * Familiarity with procedural ...

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Internship 3D Rigging Artist information

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How much do internship 3d rigging artist jobs pay per hour?

As of Jun 1, 2026, the average hourly pay for internship 3d rigging artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship 3D Rigging Artist, and why are they important?

To thrive as an Internship 3D Rigging Artist, you need a foundational understanding of 3D modeling, anatomy, and rigging principles, often supported by coursework or a portfolio in digital art or animation. Familiarity with industry-standard software such as Autodesk Maya or Blender, and basic scripting knowledge (Python or MEL) are commonly required. Strong problem-solving, attention to detail, and effective communication skills help you collaborate with animators and technical artists. These competencies ensure rigs are both functional and artist-friendly, enabling smooth character animation in production environments.

What kind of projects and tasks can an Internship 3D Rigging Artist expect to work on during their internship?

As an Internship 3D Rigging Artist, you can expect to assist in creating and refining character and object rigs that animators will use in production. Typical tasks include setting up skeletal structures, skinning models, and troubleshooting rigging issues under the guidance of senior artists. You may also help with scripting simple rigging tools or templates to streamline workflow. Interns often collaborate closely with modeling, animation, and technical art teams, gaining exposure to various stages of the production pipeline and valuable feedback to develop industry-standard skills.

What are Internship 3D Rigging Artists?

Internship 3D Rigging Artists are entry-level professionals or students who assist in creating and setting up the skeletal structures of 3D models, enabling them to move realistically in animations, films, or video games. They work under the guidance of senior rigging artists and collaborate with animators, modelers, and technical directors. Interns gain hands-on experience with industry-standard rigging software, such as Autodesk Maya or Blender, and help troubleshoot rigging issues while learning the fundamentals of character setup and deformation.

What is the difference between Internship 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectInternship 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsEnrolled in or recent graduate of relevant programCompleted education or equivalent experience
Work EnvironmentInternship setting, learning-focusedProfessional studio or team, production-focused
Employer UsageTraining and skill developmentContributing to ongoing projects
Search IntentEntry-level, learning opportunitiesJob seeking, career advancement

The main difference is that an Internship 3D Rigging Artist is a learning position aimed at gaining experience, while a Junior 3D Rigging Artist is a paid role with more responsibilities and expectations in a professional environment.

More about Internship 3D Rigging Artist jobs
What cities are hiring for Internship 3D Rigging Artist jobs? Cities with the most Internship 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Internship 3D Rigging Artist jobs? States with the most job openings for Internship 3D Rigging Artist jobs include:

Technical Artist

NxT Level

Chicago, IL • On-site

$130.90K - $156.70K/yr

Full-time

Medical, Dental, Vision, Retirement, PTO

Posted 11 days ago


Job description

Remote - US and Canada only
thatgamecompany designs and develops artistically crafted, broadly accessible video games that push the boundaries of interactive entertainment. We respect our players and want to contribute meaningful, enriching experiences that touch and inspire them.
We seek talent that values integrity and personal growth within an environment of intense collaboration and experimentation.
Our mission - create timeless entertainment that makes positive change to the human psyche worldwide. If you've been wanting to have a positive impact on people's lives and the creative challenges associated with doing something different and unique, then come help us shine brighter together.
Major Responsibilities
  • Work with engineering and art teams to develop custom shaders from scratch
  • Work across several art disciplines including shading, environment art, character art, animation and general art to support as the need arises.
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX, and material tests.
  • Coordinate with art, technical, and studio leads to help build and maintain a high-performance art pipeline from creation to final package delivery.
  • Contribute to the unique product artistic vision holding high standards for aesthetics and technical art implementation.
  • Optimizing art content for performance.

Additional Responsibilities
  • Profile and optimize shaders and VFX for optimal performance across a wide range of target platforms.
  • Working in our proprietary engine, help to establish our material and vfx pipelines.
  • Document workflows and best practices for materials and vfx

Must-Haves
  • A good understanding of shaders (HLSL and/or GLSL) and ideally able to handle supporting c++ code for those prototypes or tools if required
  • Solid experience working with shader, materials and vfx in an industry standard or proprietary game engine
  • Experience implementing visual effects in an industry standard or proprietary Game Engine from concept to completion
  • Solid experience profiling and optimizing shaders and vfx on multiple platforms
  • 3-5 or more years experience as a Technical Artist
  • Must have 3 or more years experience with Maya and modern 3D art pipelines
  • Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex. Unity, Unreal, Proprietary Engine)
  • Portfolio demonstrating the technical artistic ability, with a focus on custom shaders and vfx
  • Self-motivated and diligent, with established habits for tracking one's own tasks and seeking out answers when needed

Nice to Haves
  • Writing c++ code would be a plus
  • Knowing Mel, Python, Lua, C++, is a plus
  • Understanding of animation pipelines, including character and environment systems
  • Strong communication skills and a positive and professional attitude
  • Bachelor's degree or equivalent years of experience in Computer Science, 3D graphics, or related field
  • Experience working with offsite art and programming teams

Perks:
  • Paid Time Off, Holidays and Two Weeks Winter Break
  • Employees and their dependents get medical, dental, and vision coverage, regardless of their level, tenure, or position within the company. Moreover, these benefits start on the first day of the job-there's no waiting period before they kick in.
  • Pet Insurance for those who need it too.
  • Compassionate leave for employees who needs to take care of their family members
  • Pre-tax wellness stipend
  • Pre-tax work from home stipend
  • Access our savings plan (401K program) with company match
  • Mental health resources including Headspace membership and Employee Assistance Program (CCA)
  • Discount portal for everyday goods and services
  • Employee inclusive and diversity initiatives such as Grow Together
  • Support for personal professional development