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Internship 3D Rigging Artist Jobs (NOW HIRING)

Experience with industry-standard 3D software (such as Maya, Blender, or equivalent) for rigging and animation.Ability to collaborate effectively with artists, technical staff, and production, with ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Lead efforts in building foundational systems for art to establish scenes, animation, rigging, FX ... Must have 3 or more years experience with Maya and modern 3D art pipelines * Proven experience ...

CAD

Houston, TX · On-site

$25.75 - $35.50/hr

TNT Crane & Rigging, Inc. Position: CAD Designer/Engineer Tech Location: Houston, TX Reports to ... The CAD Designer uses 2D/3D computer aided drafting and calculations to provide support to ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

CAD

Houston, TX · On-site

$25.75 - $35.50/hr

TNT Crane & Rigging, Inc. Position: CAD Designer/Engineer Tech Location: Houston, TX Reports to ... The CAD Designer uses 2D/3D computer aided drafting and calculations to provide support to ...

Stay current on emerging hardware, software and workflows in 3D, animation, and digital content ... rigging, animation, simulation, real-time, or CAD Primary artistic capability in pen-and-tablet or ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

You are an artist with a strong technical background. Problem solving is your passion. You are able ... Modeling, texturing, lighting, rigging, skinning and shader development experience. * Must have ...

CAD

Houston, TX · On-site

$25.75 - $35.50/hr

TNT Crane & Rigging, Inc. Position: CAD Designer/Engineer Tech Location: Houston, TX Reports to ... The CAD Designer uses 2D/3D computer aided drafting and calculations to provide support to ...

Technical Artist III

Las Vegas, NV · On-site

$85K - $110K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

Technical Artist III

Las Vegas, NV · On-site

$116K - $139K/yr

Blending artistic and technical abilities, this role bridges the Art and Software teams, enabling ... Knowledge of 3D fundamentals: modeling, texturing/shading, rigging, animation, lighting, rendering.

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Internship 3D Rigging Artist information

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$5

$13

$19

How much do internship 3d rigging artist jobs pay per hour?

As of Sep 13, 2026, the average hourly pay for internship 3d rigging artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What is an internship 3D rigging artist?

Internship 3D Rigging Artists are entry-level professionals or students who assist in creating and setting up the skeletal structures of 3D models, enabling them to move realistically in animations, films, or video games. They work under the guidance of senior rigging artists and collaborate with animators, modelers, and technical directors. Interns gain hands-on experience with industry-standard rigging software, such as Autodesk Maya or Blender, and help troubleshoot rigging issues while learning the fundamentals of character setup and deformation.

What kind of projects and tasks can an internship 3D rigging artist expect to work on during their internship?

As an Internship 3D Rigging Artist, you can expect to assist in creating and refining character and object rigs that animators will use in production. Typical tasks include setting up skeletal structures, skinning models, and troubleshooting rigging issues under the guidance of senior artists. You may also help with scripting simple rigging tools or templates to streamline workflow. Interns often collaborate closely with modeling, animation, and technical art teams, gaining exposure to various stages of the production pipeline and valuable feedback to develop industry-standard skills.

What are the key skills and qualifications needed to thrive as an internship 3D rigging artist, and why are they important?

To thrive as an Internship 3D Rigging Artist, you need a foundational understanding of 3D modeling, anatomy, and rigging principles, often supported by coursework or a portfolio in digital art or animation. Familiarity with industry-standard software such as Autodesk Maya or Blender, and basic scripting knowledge (Python or MEL) are commonly required. Strong problem-solving, attention to detail, and effective communication skills help you collaborate with animators and technical artists. These competencies ensure rigs are both functional and artist-friendly, enabling smooth character animation in production environments.

What is the difference between Internship 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectInternship 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsEnrolled in or recent graduate of relevant programCompleted education or equivalent experience
Work EnvironmentInternship setting, learning-focusedProfessional studio or team, production-focused
Employer UsageTraining and skill developmentContributing to ongoing projects
Search IntentEntry-level, learning opportunitiesJob seeking, career advancement

The main difference is that an Internship 3D Rigging Artist is a learning position aimed at gaining experience, while a Junior 3D Rigging Artist is a paid role with more responsibilities and expectations in a professional environment.

More about Internship 3D Rigging Artist jobs

What cities are hiring for Internship 3D Rigging Artist jobs?

Cities with the most Internship 3D Rigging Artist job openings:

What are the most commonly searched types of 3D Rigging Artist jobs?

The most popular types of 3D Rigging Artist jobs are:

What states have the most Internship 3D Rigging Artist jobs?

States with the most job openings for Internship 3D Rigging Artist jobs include:

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For Internship 3D Rigging Artist jobs, the most frequently searched job titles are:

Infographic showing various Internship 3D Rigging Artist job openings in the United States as of September 2026, with employment types broken down into 6% Internship, 61% Full Time, 22% Part Time, and 11% Contract. Highlights an 88% In-person, 6% Hybrid, and 6% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Senior Unity Technical Artist (Remote)

Issaquah, WA • Remote

$55 - $70/hr

Contractor

Posted 29 days ago


Job description

Senior Unity Technical Artist (Remote)

Seismic Squirrel LLC

Job Title: Senior Unity Technical Artist

Our Games: Narrative-centric RPG videogames set in an alternate history 1930s New York.

Role: Create and integrate into Unity various art and VFX assets.

Experience: Senior Level, 8+ years of professional technical art experience working on videogames in Unity.

Location: USA or Canada (Remote) - Must reside within the UTC-4 to UTC-8 timezones.

Company Size: 24

Pay Rate: $55-70 USD per hour - Depends on skills and experience.

Job Type: Contract-to-Hire (see below)

Portfolio Required: All applicants must submit a portfolio representing their artwork.

Overview

We are looking for a creative and resourceful Senior Unity Technical Artist experienced working in a professional videogame development environment using Unity. They are a logical and systemic thinker with an iterative approach to development, someone with a collaborative spirit, excellent communication skills, and an enthusiasm for RPG and turn-based videogames. The ideal candidate enjoys working with talented artists, designers, writers, engineers, and management, with a drive to create a beautiful and immersive gameplay experience.

This is a remote position which requires regular team collaboration online during our company's core work hours (9:30 AM - 4:30 PM Pacific), attending relevant meetings (e.g. daily scrums, sprint planning and retrospectives, and cross-departmental collaboration). Occasional evening calls should be expected for collaboration with overseas vendors. The option to convert to full-time employee may be available to ideal candidates, depending on their location, skills, fit, project needs and schedule, and timing. H-1B transfers and sponsorships are not available at this time.

Quests

  • Create and integrate 2D artwork, integrating layers, transparency, and parallax effects.
  • Create and integrate 3D models, including vehicles, environment objects, props, and textures.
  • Create and integrate 2D and 3D VFX, materials, shaders, and animations.
  • Handle cameras, lighting and reflections, set dressing, particles, surfaces, rigging, and physics.
  • Optimize and profile visual elements to ensure suitable frame rates and load times.
  • Provide interesting and effective visual solutions for challenging art requirements.
  • Prototype new visual concepts.
  • Work with the art and narrative teams to ensure that artwork accurately reflects the game's visual design and themes.
  • Troubleshoot art problems within our videogames.
  • Mentor other artists as they expand their technical art skills.
  • Educate and explain technical art concerns to the rest of the development team.
  • Actively collaborate with the rest of the development team, openly communicating progress and problems, helping us to set realistic project timelines and expectations.
  • Participate in internal game testing and feedback from an artistic perspective.
  • Help to create and maintain core technical documentation.
  • Balance and prioritize tasks to meet deadlines, working within agreed timeframes and budgets.

Character Stats

  • 8+ years of experience as a technical artist working in professional videogame development.
  • Experienced through the full lifecycle of videogame development from start to finish:
    concept, design, prototyping, programming, content creation, testing, optimization, launch, support.
  • Deeply understands perspective and lighting.
  • Able to work within an established artistic style.
  • Familiar with technical artistry best practices, design patterns, and unit testing.
  • Understands Unity, its render pipelines, and how it interacts with various forms of art.
  • Excellent problem-solving skills, resourceful, able to find solutions when needed.
  • Enthusiastic for quality gameplay and familiar with the art styles of many games and genres, past and present.
  • Strong self-discipline, motivated, a self-starter with a drive for excellence.
  • Organized, detail-oriented, able to work fast and loose or carefully with quality when each is needed.
  • Courteous and patient, able to work effectively with people across disciplines and personality types.
  • Adaptable: The job can change according to the needs at hand and requires wearing various hats.
  • Skilled at working remotely using various collaboration tools.
  • Possesses strong written, visual, and verbal English language communication and presentation skills.
  • Passionate for the videogame industry and a desire to grow within it.
  • Understands source control and project branching strategies.
  • Experienced working with professional art tools (e.g. Photoshop, Illustrator, After Effects, 3ds Max, Blender, Adobe Substance Painter).
  • Proficient in Microsoft Word, Excel, and Visio.
  • Passionate to learn new tools and technologies.

Bonus Points

  • Has strong 3D modeling and texturing skills, understanding how to work in a 3D space.
  • Able to create full orthographic views of object assets for use by 3D modelers.
  • Experienced using ZBrush.
  • Skilled in scripting for enhancing and automating tools (e.g. Python, Lua).
  • Understands UI design.
  • Located in one of our hub metros: Seattle, Los Angeles, Edmonton.

The Company

Seismic Squirrel is a talented and passionate team of both industry veterans and enthusiastic newcomers. We share a strong desire to tell fascinating stories supporting engaging gameplay mechanics.

If this sounds like an exciting opportunity for you, and you're located and authorized to work in the USA or Canada, please submit your cover letter, resume, and a link to your art portfolio to Seismic Squirrel.

For more information about Seismic Squirrel, go to https://www.SeismicSquirrel.com/