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Internship 3D Rigging Artist Jobs (NOW HIRING)

... artists and programmers to create high quality, stylized 3d character animations for games produced by the team - Rigging and weight painting the prepared 3d characters for animation - Animate real ...

3D Character Artist - Talent Pool (N Americas)

$123.90K - $130K/yr

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... Ensure proper topology, rigging, and skinning for characters to meet animation and gameplay ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

Technical Artist

San Francisco, CA · On-site

$149.60K - $179.10K/yr

The Role We're looking for a Technical Artist / 3D Generalist who can create high-quality ... 3D workflows * Familiarity with physics-ready assets, rigging, articulation, collision, or ...

OR

$126.90K - $151.80K/yr

General knowledge of the 3D Realtime Art Pipeline. Including new AI art tools and traditional 3D ... rigging/skinning, VFX nodes, UI Design, creating and modifying shaders. Advanced knowledge of ...

3D Tutor

Palo Alto, CA · On-site +1

$60 - $100/hr

Deliver high-quality work that demonstrates strong technical fundamentals and artistic sensibility ... Strong skills in modeling, texturing, lighting, rigging, and animation. * Experience setting up ...

The lead also coaches junior artists, collaborates with other departments, and supports production ... An understanding of rigs and typical rigging set-ups, animation pipelines and transferring data ...

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Internship 3D Rigging Artist information

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How much do internship 3d rigging artist jobs pay per hour?

As of Jun 2, 2026, the average hourly pay for internship 3d rigging artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Internship 3D Rigging Artist, and why are they important?

To thrive as an Internship 3D Rigging Artist, you need a foundational understanding of 3D modeling, anatomy, and rigging principles, often supported by coursework or a portfolio in digital art or animation. Familiarity with industry-standard software such as Autodesk Maya or Blender, and basic scripting knowledge (Python or MEL) are commonly required. Strong problem-solving, attention to detail, and effective communication skills help you collaborate with animators and technical artists. These competencies ensure rigs are both functional and artist-friendly, enabling smooth character animation in production environments.

What kind of projects and tasks can an Internship 3D Rigging Artist expect to work on during their internship?

As an Internship 3D Rigging Artist, you can expect to assist in creating and refining character and object rigs that animators will use in production. Typical tasks include setting up skeletal structures, skinning models, and troubleshooting rigging issues under the guidance of senior artists. You may also help with scripting simple rigging tools or templates to streamline workflow. Interns often collaborate closely with modeling, animation, and technical art teams, gaining exposure to various stages of the production pipeline and valuable feedback to develop industry-standard skills.

What are Internship 3D Rigging Artists?

Internship 3D Rigging Artists are entry-level professionals or students who assist in creating and setting up the skeletal structures of 3D models, enabling them to move realistically in animations, films, or video games. They work under the guidance of senior rigging artists and collaborate with animators, modelers, and technical directors. Interns gain hands-on experience with industry-standard rigging software, such as Autodesk Maya or Blender, and help troubleshoot rigging issues while learning the fundamentals of character setup and deformation.

What is the difference between Internship 3D Rigging Artist vs Junior 3D Rigging Artist?

AspectInternship 3D Rigging ArtistJunior 3D Rigging Artist
CredentialsEnrolled in or recent graduate of relevant programCompleted education or equivalent experience
Work EnvironmentInternship setting, learning-focusedProfessional studio or team, production-focused
Employer UsageTraining and skill developmentContributing to ongoing projects
Search IntentEntry-level, learning opportunitiesJob seeking, career advancement

The main difference is that an Internship 3D Rigging Artist is a learning position aimed at gaining experience, while a Junior 3D Rigging Artist is a paid role with more responsibilities and expectations in a professional environment.

More about Internship 3D Rigging Artist jobs
What cities are hiring for Internship 3D Rigging Artist jobs? Cities with the most Internship 3D Rigging Artist job openings:
What are the most commonly searched types of 3D Rigging Artist jobs? The most popular types of 3D Rigging Artist jobs are:
What states have the most Internship 3D Rigging Artist jobs? States with the most job openings for Internship 3D Rigging Artist jobs include:
Infographic showing various Internship 3D Rigging Artist job openings in the United States as of May 2026, with employment types broken down into 89% Full Time, 8% Part Time, 1% Temporary, and 2% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

Full-time

Posted 6 days ago


Job description

Job Title: 3D Animator
Department: NC Art
Location: Wilmington, NC
Reports To: Art Lead
Status: Exempt
Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities
WHO WE ARE:


We are Valicy.

We make games. We also make the machines they run on.
What we're building matters. How we treat people matters more.
OUR MISSION
We exist to create excellent gaming experiences, treat our customers the way we want to be treated, and positively impact people's lives through a culture of care.
Seven values guide how we work. We call it our FIGHTER mindset:
Fun: Enjoy the journey together
Innovative: Consistently pushing new boundaries through creativity
Growth: Committed to growing personally and professionally
Humble amp; Passionate: It’s important to be both
Teamwork: Built on trust, healthy conflict, commitment, accountability, and results
Excellence: Pursuing high standards in everything we do
Relational: Building trust and relationships with customers and teammates


If this is the kind of place you've been looking for, let's talk.


SUMMARY: The ideal candidate has experience with animating characters and assets in a fun, stylized approach. A solid grasp of animation principles demonstrated through character, VFX, and motion graphics animation is essential. The 3D Animator will work across all aspects of a game’s life cycle, owning the responsibility of animation through pre-production to the final milestone. Blending artistic expertise and technical ability, the 3D Animator will bring visually stimulating content to life that will enhance game play-ability and showcase original experiences to a wide player audience.
QUALIFICATIONS: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.
RESPONSIBILITIES:
- Understand company Mission, Vision, and Values and be an ambassador of MVV.
- Collaborate effectively with artists and programmers to create high quality, stylized 3d character animations for games produced by the team
- Rigging and weight painting the prepared 3d characters for animation
- Animate real time popups/motion graphics in 3d space to be used in Unity3D
- Assist in creating entertaining Unity3D transitions to and from game features
- Create high quality animations of characters or key art assets specifically for marketing promotions and sizzle reel videos
- Work with the art team to create dynamic and engaging particle systems in Unity’s Shuriken Particle Editor
REQUIREMENTS:
- A strong portfolio demonstrating understanding of animation principles as they apply to a variety of stylized 3D characters
- Art degree preferred or equivalent work experience
- 1-2 years prior experience in a related position
- Experience developing motion graphics elements for any type of media
PREFERRED REQUIREMENTS:
- Experience in using the Unity3D engine (importing assets, animation editor, shuriken particle system)
- Competency in both Photoshop and After Effects
- Work experience in mobile or casino gaming industries
- Familiarity with VFX pipelines in games
- Knowledge of Unity 3D particle systems
Online portfolio (Required at the time of application) - This can be work-related or personal projects outside of work-related activities
WORK ENVIRONMENT: The usual work environment is typical of an office environment. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions. The noise level in the work environment is usually moderate with no material or weather-related hazards except those associated with travel.
This Job Description is to be used as a guide for accomplishing Company objectives. The description incorporates the most typical duties performed and covers only the primary functions and responsibilities of the position. It is recognized that other related duties not specifically mentioned may also be performed. The inclusion of those duties would not alter the overall evaluation of this position.