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Intern 3D Texture Artist Jobs (NOW HIRING)

Job Summary As a 3D Modeling Intern, you will work fully remotely as part of WebstaurantStore's 3D ... This role reports to the 3D Modeling Manager and works closely with experienced 3D artists who ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

Senior 3D Technical Character Artist

Herndon, VA · On-site

$130K - $156K/yr

... 3D Technical Facial Character Artists to work across client projects on a full time basis on-site ... The ideal candidate should have experience in rigging, sculpting, python/mel, shading, texture ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

The 3D Art Intern will support our creative team by contributing to the 3D production pipeline ... artists in a fast-paced, design-forward environment. This position is expected to start in ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Intern 3D Texture Artist information

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How much do intern 3d texture artist jobs pay per hour?

As of Jun 13, 2026, the average hourly pay for intern 3d texture artist in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

Will 3D modelling be replaced by AI?

3D texture artists and modelers use AI tools to assist with tasks like generating textures and automating repetitive processes, but AI currently cannot fully replace the creativity, artistic judgment, and technical skills required for complex 3D modelling. Human expertise remains essential for high-quality, detailed work, and professionals often combine AI with traditional skills to improve efficiency. Staying updated with new tools and techniques is important for 3D artists in a competitive industry.

How to get experience as a 3D artist?

To gain experience as a 3D texture artist, build a strong portfolio by creating diverse projects using software like Substance Painter or Photoshop, and participate in internships, freelance work, or online challenges. Developing skills in texturing, shading, and understanding asset pipelines enhances employability in the field.

What are the key skills and qualifications needed to thrive as an Intern 3D Texture Artist, and why are they important?

To thrive as an Intern 3D Texture Artist, you need a foundational understanding of digital art, knowledge of texturing techniques, and familiarity with 3D modeling principles, often supported by coursework or a portfolio. Experience with industry-standard tools such as Adobe Substance Painter, Photoshop, and 3D software like Maya or Blender is typically expected. Creativity, attention to detail, and an ability to collaborate effectively within a team are standout soft skills. These skills ensure high-quality, realistic textures that enhance visual storytelling and meet project requirements in a collaborative studio environment.

What is the salary of 3D artist intern?

The salary of a 3D Texture Artist intern typically ranges from $15 to $25 per hour, depending on the company, location, and level of experience. Interns often receive stipends or hourly wages and may have opportunities to learn industry-standard tools like Substance Painter or Maya during their internship period.

How much does a 3D texture artist make?

A 3D texture artist's salary typically ranges from $40,000 to $80,000 annually, depending on experience, location, and industry. Entry-level artists may earn less, while experienced professionals with strong skills in software like Substance Painter or Photoshop can earn higher salaries.

What does an Intern 3D Texture Artist do?

An Intern 3D Texture Artist assists in creating and applying textures to 3D models used in video games, films, or animations. They work closely with senior artists to ensure that surfaces look realistic or stylized according to project needs. Their tasks often include UV mapping, painting textures, and learning to use software such as Substance Painter, Photoshop, or Maya. Interns also get valuable experience working within a production pipeline and collaborating with other departments.

What types of projects and tasks can an Intern 3D Texture Artist expect to work on, and how do they typically collaborate with other team members?

As an Intern 3D Texture Artist, you can expect to assist with creating and refining textures for 3D models, often under the guidance of senior artists. You'll likely work on texturing assets such as props, environments, or characters for games, films, or visualizations. Collaboration is key; you'll interact closely with modelers, lighting artists, and sometimes animators to ensure consistency and quality across the project. Regular team meetings and feedback sessions are common, providing learning opportunities and exposure to the broader production pipeline.
What cities are hiring for Intern 3D Texture Artist jobs? Cities with the most Intern 3D Texture Artist job openings:
What are the most commonly searched types of 3D Texture Artist jobs? The most popular types of 3D Texture Artist jobs are:
What states have the most Intern 3D Texture Artist jobs? States with the most job openings for Intern 3D Texture Artist jobs include:
3D Motion Design 1- Adjunct Faculty- Traditional Ground - College of Arts and Media

3D Motion Design 1- Adjunct Faculty- Traditional Ground - College of Arts and Media

Grand Canyon Education

Phoenix, AZ

Part-time

Medical, Retirement

Posted 10 days ago


Grand Canyon Education rating

7.5

Company rating: 7.5 out of 10

Based on 32 frontline employees who took The Breakroom Quiz

14th of 72 rated education support services


Job description

Make a Difference at Grand Canyon University

Grand Canyon University is a private Christian university located in Phoenix, Arizona.

The College of Arts and Media offers exciting opportunities for adjunct faculty to teach part-time, face-to-face instruction at our Phoenix campus.

Why Work at GCU:

  • Education Benefits and Tuition Assistance
  • 401(k)
  • Employee Perks and Discounts
  • Gym and Fitness Center
  • Canyon Health & Wellness Center

GCU Traditional Campus located in Phoenix, AZ:

  • Courses are in-person and on-campus for the Fall 2026 semester (Class start date 09/08/2026)

Course: 3D Motion Design 1

This course focuses on introducing the principles and production of 3D modeling and 3D motion using industry standard software and processes. Students demonstrate three-dimensional concepts, theories, design, and application while creating products for use in motion graphics.

What You Will Do:

  • Facilitate classroom lecture and discussions while incorporating innovative teaching strategies.
  • Engage students in cutting-edge technologies and industry trends.
  • Assess student performance and mentor classroom success to prepare them for their chosen career path.
  • Provide a positive example to students by supporting the University's Doctrinal Statement, Ethical Position Statement and Mission of Grand Canyon University.

What You Will Bring:

  • Acandidate with a bachelor's degree in animation, motion graphics, 3D modeling, graphic design, advertising, or an equivalent degree in the visual arts.
  • A Master's degree and 3 or more years' experience in the design industry is preferred.
  • Skills in the following are required:12 Principles of Animation, understanding of graphic design and how it relates to motion graphics, motion graphics trends, motion production pipeline, understanding of typography and its use in motion, modeling, texturing, lighting, and rendering, basic character rigging (IKs and controls), and particle effects.
  • Skills teaching the following software programs are required: Maya, Adobe After Effects, Adobe Photoshop, and Adobe Illustrator.
  • Job titles that fit the criteria: Graphic Designer, 3D Animator, Motion Graphics Designer, Creative Director, Art Director.
  • Technical Requirements: GCU does not provide software or hardware outside of the campus classrooms. Candidates are expected to be able to teach on the most current version of the Adobe and Maya software products. A portfolio of current work examples is required with the application to teach.

Before submitting your application, please attach the following to review:

  • Your unofficial transcript for any applicable conferred graduate degrees

#gcu #highered #faculty #phoenix #artsandmedia #INDLOPESUP


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About Grand Canyon Education

Sourced by ZipRecruiter

Grand Canyon Education (GCE) is a rapidly growing educational service company that has long been an industry leader in providing educational, operational and technological support services to the post-secondary education sector. Formerly part of Grand Canyon University (GCU), GCE still works closely with GCU to benefit thousands of students, families and the local inner-city community. We put people first, drive innovation, and do good in the community that we live and work in.

Industry

Education

Company size

1,001 - 5,000 Employees

Headquarters location

Phoenix, AZ, US

Year founded

1983