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Graphics Manager Jobs in California (NOW HIRING)

Our team is at the forefront of modern technology, and we are looking for an ambitious ASIC Chip Manager to help us achieve world-class performance. This is a groundbreaking opportunity to work with ...

Principal Graphics Engineer

San Francisco, CA · On-site +1

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ...

Principal Graphics Engineer

Santa Clara, CA

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ...

Principal Graphics Engineer

San Francisco, CA · On-site

$164K - $203K/yr

You will spend your time deep in graphics pipelines, shaders, GPU compositing, frame timing, and ... CPU/GPU bottlenecks, shader cost, texture and buffer management, compositor interactions, and end ...

Plate Maker - 2nd Shift

North Highlands, CA · On-site

$20.66 - $21.75/hr

The Electronic Imaging - Plate Maker is responsible for performing all duties outlined in this , as well as any additional assignments provided by the Prepress Graphics Manager, Lead, or Plant ...

Motion Graphics Designer, Video Team - This is a remote role (within the US) * Fraud and phishing ... Manage multiple projects and meet deadlines with efficiency. * Participate in creative ...

Manage day-to-day production of motion assets within established timelines and brand guidelines. * Partner with Video Editors to weave motion design into live-action footage, ensuring that graphics ...

New

We are looking for a Marketing Graphic Design Manager who is first and foremost an exceptional presentation designer and visual storyteller. This role sits at the intersection of design, storytelling ...

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Showing results 1-20

Graphics Manager information

See California salary details

$13

$34

$66

How much do graphics manager jobs pay per hour?

As of Jul 29, 2026, the average hourly pay for graphics manager in California is $34.07, according to ZipRecruiter salary data. Most workers in this role earn between $20.38 and $41.30 per hour, depending on experience, location, and employer.

What is the difference between Graphics Manager vs Graphic Designer?

AspectGraphics ManagerGraphic Designer
CredentialsBachelor's degree in graphic design, marketing, or related field; experience in managementBachelor's degree in graphic design, visual arts, or related field
Work EnvironmentOversees teams, manages projects, collaborates with clients and departmentsCreates visual content, works independently or in small teams
Industry UsageUsed in marketing, advertising, media companies, and large organizationsFound across advertising agencies, in-house marketing teams, freelance work

The main difference is that a Graphics Manager oversees design teams and projects, focusing on management and strategy, while a Graphic Designer primarily creates visual content. Both roles require strong design skills, but the Graphics Manager also needs leadership and project management experience.

What are the key skills and qualifications needed to thrive as a Graphics Manager, and why are they important?

To thrive as a Graphics Manager, you need expertise in graphic design principles, project management, and a relevant degree or equivalent experience in design or visual communications. Familiarity with industry-standard tools like Adobe Creative Suite, digital asset management systems, and sometimes certifications in design software are typically required. Leadership, strong communication, and creative problem-solving are valuable soft skills for managing teams and collaborating with stakeholders. These skills and qualities are crucial for delivering high-quality visual content, meeting project deadlines, and driving creative direction within an organization.

What does a Graphics Manager do?

A Graphics Manager oversees the design and production of visual materials for a company or organization. They lead a team of graphic designers, coordinate with other departments, and ensure that all visual content aligns with brand guidelines and project goals. Their responsibilities include managing workflows, setting deadlines, providing creative direction, and maintaining high-quality design standards. Graphics Managers also stay updated on industry trends and may help with hiring and training team members.

How does a Graphics Manager typically collaborate with other departments to ensure cohesive visual branding?

A Graphics Manager frequently works alongside marketing, product, and communications teams to align visual assets with the company’s overall branding strategy. This involves participating in cross-departmental meetings, interpreting project briefs, and gathering feedback to ensure all graphics meet the needs and expectations of each department. Effective collaboration helps maintain consistent messaging and cohesive visuals across all channels, which is essential for strong brand recognition. Strong communication and project management skills are key to navigating these collaborative efforts successfully.
What are the most commonly searched types of Graphics jobs in California? The most popular types of Graphics jobs in California are:
What job categories do people searching Graphics Manager jobs in California look for? The top searched job categories for Graphics Manager jobs in California are:
What cities in California are hiring for Graphics Manager jobs? Cities in California with the most Graphics Manager job openings:
Infographic showing various Graphics Manager job openings in California as of July 2026, with employment types broken down into 1% Internship, 80% Full Time, 15% Part Time, 1% Temporary, and 3% Contract. Highlights an 84% Physical, 4% Hybrid, and 12% Remote job distribution, with an average salary of $70,875 per year, or $34.1 per hour.
Sr Engineering Program Manager, GPU and Graphics

Sr Engineering Program Manager, GPU and Graphics

Apple

Cupertino, CA • On-site

Full-time

Posted 24 days ago


Apple rating

8.0

Company rating: 8.0 out of 10

Based on 675 frontline employees who took The Breakroom Quiz

7th of 30 rated technology retailers


Job description

At Apple, we believe excellent ideas have a way of becoming extraordinary products with unique customer experiences at the highest quality. When you bring passion and dedication to your job, there's no telling what you could accomplish! The people here at Apple don't just build products, they craft the kind of wonder that's revolutionized entire industries.
The Graphics, Gaming & Machine Learning team is seeking a Technical Program Manager to help shape the future of our GPU frameworks and graphics ecosystem. In this role, you'll lead planning, execution, and cross-functional coordination across engineering teams to deliver robust, high-performance GPU drivers and Metal Frameworks. You'll work closely with product teams to define, develop, and coordinate the release of next-generation GPU and Graphics features across Apple's hardware and software platforms. This role requires an energetic and motivated individual with strong communication, organizational, and technical skills who thrives in a fast-paced, dynamic environment.
Description
Apple's Graphics, Games & Machine learning (GGML) group provides the GPU and graphics software foundation across all of Apple's innovative products, from iPhone, iPad, Mac, Apple Watch, AppleTV and Vision Pro. We're looking for a strong Engineering Program Manager with a proven record of building and maintaining complex software platforms, tools, and processes that deliver new end-to-end experiences. You will partner with product and engineering teams across Apple to deliver some of our most ambitious capabilities for graphics rendering, GPU acceleration, You will drive the feature release lifecycle from initial concept through software launch, ensuring reliability, performance, and efficiency across the entire stack. If you are the type of person that feels a personal stake in everything that you work on, have a strong sense of ownership, thrive in fast-paced environments with lots of ambiguity, enjoy working with complex technologies, know how to foster strong relationships, build trust, and work for the success of the entire team, then you will be a strong match for our team. We want to talk to you!
Minimum Qualifications
5-10+ years of program management experience in software, hardware, or systems engineering environments.
Exceptional communication, collaboration, and leadership skills.
Prior PM or engineering experience driving graphics/compute API and software/hardware feature development lifecycles (e.g., Metal, Vulkan, DX12, or OpenGL).
Solid understanding of GPU Drivers, graphics pipelines, silicon acceleration, or exposure to Display technologies (e.g., Color management, HDR, ProMotion).
Preferred Qualifications
BS/MS (EE/CS/CE), or a related technical field.
Self-motivated, independent, and proactive; demonstrated creative and critical thinking capabilities; can quickly (real-time) triage, prioritize, and lead cross-functional teams under pressure.
Deep background working with GPU Driver development, Metal Frameworks, and cross-functional release management.
Experience collaborating with Product teams to translate consumer feature requests into technical milestones for graphics and display software.

What Apple employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Apple logo

About Apple

Sourced by ZipRecruiter

Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, intelligent people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same real passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Cupertino, CA, US

Year founded

1976