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Game Release Manager Jobs (NOW HIRING)

Own the game release calendar end to end - planning, scheduling, and shipping a steady cadence of new content across slots, instant win, crash, table games, and emerging categories * Manage game ...

Own the game release calendar end to end - planning, scheduling, and shipping a steady cadence of new content across slots, instant win, crash, table games, and emerging categories * Manage game ...

$100K - $125K/yr

In this role, you will lead the end-to-end management of game development processes, ensuring the ... quality game releases. * Note: This is a game producer role, not an agency, creative, art ...

Own the game release calendar end to end -- planning, scheduling, and shipping a steady cadence of new content across slots, instant win, crash, table games, and emerging categories * Manage game ...

... casual game franchises. We serve millions of players every day and are dedicated to providing ... Familiarity with artifact storage/management systems such as Nexus Sonatype or JFrog * Familiarity ...

Prioritise game releases and initiatives based on commercial impact, player value, and strategic ... Manage the end-to-end product lifecycle from concept through to post-release optimisation * Work ...

Content Product Manager

Nevada, IA · On-site

$150 - $200/hr

... game releases and initiatives based on commercial impact, player value, and strategic ... Management specifications and quality expectationsAct as a key point of contact within the game ...

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Game Release Manager information

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$53

$81

How much do game release manager jobs pay per hour?

As of Sep 7, 2026, the average hourly pay for game release manager in the United States is $53.77, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $65.62 per hour, depending on experience, location, and employer.

What does a game release manager do?

A Game Release Manager oversees the process of launching new video games, ensuring that all necessary steps are completed for a smooth and timely release. They coordinate between development, quality assurance, marketing, and publishing teams to manage schedules, resolve issues, and meet deadlines. The Game Release Manager is responsible for managing version control, certification processes with platform holders, and ensuring compliance with industry standards. Their goal is to make sure the game is delivered to players on time with minimal issues.

What are the key skills and qualifications needed to thrive as a game release manager?

To thrive as a Game Release Manager, you need strong project management skills, a deep understanding of software development cycles, and a background in game development or related fields. Familiarity with release management tools like Jira, version control systems such as Git, and experience with certification platforms (e.g., PlayStation, Xbox, Steam) are typically required. Exceptional communication, organizational skills, and the ability to coordinate cross-functional teams make someone stand out in this position. These skills ensure timely, smooth, and high-quality game launches by effectively managing complex release processes and stakeholder expectations.

What are some common challenges faced by game release managers during a game's launch period?

Game Release Managers often navigate tight deadlines, last-minute bug fixes, and coordination between multiple teams such as development, QA, marketing, and customer support. Ensuring all release milestones are met while maintaining quality and compliance with platform requirements can be demanding. Additionally, managing communication across global time zones and handling unforeseen technical issues require strong organizational and problem-solving skills. Successfully balancing these responsibilities is key to delivering a smooth and timely game launch.

What is the difference between Game Release Manager vs Game Producer?

AspectGame Release ManagerGame Producer
Primary FocusCoordinating and managing the release process of a game, including timelines, quality assurance, and distributionOverseeing the overall development, production, and delivery of a game, including team management and project scope
Required SkillsProject management, scheduling, communication, quality controlLeadership, project management, resource allocation, stakeholder communication
Work EnvironmentCollaborates with QA, marketing, and development teams during release phasesWorks closely with development teams, publishers, and executive stakeholders throughout the project

The Game Release Manager primarily focuses on coordinating the release process, ensuring timely and quality delivery of the game. In contrast, the Game Producer oversees the entire development lifecycle, managing teams and resources. Both roles require strong project management skills, but their scope and responsibilities differ significantly, with the Release Manager concentrating on the launch phase and the Producer on overall production.

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What cities are hiring for Game Release Manager jobs?

Cities with the most Game Release Manager job openings:

What states have the most Game Release Manager jobs?

States with the most job openings for Game Release Manager jobs include:

Infographic showing various Game Release Manager job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 12% Part Time, and 1% Contract. Highlights an 87% Physical, 2% Hybrid, and 11% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.

Gaming Operations Manager (Competitive & Technical)

GameSquare Holdings Inc.

Frisco, TX • On-site

$80 - $100/hr

Other

Posted 6 days ago


Job description

Gaming Operations Manager (Competitive & Technical) at GamesquareABOUT THE ROLE

GameSquare produces large-scale events for AAA brands with a focus on gaming and internet culture. Our most recent production was a major esports event across an international main stage, but we also produce several casual gaming events each year, which focus on influencers and internet culture. Game release events, online tournaments or contests for fans, listening parties, fan events for creators, etc.

This role exists because three things have to happen at once at our events: the gaming components have to run, the hardware has to work seamlessly, and the event structure needs to be authentic to that game’s community. You will support all of these, and the administrative work that comes along with operating gaming events.

You will not be expected to arrive knowing how to do all of it - you will be expected to arrive knowing how tournaments feel, how gaming PCs work, and how to work in a live event/broadcast environment and the pressure that comes with it.

You will work directly under the director who owns competitive operations and technical production, on a team small enough that you will touch real decisions in your first month. This is a genuine growth seat, not a support seat.

WHAT YOU WILL DOTournament operations
  • Player and team communications: check-ins, roster confirmations, schedule distribution, and event Discord administration
  • Score sheet maintenance and results entry into publisher tournament portals
  • Bracket and standings upkeep across qualifiers and main events
  • Keeping rulebooks, format documents, and team-facing briefs current and distributed
  • Managing the admin team: backstage coordination, team escorts, transition time-keeping
Gaming technology
  • Assisting the build-out, imaging, and validation of competition PC fleets
  • Peripheral inventory, testing, and replacement tracking
  • Player drive handling: labeling, assignment, and hot-swap support between teams on stage
  • Player practice area support and first-line troubleshooting on Windows, game clients, peripherals, and network
  • Asset tracking, cable and hardware inventory, kit prep, and pack-out
Event and production support
  • Ticketing platform support
  • Freelance technician scheduling, onboarding paperwork, and on-site check-in
  • Vendor and load-in labor coordination alongside venue teams
  • Supporting as a sounding board for other teams to gauge the authenticity of an idea
  • Supporting taking high level ideas from the creative team and workshopping them into something that’s feasible.
  • Putting together recap data and feedback to be included in post-event recap decks
  • Assisting in pre-production for the next event. Ideating on formats, signal flows, etc. while working in lockstep with the broadcast team of each event
  • Bootcamp booking requests and scheduling for the Frisco facility
  • Assisting with budget development and reconciliation, collecting invoices and W9s from vendors, etc.
  • Player payment information collection and prize paperwork handoff to accounting
  • Advising on creative elements that will be integrated into competitive broadcasts. (leaderboard or bracket, a PiP frame should land here for this game, etc.)
WHAT YOU NEED
  • Hands-on tournament experience at any scale - collegiate, grassroots, online leagues, or small LANs all count. What matters is that you have run something with real players and real stakes.
  • Practical competence with gaming PCs: you can build one, diagnose one, and swap parts without supervision
  • Comfort in Windows beyond the desktop - drivers, settings, game clients, basic network troubleshooting
  • Clear, fast written communication. Much of this job is getting accurate information to the right person under time pressure.
  • Willingness to work event schedules: nights, weekends, extended show days, and domestic or international travel
  • Discretion. You will see unreleased schedules, rosters, and publisher material before the public does.
NICE TO HAVE, NOT REQUIRED
  • Basic understanding of network infrastructure
  • Familiarity with tournament platforms such as start.gg, Battlefy, FACEIT, or Challengermode
  • Working knowledge of competitive formats in tier 1 esports
  • Prior on-site experience with a LAN of 32 or more machines
  • Experience with a ticketing platform such as Tixr
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