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Evening 3D Texture Artist Jobs (NOW HIRING)

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Midvale, Utah (onsite) Sr 3D Artist / Art Director About Us At ZAGG Brands, we're at the forefront ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

Sr 3D Artist / Art Director Location: Midvale, Utah (onsite) Full-Time | On-site | Department ... Light, texture, position, compose and render photorealistic, premium-quality images that ...

The CGI Lighting Artist collaborates closely with modelers, texture artists, compositors ... Technical Skills: 3D Software * 3ds Max * Houdini Rendering Engines * V-Ray * Karma Production

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Evening 3D Texture Artist information

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How much do evening 3d texture artist jobs pay per hour?

As of Aug 15, 2026, the average hourly pay for evening 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an evening 3D texture artist?

Evening 3D Texture Artists are professionals who specialize in creating surface textures for 3D models, typically working during evening hours. They use digital tools to add realistic details such as color, patterns, and surface imperfections to objects in games, films, and animations. Their work enhances the visual quality and realism of 3D assets, collaborating closely with modelers and lighting artists. Evening shifts may accommodate project deadlines or offer flexibility for artists balancing other commitments.

What are the key skills and qualifications needed to thrive as an evening 3D texture artist, and why are they important?

To thrive as an Evening 3D Texture Artist, you need strong artistic skills in texture painting, UV mapping, and a solid understanding of color theory and materials, typically supported by a portfolio and relevant experience or education in 3D art. Expertise in software such as Adobe Substance Painter, Photoshop, and 3D modeling tools like Maya or Blender is commonly required. Attention to detail, creativity, time management, and effective communication are crucial soft skills in this role. These abilities ensure the creation of high-quality, visually appealing textures that enhance 3D models and meet project deadlines in collaborative production environments.

How does an evening 3D texture artist typically collaborate with other team members during off-peak hours?

As an Evening 3D Texture Artist, you often work closely with remote or international teams, leveraging communication tools such as Slack, Trello, or email to stay aligned on project goals. You may review feedback from daytime artists or supervisors and update assets accordingly, ensuring a seamless workflow across different shifts. Although direct collaboration may be limited during late hours, clear documentation and regular check-ins help maintain consistency and support smooth project hand-offs. This role requires strong self-management and proactive communication to succeed in a team-oriented environment.

What cities are hiring for Evening 3D Texture Artist jobs?

Cities with the most Evening 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Evening 3D Texture Artist jobs?

States with the most job openings for Evening 3D Texture Artist jobs include:

Principal Visual Artist

Fanatics Collectibles

New York, NY • On-site

Full-time

Re-posted 7 days ago


Job description

Principal Visual Artist

We're building a small, senior team to create exceptional real-time, web-first interactive experiences across our portfolio. Work that pushes what WebGL can do and sets the bar for high-craft fan engagement. We blend the creative sensibility of top interactive studios with the technical ambition of game development, and we're hiring the founding members who will shape everything that follows.

We're looking for a Principal Visual Artist to lead the visual identity and art direction of our interactive work. You'll partner with the Creative Director to define the look and feel of each project, set the visual standard for the team, and drive that quality from early concept through to production-ready assets across 2D and 3D. As the team grows, you'll lead and mentor artists, shape workflows, and own the visual direction of features end to end.

You care about craft at every stage. You understand that great real-time art starts with smart decisions made early, and you're comfortable taking ownership across disciplines in a small team where your judgment sets the quality bar.

What you'll do

  • Lead the visual direction of features and projects, translating creative vision into clear production direction through concepts, style frames, and visual references
  • Define and maintain the visual language, tone, and quality standard across all output as the team and portfolio grow
  • Lead, mentor, and grow a team of artists, providing feedback, direction, and career development support
  • Produce concept, illustration, and 2D art assets (textures, surface detail, iconography, UI elements, graphic work) that integrate into 3D and interactive environments
  • Model, UV, texture, rig, and animate 3D assets to production standard, working within defined real-time budgets
  • Use motion and animation tools to produce motion references and effects concepts that guide technical implementation
  • Collaborate closely with the wider creative team to ensure clean, well-structured handoff for runtime, iterating based on how art behaves in-engine
  • Shape art production workflows, asset pipelines, and standards as the team scales

What we're looking for

  • A portfolio that spans disciplines: concept and illustration, texture and surface work, 3D modelling, and asset production, showing both range and depth
  • Proven experience leading visual direction on features or projects, with the judgment to make art decisions that serve the overall experience
  • Experience leading, mentoring, or growing artists on a team
  • Strong visual development skills: style frames, mood boards, colour theory, and composition thinking
  • Proficiency in Blender (or equivalent) for 3D modelling, UV layout, texturing, rigging, and animation
  • Strong 2D skills in Photoshop, Illustrator, or equivalent, with a focus on texture creation, graphic design, and illustrative work
  • Understanding of real-time asset constraints: poly budgets, texture resolution and atlasing, material complexity, and what makes assets performant at runtime
  • A collaborative approach: you hand off cleanly, communicate constraints clearly, and take technical feedback without friction

Bonus

  • Background in game development (highly preferred) or experience producing assets for a real-time engine
  • Experience with motion design, animated asset production, or creating animation references to guide a technical team
  • Familiarity with glTF pipelines and well-structured, runtime-ready exports
  • Experience with shader authoring or authoring tools

Ensure your Fanatics job offer is legitimate and don't fall victim to fraud.  Fanatics never seeks payment from job applicants. Feel free to ask your recruiter for a phone call or other type of communication for interview, and ensure your communication is coming from a Fanatics email address (including @collectfanatics.com).  For added security, where possible, apply through our company website at www.fanaticsinc.com/careers