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Evening 3D Texture Artist Jobs (NOW HIRING)

... Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas ... We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for ...

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Import CAD models into 3D software, refine, and prep for lighting & texturing * Willingness to R&D ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

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Evening 3D Texture Artist information

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How much do evening 3d texture artist jobs pay per hour?

As of Aug 19, 2026, the average hourly pay for evening 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an evening 3D texture artist?

Evening 3D Texture Artists are professionals who specialize in creating surface textures for 3D models, typically working during evening hours. They use digital tools to add realistic details such as color, patterns, and surface imperfections to objects in games, films, and animations. Their work enhances the visual quality and realism of 3D assets, collaborating closely with modelers and lighting artists. Evening shifts may accommodate project deadlines or offer flexibility for artists balancing other commitments.

How does an evening 3D texture artist typically collaborate with other team members during off-peak hours?

As an Evening 3D Texture Artist, you often work closely with remote or international teams, leveraging communication tools such as Slack, Trello, or email to stay aligned on project goals. You may review feedback from daytime artists or supervisors and update assets accordingly, ensuring a seamless workflow across different shifts. Although direct collaboration may be limited during late hours, clear documentation and regular check-ins help maintain consistency and support smooth project hand-offs. This role requires strong self-management and proactive communication to succeed in a team-oriented environment.

What are the key skills and qualifications needed to thrive as an evening 3D texture artist, and why are they important?

To thrive as an Evening 3D Texture Artist, you need strong artistic skills in texture painting, UV mapping, and a solid understanding of color theory and materials, typically supported by a portfolio and relevant experience or education in 3D art. Expertise in software such as Adobe Substance Painter, Photoshop, and 3D modeling tools like Maya or Blender is commonly required. Attention to detail, creativity, time management, and effective communication are crucial soft skills in this role. These abilities ensure the creation of high-quality, visually appealing textures that enhance 3D models and meet project deadlines in collaborative production environments.

What cities are hiring for Evening 3D Texture Artist jobs?

Cities with the most Evening 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Evening 3D Texture Artist jobs?

States with the most job openings for Evening 3D Texture Artist jobs include:

Lead 3D Game Artist

Epoch Games

Winston Salem, NC

Full-time

Re-posted yesterday


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. We have no centrally-located headquarters and are unincorporated at this time. Most of the original founding members were modders developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world. The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/
For more information about the game, please check out our IndieDb page:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be managing, and review the 3D work of, a team of other talented 3D Artist who work on a variety of high-quality, textured 3D assets for the The Lays of Althas: Sundered Order (LoA:SO), a PC Game in development for PC. We are looking for someone knowledgeable with creating 3D Models and Textures and a good eye for critique.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members and not be afraid to ask should any problems arise. We are an English-speaking team, so English fluency is a must.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate)

This is a volunteer position, so no monetary compensation is being offered. We also cannot offer any work visas. We are only looking for spare-time hours.

At this time, we are having to rely upon free (or previously licensed) software. Please refer to the applications listed below for guidelines. We do not endorse piracy in any shape or form.

Qualifications
  • Good Communication and Team-collaboration skills is a must

  • Ability to manage others, especially 3D Game Artists

  • Ability to work with and provide constructive criticism and feedback to 3D Models and Textures

  • Knowledge of Physically-based Rendering (PBR) experience for game modeling/sculpting required.

  • Knowledge of working with low-poly/game-ready assets required.

  • Knowledge of Texturing (Diffuse, Normal, Displacement etc).

  • A passion for game development

Additional Information

Recommended 3D Modeling Software (1 or more):

  • Autodesk 3DS Max / Maya

  • Blender

  • Pixologic ZBrush / Mudbox

Recommended 2D Image Software (either or both):

  • Photoshop (CS4 and up)
  • GIMP

If you are missing any, we can help provide you with software.

Also recommended experience with Unreal Engine