1

Evening 3D Texture Artist Jobs (NOW HIRING)

... Technical Artist Proficiency in industry standard 3D software for animation and modeling ... Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture ...

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Import CAD models into 3D software, refine, and prep for lighting & texturing * Willingness to R&D ...

3D Designer

Culver City, CA · On-site

$50 - $65/hr

LA brings together artists, editors, and storytellers into one hyper-collaborative team ... Keyshot, Cinema 4D with Redshift and CAD • Lighting and texture expert with proven portfolio of ...

At least 3 years of experience in a 3D artist, 3D designer, or similar role. * Advanced proficiency with ZBrush, Autodesk Maya, and 3ds Max. * Strong capability in 3D modeling, rendering, texturing ...

As a 3D Character Artist , you will play a key role in crafting high-quality characters that bring ... This mid-level generalist role focuses on modeling, texturing, and optimizing character assets ...

Showing results 41-60

Evening 3D Texture Artist information

See salary details

$19

$39

$68

How much do evening 3d texture artist jobs pay per hour?

As of Aug 21, 2026, the average hourly pay for evening 3d texture artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What is an evening 3D texture artist?

Evening 3D Texture Artists are professionals who specialize in creating surface textures for 3D models, typically working during evening hours. They use digital tools to add realistic details such as color, patterns, and surface imperfections to objects in games, films, and animations. Their work enhances the visual quality and realism of 3D assets, collaborating closely with modelers and lighting artists. Evening shifts may accommodate project deadlines or offer flexibility for artists balancing other commitments.

How does an evening 3D texture artist typically collaborate with other team members during off-peak hours?

As an Evening 3D Texture Artist, you often work closely with remote or international teams, leveraging communication tools such as Slack, Trello, or email to stay aligned on project goals. You may review feedback from daytime artists or supervisors and update assets accordingly, ensuring a seamless workflow across different shifts. Although direct collaboration may be limited during late hours, clear documentation and regular check-ins help maintain consistency and support smooth project hand-offs. This role requires strong self-management and proactive communication to succeed in a team-oriented environment.

What are the key skills and qualifications needed to thrive as an evening 3D texture artist, and why are they important?

To thrive as an Evening 3D Texture Artist, you need strong artistic skills in texture painting, UV mapping, and a solid understanding of color theory and materials, typically supported by a portfolio and relevant experience or education in 3D art. Expertise in software such as Adobe Substance Painter, Photoshop, and 3D modeling tools like Maya or Blender is commonly required. Attention to detail, creativity, time management, and effective communication are crucial soft skills in this role. These abilities ensure the creation of high-quality, visually appealing textures that enhance 3D models and meet project deadlines in collaborative production environments.

What cities are hiring for Evening 3D Texture Artist jobs?

Cities with the most Evening 3D Texture Artist job openings:

What are the most commonly searched types of 3D Texture Artist jobs?

The most popular types of 3D Texture Artist jobs are:

What states have the most Evening 3D Texture Artist jobs?

States with the most job openings for Evening 3D Texture Artist jobs include:

3D Video Production Artist

CTI

Memphis, TN • On-site

Full-time

Posted 13 days ago


Job description

PURPOSE OF POSITION: This position is part of a development team creating both high-level interactive courseware and case study videos; responsible for the conception, design, and development of 3D visuals and videos for final delivery of computer-based training courseware. This position will be responsible for creating 3d animations as well as previz and post-production tasks such as animatics and video editing. Additional skills in 3d modeling, rigging, and game engine tasks such as lighting, camera staging, and scene setup will strengthen success in this role to cover a wide range of abilities in the 3d production pipeline.

QUALIFICATIONS: Education: Bachelor's Degree in 3D animation or 3D art/ game design (with animation skills) Training and Experience: 3+ years' experience working as a 3D Animator or Multimedia/ Technical Artist Proficiency in industry standard 3D software for animation and modeling Proficiency in video editing software Experience in game engine(s) Experience in animatic creation Experience in 3D video production pipeline Required Software: Autodesk Maya or 3DsMax Adobe Creative Suite o Premier o Photoshop Unity (non-coding) Other Preferred Software: Substance Painter Unreal Engine/ Meta Human Source Control Systems (Plastic, Perforce) Cascadure General Skills: Oral, written, and visual communication skills Handle multiple tasks, be flexible with assignments, and meet deadlines Collaborates well and can work with little to no supervision Follow organization and naming conventions for file and project structures Ability to troubleshoot technical issues, creatively problem-solve Ability to research new ways of working to keep our team innovative and working smarter, not harder Other Preferred Skills: 3D soft surface/ character modeling Rigging hard surface models Rigging soft surface models 2D/ 3D FX skills Game Engine o Importing assets to game engine o Material setup o Lighting o Scene dressing o Prefab basics o Rendering image sequences in game engine Portfolio: Must submit link to portfolio/ demo reel. Include examples of animation, animatics, storyboarding, 3D modeling (UV, wireframes, and texture maps). Rigging and game engine rendering a plus.

DUTIES AND RESPONSIBILITIES: Skills: PreViz Skills o Storyboarding Ability to understand/ interpret script storyboards Create story visuals for case study scenarios using 3d/ 2d mediums Plan shots with animation needs and storytelling efficiency in mind Strong eye for compositions that emphasize story points and keep 3d camera limitations in mind o 3D layout Prep 3d scenes by set dressing and environment generation for animation projects Prep 3d cameras to match storyboard visuals for final rendering o Animatics Combine and arrange storyboard visuals with audio tracks Strong sense of story flow, timing, and pacing 3D Animation o Animate 3d props, aircraft, characters, and 3d cameras o Animate with natural posing/gestures and the key principles of animation o Facial animation and lip syncing Postproduction Skills o Non-linear video compositing and editing to create animatics and videos o Organize, combine, cut, and arrange footage, image sequences, and audio o Strong eyes/ ears to spot animation errors, color correct, and fix audio o Strong sense of timing and pacing for story flow 3D hard surface modeling o Create general props and technically accurate aircraft using reference o Clean, organize, and prep assets for game engine use o Create materials as needed, including texture maps and UV unwrapping SUPERVISORY/MANAGEMENT RESPONSIBILITY: None