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Environment Artist Jobs (NOW HIRING)

The Native Artist will work on various projects throughout the summer based on ability and talent ... Must have adequate knowledge of local environment and cultural history, practices, and lifestyles ...

We identify and develop recording artists and songwriters, and we produce, distribute and promote ... environment. * Strong understanding of recording, producer, licensing, and other royalty-related ...

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Environment Artist information

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How much do environment artist jobs pay per hour?

As of Jun 9, 2026, the average hourly pay for environment artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as an Environment Artist, and why are they important?

To thrive as an Environment Artist, you need strong artistic abilities in 3D modeling, texturing, and a solid understanding of color, composition, and lighting, often supported by a degree in art, design, or a related field. Mastery of industry-standard tools such as Autodesk Maya, Blender, ZBrush, and Unreal Engine or Unity, as well as familiarity with PBR workflows, is typically required. Creativity, attention to detail, and strong collaboration and communication skills help you stand out in this role. These skills ensure the creation of immersive, visually compelling environments that enhance the overall quality and storytelling of games or films.

How does an Environment Artist typically collaborate with other departments during a game development project?

Environment Artists work closely with level designers, concept artists, and technical artists to ensure that the visual aspects of the game's world align with gameplay requirements and artistic vision. This collaboration often involves regular meetings to discuss level layouts, asset requirements, and optimization needs. Environment Artists may also coordinate with lighting artists and programmers to ensure environments are both visually appealing and technically efficient. Effective communication and teamwork are essential, as changes in design or gameplay can impact how environments are built or adjusted throughout development.

What is the difference between Environment Artist vs Environment Designer?

AspectEnvironment ArtistEnvironment Designer
CredentialsTypically requires a degree in art, 3D modeling, or related fieldOften requires a background in game design, art, or related discipline
Work EnvironmentWorks primarily in 3D modeling software, game engines, and art toolsFocuses on conceptualizing and designing environment layouts and gameplay spaces
Industry UsageCommonly employed in game development, film, and animationPrimarily used in game design, level creation, and interactive media

Environment Artists focus on creating detailed 3D models and textures for environments, while Environment Designers plan and conceptualize the layout and gameplay aspects of environments. Both roles are essential in game development but differ in their core responsibilities and skill sets.

What are environment artists?

Environment artists are professionals in the video game, film, or animation industries who are responsible for creating the visual environments where the action takes place. They design and build landscapes, buildings, and props, ensuring that these elements fit the overall style and narrative of the project. Their work involves modeling, texturing, and lighting to produce immersive and believable worlds. Environment artists collaborate closely with other artists and designers to optimize assets for performance while maintaining visual quality.

What Does an Environment Artist Do?

An environment artist is a digital animator that creates background art, typically in the video game industry. As an environment artist, your duties center on creating the environment in which the video game characters exist. This can range from creating in-game props to designing the textures for the entire landscape of the game. However, the job usually focuses on the objects in the background as opposed to the background itself. While it’s possible to work on independent video games, larger game developers are much more likely to have the resources to hire designated environment artists. You may also find work on animated film and video projects. Qualifications for this career include extensive 3D modeling experience and excellent design and rendering software skills.

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Infographic showing various Environment Artist job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, and 10% Contract. Highlights an 70% In-person, and 30% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.
CONTRACT - Associate Environment Artist I (NST)

CONTRACT - Associate Environment Artist I (NST)

Nintendo of America Inc

Redmond, WA • On-site

$31 - $47/hr

Contractor

Medical

Posted 14 days ago


Nintendo rating

8.0

Company rating: 8.0 out of 10

Based on 7 frontline employees who took The Breakroom Quiz

93rd of 186 rated software companies


Job description

Nintendo Software Technology Corporation Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games. Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other. Nintendo Software Technology is a tight-knit game development studio located in Redmond, WA. As part of the Nintendo family, we're passionate about creating games designed to surprise and delight our customers. We're always on the lookout for exceptional artist to help support our Art Department. As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. If this sounds like you then we'd love to see your portfolio! SUMMARY: A developing individual contributor that participates and assists in creations of visual assets for digital entertainment products. Implement defined subset of visual asset tasks of assigned team or project DESCRIPTION OF DUTIES Participates in the creation of 3D content that meets required direction and quality specifications. Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects. Participates in assigned animations for 3D and 2D assets. Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools. Implements game play features aligned to game design goals. Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness. SUMMARY OF REQUIREMENTS Minimum of 1 year of professional experience having shipped at least 1 game. Proven artistic and technical skills in basic 3D and or 2D art production. Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine) Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc). Capable of excellent organizational and communication skills. Can respond to feedback and iterations quickly and efficiently. Undergraduate degree in art or related field; or equivalent education and experience. This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time. This contract position includes the base pay range listed below and is eligible for benefits through the employing agency. Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave. All benefits are subject to elections, eligibility requirements, plan and program terms. Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner. Pay range: $31-$47 USD
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