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Junior Environment Artist Jobs (NOW HIRING)

Junior Artist

Culver City, CA · On-site

$70K - $90K/yr

To be successful, the Jr. Artist must be knowledgeable in using industry-standard software tools ... Participate in the development of AAA quality environments and assets * Follow defined and ...

Jr. Production Artist

New York, NY · Hybrid

$25 - $30/hr

... environment. We believe the combination of our unique culture, total compensation, workplace ... Position Summary: As a Junior Production Artist , Merchandising, you will be responsible for ...

... environment. We believe the combination of our unique culture, total compensation, workplace ... As a Junior Production Artist , Merchandising, you will be responsible for creating in-store print ...

Jr. Production Artist

New York, NY · On-site

$25 - $30/hr

... environment. We believe the combination of our unique culture, total compensation, workplace ... Position Summary: As a Junior Production Artist , Merchandising, you will be responsible for ...

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Junior Environment Artist information

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$31K

$56.7K

$86K

How much do junior environment artist jobs pay per year?

As of May 28, 2026, the average yearly pay for junior environment artist in the United States is $56,698.00, according to ZipRecruiter salary data. Most workers in this role earn between $45,500.00 and $65,500.00 per year, depending on experience, location, and employer.

What is a Junior Environment Artist job?

A Junior Environment Artist is an entry-level role in game development or visual effects, responsible for creating and refining 3D environments. They assist in modeling, texturing, and lighting scenes to match the artistic direction of a project. Working closely with senior artists and designers, they help bring virtual worlds to life while learning industry tools like Unreal Engine, Maya, or Substance Painter. This role is ideal for those building foundational skills in environment art and looking to advance in the field.

What are the key skills and qualifications needed to thrive in the Junior Environment Artist position, and why are they important?

To thrive as a Junior Environment Artist, you should possess foundational skills in 3D modeling, texturing, and digital art, supported by a degree in game art, animation, or a related field. Familiarity with industry-standard tools like Autodesk Maya, Blender, Adobe Photoshop, and game engines such as Unreal Engine or Unity is typically expected. A keen eye for detail, strong communication, and the ability to collaborate with multidisciplinary teams help candidates stand out. These abilities are crucial for creating immersive game environments while efficiently integrating feedback and meeting project goals.

What does a typical day look like for a Junior Environment Artist on a game development team?

As a Junior Environment Artist, your typical day involves collaborating closely with senior artists, designers, and other members of the development team to create and refine 3D environments. You might spend your time developing terrain, modeling architectural assets, painting textures, and importing your work into the game engine while addressing feedback from leads. Regular meetings and critiques are common, offering opportunities to learn and grow your technical and artistic skills. This role is highly collaborative, and you’ll likely work under the guidance of more experienced artists while contributing creative solutions to environmental challenges. Over time, you'll gain a deeper understanding of production pipelines and expand your responsibilities as you build experience.
What cities are hiring for Junior Environment Artist jobs? Cities with the most Junior Environment Artist job openings:
What are the most commonly searched types of Environment Artist jobs? The most popular types of Environment Artist jobs are:
What states have the most Junior Environment Artist jobs? States with the most job openings for Junior Environment Artist jobs include:
Infographic showing various Junior Environment Artist job openings in the United States as of May 2026, with employment types broken down into 69% Full Time, 26% Part Time, and 5% Temporary. Highlights an 90% In-person, 5% Hybrid, and 5% Remote job distribution, with an average salary of $56,698 per year, or $27.3 per hour.

Junior 3D Environment Artist

The One 23 Group

Herndon, VA • On-site

Full-time

Posted 11 days ago


Job description

Description:

At The One 23 Group, our mission is to set the benchmark for excellence in government services. We empower our clients in the Department of War, Intelligence Community, and Federal Civilian sectors to excel with our advanced capabilities. Our dedication lies in fostering a people-first culture, underpinned by steadfast ethical principles. Embracing innovative technologies and process improvements, we are steadfast in our journey toward a future that is both bright and transformative.


Our expertise spans Enterprise IT, Mission IT and Cyber. With our global footprint, we place a strong emphasis on nurturing our people and culture, which forms the core of our successful strategies in leadership and financial management. We pride ourselves on our extensive experience and effective approach, ensuring that we lead with both innovation and integrity.


We are seeking a motivated Junior 3D Environment Artist to support the development of visual simulation environments. This role will focus on creating and refining 3D models of real-world facilities and infrastructure based on CAD drawings, floor plans, and design documents.


The ideal candidate has a strong foundation in 3D modeling and is interested in applying their skills to real-world environments rather than game or entertainment content. You will work closely with experienced team members and Unity developers to prepare assets for use in simulation environments.


This is a hybrid position. Three days a week will be spent in our Hendon, VA office.

Requirements:

Key Responsibilities

  • Create 3D models of facilities and environments based on CAD drawings, floor plans, and reference materials
  • Assist in converting and refining CAD or design files into usable 3D assets
  • Apply materials, textures, and basic lighting to produce clear and accurate visual representations
  • Optimize models and assets for real-time performance in Unity
  • Ensure models are built to accurate scale and reflect real-world layouts
  • Collaborate with Unity developers to integrate assets into simulation environments
  • Support development of reusable assets and environment components
  • Incorporate feedback and iterate on models as requirements evolve
  • Proficiency in at least one 3D modeling tool such as Blender, 3ds Max, Maya, or similar
  • Basic understanding of 3D modeling fundamentals, including scale, topology, and geometry
  • Familiarity with UV mapping and texturing
  • Ability to interpret floor plans, drawings, or reference images
  • Strong attention to detail and willingness to learn
  • Ability to work collaboratively in a team environment
  • Interest in building real-world environments (facilities, infrastructure, etc.)

Preferred Skills

  • Exposure to CAD, Revit, or BIM files (academic or project experience is acceptable)
  • Familiarity with Unity or other real-time engines
  • Experience optimizing assets for real-time performance (even at a basic level)
  • Portfolio demonstrating environment modeling (academic or personal projects acceptable)
  • Interest in simulation, digital twin, or visualization environments

Requirements

  • Bachelor’s degree (or equivalent experience) in 3D Modeling, Visualization, Game Art, Architecture, or a related field
  • 0–2 years of relevant experience (internships or academic projects acceptable)
  • Ability to learn quickly and take direction from senior team members

Preferred Qualifications

Active DHS Public Trust BI or higher-level clearance within DHS.


Travel within the United States is required. Applicants selected will be subject to a government security investigation and must meet eligibility requirements for access to classified information. No H1B Visas sponsorship. US citizenship is required.