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Senior Environment Artist Jobs (NOW HIRING)

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of ...

Principal Concept Artist (Environments)

Novato, CA · On-site

$123.20K - $182.36K/yr

As a Principal Environment Concept Artist at Cloud Chamber, you will join our talented development ... Act as a Force Multiplier by coaching Senior and Mid-level artists, fostering a culture of ...

Senior Environment Artist * World Builder * Pipeline Engineer * Graphics Tools Engineer * Technical Product Engineer * Forward Deployment Engineer * Simulation or Interactive Content Engineer Bonus ...

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Senior Concept Artist

Cary, NC · On-site

$117.70K - $140.80K/yr

Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it ... What You'll Do Epic is looking for a Senior Concept Artist to join the Rocket League team. This is ...

Senior Artist

Chicago, IL · On-site

$130.90K - $156.70K/yr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Must work well in a team environment Preferred Experience: * Gaming or casino-related knowledge or ...

Senior Artist

Chicago, IL · On-site

$130.80K - $156.60K/yr

The Senior Artist will use their artistic expertise with color, composition, shape, typography ... Must work well in a team environment Preferred Experience: * Gaming or casino-related knowledge or ...

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Senior Environment Artist information

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$30.5K

$129.5K

$152.5K

How much do senior environment artist jobs pay per year?

As of May 28, 2026, the average yearly pay for senior environment artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is a Senior Environment Artist job?

A Senior Environment Artist is responsible for designing and creating high-quality 3D environments for video games, films, or other digital media. They collaborate with artists, designers, and engineers to ensure cohesive visual storytelling while optimizing assets for performance. Their role includes modeling, texturing, lighting, and layout to achieve immersive, polished environments. Additionally, they provide mentorship to junior artists and help define artistic workflows.

What are the key skills and qualifications needed to thrive in the Senior Environment Artist position, and why are they important?

To excel as a Senior Environment Artist, you should have advanced skills in 3D modeling, texturing, lighting, and a strong understanding of visual storytelling, usually backed by a relevant degree or significant industry experience. Mastery of tools such as Autodesk Maya, 3ds Max, Blender, ZBrush, Substance Painter, Unreal Engine, and Unity is essential, and additional certifications in these platforms can be beneficial. Exceptional communication, collaboration, and leadership skills help you work effectively with art directors, level designers, and other team members. These skills enable you to create immersive, high-quality game or film environments that enhance the overall user experience and meet production standards.

What are the main responsibilities and daily tasks for a Senior Environment Artist?

As a Senior Environment Artist, your daily tasks typically include creating detailed 3D models of environments, developing textures and materials, and setting up lighting to enhance the mood and atmosphere of scenes. You’ll often collaborate closely with level designers, art directors, and other artists to ensure cohesive visual storytelling and consistency with the project’s artistic vision. Senior artists also mentor junior team members, give feedback during reviews, and help troubleshoot technical or artistic challenges. This role often involves balancing creative work with technical problem-solving to meet both aesthetic and performance requirements.
What cities are hiring for Senior Environment Artist jobs? Cities with the most Senior Environment Artist job openings:
What are the most commonly searched types of Environment Artist jobs? The most popular types of Environment Artist jobs are:
What states have the most Senior Environment Artist jobs? States with the most job openings for Senior Environment Artist jobs include:
Infographic showing various Senior Environment Artist job openings in the United States as of May 2026, with employment types broken down into 75% Full Time, and 25% Contract. Highlights an 75% In-person, and 25% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.
Senior Environment Artist II - Unannounced Game | Irvine, CA

Senior Environment Artist II - Unannounced Game | Irvine, CA

Blizzard Entertainment, Inc.

Irvine, CA • On-site

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 13 days ago


Job description

Team Name:
Unannounced Project
Job Title:
Senior Environment Artist II - Unannounced Game | Irvine, CA
Requisition ID:
R026972
Job Description:
Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that cultivates the artistry of game development and unleashes the aspirations of our people.
We are looking for a Senior Environment Artist to help craft a new, unannounced game for Blizzard. As a senior individual contributor, you will be responsible for delivering high-quality environmental artwork through strong artistic and technical expertise. You understand how to build, integrate, and optimize a wide variety of environment asset types, and how environment layout and set-dressing support gameplay, readability, and player experience. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose.
This role is anticipated to be a hybrid work position, with some work on-site and some work from home. The potential home studio for this role is Irvine, CA.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Directly contribute hands-on environment artwork, taking assets and spaces from concept through final implementation.
  • Collaborate closely with the Environment Lead, design partners, artists, engineers, materials, VFX, and lighting teams to deliver world-class environments.
  • Apply strong environment-art fundamentals to support workflows ranging from early prototyping to final, best-in-class execution.
  • Build, integrate, and optimize environment assets to meet visual quality, gameplay, and performance requirements.
  • Proactively identify risks within environment-art creation and propose thoughtful, practical solutions.
  • Stay current on industry trends, including advancements in commercial game engines, tools, and workflow efficiencies.

Experience
  • 12+ years of professional experience creating environment art for AAA games.
  • Confirmed experience shipping at least one major title in a relevant environment-art role.
  • Proven experience collaborating within large, cross-disciplinary development teams.

Knowledge and Skills
  • Experience working with AAA game engines, with a strong understanding of asset implementation and pipeline integration.
  • Comprehensive understanding of environment-art creation, including strong proficiency with industry-standard 3D workflows.
  • Strong understanding of physically-based rendering (PBR) content authoring.
  • Ability to create cohesive, readable environments that support gameplay and storytelling.
  • Portfolio demonstrating high-quality environment work, including detailed breakdowns of your contributions.

Key Attributes
  • A team-oriented approach to your work, with a strong emphasis on collaboration and partnership across disciplines.
  • The ability to inspire others through enthusiasm for craft, quality, and continuous improvement.
  • A self-motivated, proactive problem-solver who takes ownership of challenges and outcomes.

Extra Points
  • Experience working through early-development and R&D phases of a project.
  • Solid understanding of game-art disciplines outside of environment art (e.g., lighting, VFX, characters, animation, rendering).
  • Experience creating and working with photogrammetry data.
  • Strong foundation in 3D composition, form, balance, and color theory.
  • Interest in photography and cinema as they relate to environment storytelling.
  • Passion for playing a wide variety of video games.

Required Application Materials
  • Resume.
  • Portfolio showcasing environment-artwork, including detailed breakdowns of assets and scenes.

Your Platform
Best known for iconic video-game universes including Warcraft®, Overwatch®, Diablo®, and StarCraft®, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years and engages tens of millions of players worldwide across PC, console, and mobile platforms.
Our World
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional, and financial well-being for every world.
The video-game industry is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to support business needs.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $97,200.00 - $179,900.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

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About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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