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Lookdev Artist Jobs (NOW HIRING)

We care about creativity: our team includes musicians, designers, visual artists, and engineers ... Be the creative's partner: map real workflows (storyboards, lookdev, asset pipelines, versioning ...

Creative / Art Director

Justin, TX

$142K - $150K/yr

... artists creating images, video and animations of our products at a high standard. You will work ... lookdev, theming and ideation all the way through to delivering final production design. While ...

Lookdev Artist information

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$30.5K

$129.5K

$152.5K

How much do lookdev artist jobs pay per year?

As of Jun 23, 2026, the average yearly pay for lookdev artist in the United States is $129,541.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Lookdev Artist, and why are they important?

To thrive as a Lookdev Artist, you need a strong foundation in 3D modeling, texturing, shading, and rendering, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools such as Maya, Houdini, Substance Painter, and rendering engines like Arnold or V-Ray is essential. Attention to detail, creativity, and effective communication with other departments set standout professionals apart in this role. These skills ensure that assets meet both artistic vision and technical requirements, resulting in visually compelling projects.

What is the difference between Lookdev Artist vs Texture Artist?

AspectLookdev ArtistTexture Artist
CredentialsPortfolio, relevant art or technical backgroundPortfolio, focus on texturing skills
Work EnvironmentVFX, animation, gaming studiosVFX, animation, gaming studios
ResponsibilitiesDefines material properties, shading, lighting for realistic or stylized looksCreates surface textures, maps, and details for models

The Lookdev Artist focuses on defining how surfaces look under various lighting conditions, including shading and material properties. The Texture Artist specializes in creating detailed surface textures and maps to enhance visual realism. While both roles work closely in the asset creation pipeline, the Lookdev Artist emphasizes material setup and lighting, whereas the Texture Artist concentrates on surface detail and surface quality.

What are Lookdev Artists?

Lookdev Artists, short for Look Development Artists, are professionals in the visual effects (VFX), animation, and gaming industries responsible for defining the appearance of digital assets. They create the materials, textures, shaders, and lighting that give 3D models their final look, making sure they appear realistic or stylistically appropriate for the project. Lookdev Artists collaborate closely with modelers, lighting artists, and art directors to ensure visual consistency and achieve the desired artistic vision. Their work is crucial in bridging the gap between the creative concept and the technical execution of digital imagery.

How does a Lookdev Artist typically collaborate with other departments during a production?

A Lookdev Artist works closely with modeling, lighting, and compositing teams to ensure that the visual assets meet the creative vision and technical requirements of the project. Communication is key, as Lookdev Artists often need to adjust materials or textures based on feedback from supervisors or changes in lighting setups. They also collaborate with pipeline developers to ensure assets are optimized for rendering. This collaborative environment helps maintain consistency and efficiency across the production process.

What does a lookdev artist do?

A lookdev artist is responsible for creating the visual appearance of 3D models and environments in film, animation, or video games. They work with shading, lighting, and texturing to achieve the desired look, often using software like Maya, Substance Painter, or Houdini. This role requires a strong understanding of materials, lighting principles, and artistic skills to ensure realistic or stylized visuals align with the project’s vision.

What is VFX artist's salary?

A VFX artist's salary varies depending on experience, location, and industry, but typically ranges from $50,000 to $120,000 annually. Entry-level VFX artists may earn around $50,000, while experienced professionals working on high-budget projects can earn over $100,000. Skills in software like Houdini, Nuke, or Maya can influence earning potential.

How much do vis dev artists make?

Lookdev artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Entry-level artists may start lower, while experienced professionals with strong skills in tools like Maya or Substance Painter can earn higher salaries, especially in competitive markets.

Is VFX in high demand?

VFX artists, including Lookdev Artists, are in high demand due to the growth of film, television, and gaming industries that rely on visual effects. Skills in software like Maya, Houdini, and Nuke, along with a strong portfolio, can improve job prospects as studios seek talented artists for complex projects.
More about Lookdev Artist jobs
What cities are hiring for Lookdev Artist jobs? Cities with the most Lookdev Artist job openings:
What states have the most Lookdev Artist jobs? States with the most job openings for Lookdev Artist jobs include:
Infographic showing various Lookdev Artist job openings in the United States as of June 2026, with employment types broken down into 90% Part Time, 1% Temporary, 8% Contract, and 1% Nights. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $129,541 per year, or $62.3 per hour.

Senior CG Texture and Lookdev Artist

Swaybox Studios

New Orleans, LA • On-site

Other

Posted 10 days ago


Job description

Job Summary:

Swaybox Studios is looking for a talented and detail-driven Senior CG Texture and Lookdev Artist to bring characters, props, vehicles, and environments to life through rich, realistic, and stylistically consistent texture and shading work. This role blends technical expertise with artistic finesse and plays a vital part in achieving the visual tone of the project.

You'll work across a range of hero assets (with the main focus being characters): developing textures from scratch, using live-action reference footage/photography, or projecting real-world materials digitally. A solid understanding of UV mapping, pixel density, lighting, color theory, and the structure of 3D models is essential. You will play a hands-on role in bringing our CG assets to life, improving workflows, resolving creative challenges, and collaborating with Supervisors and Technical Directors to evolve tools that enhance production efficiency. This is a perfect position for a VFX artist who understands the fine details and synchronization between texture, shading, and lighting.

Key Responsibilities:

  • Create high-quality, production-ready textures and shaders for characters, props, and environments that match the visual style of the film.
  • Utilize various techniques including hand painting, photo-sourcing, and projection mapping using live-action reference to replicate our practical assets and overall aesthetic of our film.
  • Research and collect visual reference materials to inform surface detail and realism.
  • Collaborate with outsource vendors, other CG artists, and comp artists on visual looks, tech, training, and workflow for characters, props, vehicles, and environments.
  • Adhere to any pre-lighting or color key reference that have been established in pre-vis, when taking texture and lookdev to the final output.
  • Maintain output quality and momentum in a fast-paced environment.
  • Manage and optimize UV mapping for clean and efficient texture workflows.
  • Work closely with modelers and supervisors to ensure seamless texture & shader application, and visual consistency across various assets, and determine best approaches to solving challenges when developing the final look.
  • Collaborate with VFX Supervisor, MoMo Art Supervisor, and TDs to identify areas of improvement in the pipeline, including tool and workflow development.
  • Create efficient shader setups in order to optimize render farm usage.
  • Maintain organized texture libraries and adhere to studio naming conventions and pipeline standards.
  • Communicate effectively with production and creative leads to align visual performance with narrative goals.

Required Qualifications:

  • 5+ years of professional experience in texture painting and shader creation for film, TV, or cinematic animation/VFX.
  • Strong understanding of UV mapping, form, light, color, and perspective in a 3D context.
  • Proficiency in Maya, Houdini, and at least one industry standard texturing package (e.g., Substance Painter, Mari, Photoshop).
  • Expert knowledge of how textures and shading integrate with modeling, rigging, and lighting pipelines.
  • Keen eye for detail and the ability to match style across a wide range of assets.
  • Deep understanding of visual language- color, scale, perspective, proportion, spatial awareness, etc.
  • Comprehensive knowledge of physically based rendering and optimizations, as it pertains to texture and lookdev, using Arnold or similar engines.
  • Solid grasp of geometry formatting, including, but not limited to Primvars.
  • Ability to build and maintain complex shading networks with artist usability and user-interface support in mind.
  • Robust problem-solving skills, attention to detail, and the ability to adapt quickly to unique or proprietary workflows.
  • Experience with projection techniques and integrating textures from live-action reference footage.
  • Ability to prioritize tasks, manage time well, and provide accurate time estimates.
  • An artistic mindset and willingness to receive and implement constructive feedback, whether that's with draw-overs, over the shoulder adjustments, or team meetings.

Preferred Qualifications:

  • Solid eye for cinematic and real-world lighting, color grading, and shot continuity is a plus.
  • Paint or traditional art background is advantageous. 
  • Understanding of cinematography, photography, exposure, color grading, lens and camera behavior, and HDR workflows.
  • Experience with ZBrush or other modelling programs.
  • Understanding of real-time rendering or game engine workflows (e.g., Unreal Engine).
  • Comfort working across stylized and photorealistic visual styles.