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Lookdev Artist Jobs in California (NOW HIRING)

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Lookdev Artist information

See California salary details

$30.1K

$127.8K

$150.5K

How much do lookdev artist jobs pay per year?

As of Jul 25, 2026, the average yearly pay for lookdev artist in California is $127,844.00, according to ZipRecruiter salary data. Most workers in this role earn between $125,300.00 and $150,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Lookdev Artist, and why are they important?

To thrive as a Lookdev Artist, you need a strong foundation in 3D modeling, texturing, shading, and rendering, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools such as Maya, Houdini, Substance Painter, and rendering engines like Arnold or V-Ray is essential. Attention to detail, creativity, and effective communication with other departments set standout professionals apart in this role. These skills ensure that assets meet both artistic vision and technical requirements, resulting in visually compelling projects.

Is VFX artist a good career?

A VFX artist is a professional who creates visual effects for film, television, and other media, often requiring skills in software like Adobe After Effects and Nuke. The career offers opportunities in entertainment and advertising industries, with potential for growth as demand for high-quality visual effects increases. Success typically depends on technical proficiency, creativity, and a strong portfolio.

What is the difference between Lookdev Artist vs Texture Artist?

AspectLookdev ArtistTexture Artist
CredentialsPortfolio, relevant art or technical backgroundPortfolio, focus on texturing skills
Work EnvironmentVFX, animation, gaming studiosVFX, animation, gaming studios
ResponsibilitiesDefines material properties, shading, lighting for realistic or stylized looksCreates surface textures, maps, and details for models

The Lookdev Artist focuses on defining how surfaces look under various lighting conditions, including shading and material properties. The Texture Artist specializes in creating detailed surface textures and maps to enhance visual realism. While both roles work closely in the asset creation pipeline, the Lookdev Artist emphasizes material setup and lighting, whereas the Texture Artist concentrates on surface detail and surface quality.

What are Lookdev Artists?

Lookdev Artists, short for Look Development Artists, are professionals in the visual effects (VFX), animation, and gaming industries responsible for defining the appearance of digital assets. They create the materials, textures, shaders, and lighting that give 3D models their final look, making sure they appear realistic or stylistically appropriate for the project. Lookdev Artists collaborate closely with modelers, lighting artists, and art directors to ensure visual consistency and achieve the desired artistic vision. Their work is crucial in bridging the gap between the creative concept and the technical execution of digital imagery.

How does a Lookdev Artist typically collaborate with other departments during a production?

A Lookdev Artist works closely with modeling, lighting, and compositing teams to ensure that the visual assets meet the creative vision and technical requirements of the project. Communication is key, as Lookdev Artists often need to adjust materials or textures based on feedback from supervisors or changes in lighting setups. They also collaborate with pipeline developers to ensure assets are optimized for rendering. This collaborative environment helps maintain consistency and efficiency across the production process.

What does a lookdev artist do?

A lookdev artist is responsible for creating the visual appearance and surface qualities of 3D models and environments in film, animation, or video games. They work with shading, lighting, and texturing techniques using tools like Maya, Substance Painter, or Houdini to achieve realistic or stylized looks that match the project's artistic vision.

What is the highest paid art job?

In the art industry, senior roles such as Lead Lookdev Artist or Art Director tend to have the highest salaries, especially in large studios or high-budget projects. These positions require extensive experience, advanced skills in software like Maya or Substance Painter, and often involve overseeing teams and project vision.

How much do vis dev artists make?

Lookdev artists typically earn between $50,000 and $100,000 annually, depending on experience, location, and industry. Senior artists with specialized skills in software like Maya or Substance Painter can earn higher salaries, especially in competitive markets or large studios.
What cities in California are hiring for Lookdev Artist jobs? Cities in California with the most Lookdev Artist job openings:
Infographic showing various Lookdev Artist job openings in California as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $127,844 per year, or $61.5 per hour.
Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

The Walt Disney Company

San Francisco, CA

$149K - $179K/yr

Full-time

Posted 15 days ago


Walt Disney Company rating

7.7

Company rating: 7.7 out of 10

Based on 128 frontline employees who took The Breakroom Quiz

5th of 51 rated entertainment


Job description

Job Posting Title:

Senior Technical Artist - Expression of Interest - ILM San Francisco (Project Hire)

Req ID:

10153466

Job Description:

This posting is an opportunity to submit your resume for future consideration; this is not a role that is open at this time. We anticipate this role may be open in the future, but we are not actively hiring for the position. If you would like to be considered for this potential role, please submit your resume. If the role becomes available, you may receive an email or call from a recruiter.

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Senior Technical Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Senior Technical Artist is instrumental in creating, building, and delivering key content and workflows contributing with artists, designers, and engineers to achieve both artistic and optimization goals in the creation of next-generation immersive experiences. This role acts as a key liaison between the content and engineering teams and facilitates problem solving, strategies, and implementations between departments.

We are looking for a creative technologist who is passionate about bringing the latest technical trends in real-time development to their craft, and who reflects the innovative spirit and immersive storytelling that defines ILM Immersive.

What You'll Do
  • Conceive, prototype, implement technically advanced visuals and procedural systems.

  • Contribute to look development of the highest-caliber real-time art by creating shaders, lighting and particle effects, and partnering with character and environment artists on asset lookdev.

  • Partner with the art and engineering teams to understand, define and manage project technical requirements and project asset production.

  • Assist artists and designers via tool development, and in concept testing of new ideas, and building of rapid prototypes.

  • Look/dev passes of environmental supporting elements, atmospherics, lighting, post-processes and other VFX for scene / level. Actively participate in optimizations, identify, triage, and fix bugs as required.

  • Explore and implement new tools and techniques to continuously push the visual bar to the leading edge using scripting (Blueprints, Python) and rapid prototypes.

  • Mentor and collaborate with other Technical Artists to improve studio tools and pipelines.

  • Proactively identify problems, propose solutions, and seek out buy-in from the team regarding implementation strategy.

  • Provide hands-on support to the development team for asset performance profiling and optimization. Identify, triage, and fix bugs as required.

  • Standardize and improve best practices for production of assets, materials, shaders, LODs, asset streaming, collisions, and interactions.

  • Innovate discipline workflows and keep up to date on new tools/applications/trends in the industry.

What You'll Need
  • 5+ years experience in games, film, television, AR/VR or related fields.

  • Experience with programming/scripting languages such as Python, C++, C#, Java, VEX, or MEL and a proficiency with linear algebra.

  • Strong 3D art skills with experience and deep understanding of optimizing and constructing modeling, texturing, uv mapping, animation, shading, lighting and particle effects for real-time workflows.

  • Proficient in Maya, Houdini, Blender, Substance Designer, Substance Painter, and/or Photoshop.

  • Unreal Engine: extensive experience working with UE workflows: Blueprints, material networks, real-time lighting and simulations, post processing.

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines and subsurface shaders.

  • Materials: extensive experience in the development, authoring & organization of efficient node-based materials, hierarchies, material functions, and custom shaders via the UE4 material editor.

  • Familiarity with profiling tools in the examination & diagnosis of performance issues.

  • Team-player mindset: open & receptive to ideas, constructive feedback, direction and changes.

  • Ability to work independently and efficiently under tight deadlines. Works well with direction, but also is self-motivated and will seek out or devise solutions to unexpected challenges.

Desired skills and experience:
  • Passion for playing and making games, experience or interest in VR and AR.

  • Visual Effects production / pipeline experience.

  • Interest and capacity to work with proprietary toolsets.

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications

JoinILM

The hiring range for this position in San Francisco is $134,300 to $171,800 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Technical Artist - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-06-09

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

Workplace

Get the full story on Breakroom


Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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