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Entry Level Rendering Engineer Jobs (NOW HIRING)

Experience with 3D tools, apparel/footwear creation, immersive standards, and rendering pipelines ... Partner closely with technical creatives, engineers, and business stakeholders to resolve issues ...

This is not an entry-level drafting seat. We need someone who has already produced complete ... rendering platform -- Chief Architect's built-in ray trace / PBR, Enscape, Lumion, Twinmotion, D5 ...

$52 - $76/hr

... Enscape, and/or other 3D rendering software programs. * LEED accreditation and/or EDAC ... Learn the skills to be a successful entry level professional and gain experience under the ...

Director of Engineering Department/Location: Trapani/ Burlington MA Approval Date: 2026 FLSA Status ... This entry-level position offers comprehensive training in radiation shielding design from one of ...

230 - Designer

Burlington, MA · On-site

$50 - $70/hr

Director of Engineering Department/Location: Trapani/ Burlington MA Approval Date: 2026 FLSA Status ... This entry-level position offers comprehensive training in radiation shielding design from one of ...

Content Manager

Austin, TX · On-site

$105 - $160/hr

This is not an entry-level role. You know content platforms at a level most people claim, and few ... Catching and fixing rendering issues, broken layouts, orphaned redirects, and quality drift across ...

$105 - $160/hr

This is not an entry-level role. You know content platforms at a level most people claim, and few ... Catching and fixing rendering issues, broken layouts, orphaned redirects, and quality drift across ...

Showing results 41-54

Entry Level Rendering Engineer information

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$30K

$69.4K

$118K

How much do entry level rendering engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level rendering engineer in the United States is $69,362.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $78,500.00 per year, depending on experience, location, and employer.

What does an entry level rendering engineer do?

An Entry Level Rendering Engineer works on the development and optimization of graphics rendering systems, which are used to display images and animations in applications such as video games, simulations, and visualizations. Their responsibilities often include implementing and debugging rendering algorithms, working with graphics APIs like DirectX or OpenGL, and collaborating with artists and other engineers to ensure visual fidelity and performance. This role is ideal for those with a strong interest in computer graphics and a background in programming, particularly in C++ or similar languages. Entry level engineers typically work under the guidance of senior engineers as they gain hands-on experience with rendering pipelines and related technologies.

What are the key skills and qualifications needed to thrive as an entry level rendering engineer?

To thrive as an Entry Level Rendering Engineer, you need a solid understanding of computer graphics, linear algebra, and programming languages such as C++ or Python, generally supported by a degree in computer science or a related field. Familiarity with graphics APIs like OpenGL, DirectX, or Vulkan, and experience using shader languages such as GLSL or HLSL, are typically required. Strong problem-solving skills, attention to detail, and effective communication set candidates apart in collaborative development environments. These skills ensure high-quality, efficient rendering solutions that contribute to visually compelling and performant applications.

What are some typical projects or tasks an entry level rendering engineer can expect to work on in their first year?

As an Entry Level Rendering Engineer, you will typically work on tasks such as optimizing rendering pipelines, debugging graphical glitches, and implementing new rendering features under the supervision of senior engineers. You may also assist in integrating shaders, supporting the art team with technical issues, and performing performance profiling to ensure smooth graphics delivery. Collaboration with other engineers, artists, and QA testers is common, providing you with a well-rounded introduction to both the technical and creative sides of graphics development.

What is the difference between Entry Level Rendering Engineer vs Junior 3D Artist?

AspectEntry Level Rendering EngineerJunior 3D Artist
Required SkillsRendering techniques, graphics programming, shader developmentModeling, texturing, basic animation
Work EnvironmentTech companies, gaming studios, visual effects firmsGame development, animation studios, multimedia agencies
Common CertificationsComputer Science, Graphics or related degrees, certifications in graphics softwareArt or Design degrees, portfolio showcasing 3D work

Entry Level Rendering Engineers focus on developing and optimizing rendering techniques and graphics programming, often requiring technical degrees and programming skills. Junior 3D Artists primarily work on creating visual assets like models and textures, emphasizing artistic skills and a portfolio. Both roles are entry-level but differ in technical versus artistic focus, and they are commonly found in gaming, film, and visual effects industries.

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What cities are hiring for Entry Level Rendering Engineer jobs?

Cities with the most Entry Level Rendering Engineer job openings:

What are the most commonly searched types of Rendering Engineer jobs?

The most popular types of Rendering Engineer jobs are:

Infographic showing various Entry Level Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $69,362 per year, or $33.3 per hour.

Full-time, Contractor

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This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Join to apply for the Product Manager role at 24 Seven Talent . Get AI-powered advice on this job and more exclusive features. Job Description 24 Seven is partnering with a top global sportswear client to help them find a Product Manager for this hybrid position in Portland, OR. This is a 7-month contract with potential to extend, working 4 days a week onsite. While on contract, you'd be eligible for benefits including medical, dental, vision, sick hours, and more. Ideal Candidate : will have 2+ years of project management experience and at least 1 year in product management within footwear, apparel, or both, with proven ability to manage workflows and collaboration using JIRA and Confluence.

Who We Are

Looking For We're seeking a collaborative team player passionate about solving problems with technology and creating premium, frictionless customer experiences. The ideal candidate is service-minded, process-driven, and excels in communication while navigating ambiguity and fostering cross-team collaboration. Experience with 3D tools, apparel/footwear creation, immersive standards, and rendering pipelines is a plus. What You Will Work On The Product Manager for Studio Experiences will integrate tool sets, onboard users, drive adoption, and identify improvement opportunities. This role owns product vision and strategy, managing the full feature lifecycle and spotting market opportunities. You'll define and execute the roadmap based on customer insights and data analysis, while collaborating across ops, studio teams, engineers, marketplace, and external partners.

Responsibilities

Drive integration and adoption of the current digital asset visualization tool, ensuring seamless onboarding of new users and supporting tool optimization. Facilitate discussions with key stakeholders and external partners to enhance product visualization methods throughout the product creation lifecycle. Identify, communicate, and implement opportunities for process improvement and efficiency in current visualization tool. Partner closely with technical creatives, engineers, and business stakeholders to resolve issues and scale best practices.

Coordinate and participate in cross-functional meetings, fostering collaboration between Ops, studio teams, and external partners. Lead documentation and training efforts to support consistent workflows and knowledge sharing across teams. Research, strategize, and implement solutions to address tool gaps and improve connectivity. Support individual and team workload management by communicating key calendar dates and ensuring timely delivery of key experiences.

Understand current team workflows and help research solutions for gaps or broken connection points. Monitor communication channels (e.g., Slack, Jira, etc.) to track against deliverables and deadlines. Collaborate with teams and users on tool documentation and training.

What You Bring 2+ years of experience in Project Management 1+ year of experience in Product Management in Footwear, Apparel, or both Proven ability to develop effective product specifications, including user stories, epics, and detailed requirements Experience managing projects for existing tools with external and internal partners, feature improvements, and feature mapping Strong execution skills—drive teams to deliver with attention to detail; clearly define requirements, scope, user flows/diagrams Ability to set clear, measurable objectives and deploy team resources to achieve business goals Proficiency in JIRA and Confluence Seniority level Entry level Employment type Full-time Job function Product Management and Marketing Industries Staffing and Recruiting Referrals increase your chances of interviewing at 24 Seven Talent by 2x. Sign in to set job alerts for "Product Manager" roles. Locations and salary ranges are provided for various roles in Oregon, with recent postings and application deadlines.