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Internship Rendering Engineer Jobs (NOW HIRING)

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...

Software Engineer Internship This is a high-impact internship where you'll write real code, ship ... Support performance optimization efforts across rendering, caching, and latency * Write clean ...

... internship be most beneficial. Role Requirements You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. Additional modeling/rendering/ programming skills are a plus. An ...

... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...

... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...

Qualifications: * 5+ years of non-internship front-end engineering experience. * Strong hands-on ... Understanding of component architecture, state management, rendering performance, and browser ...

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Internship Rendering Engineer information

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$13

$25

$38

How much do internship rendering engineer jobs pay per hour?

As of Jun 19, 2026, the average hourly pay for internship rendering engineer in the United States is $25.42, according to ZipRecruiter salary data. Most workers in this role earn between $20.67 and $28.85 per hour, depending on experience, location, and employer.

What are Internship Rendering Engineers?

Internship Rendering Engineers are students or recent graduates who work temporarily with a company, usually in the gaming, animation, or software industry, to help develop and optimize computer graphics rendering systems. They assist experienced engineers with tasks such as writing shader code, improving visual effects, and enhancing graphics performance. These internships offer hands-on experience with rendering engines, graphics APIs, and the latest visual technologies, providing valuable industry exposure and skill development.

What types of projects and technologies can an Internship Rendering Engineer expect to work on during their internship?

As an Internship Rendering Engineer, you'll typically work on projects involving real-time rendering, shader development, and graphics optimization for games or visualization applications. You might use technologies such as DirectX, OpenGL, Vulkan, or proprietary game engines, collaborating closely with artists and senior engineers to implement visual effects and ensure high performance. Interns often contribute to debugging graphical issues, optimizing rendering pipelines, and learning how rendering systems integrate with other parts of the software. This hands-on experience is invaluable for understanding both the technical and creative aspects of computer graphics.

What are the key skills and qualifications needed to thrive as an Internship Rendering Engineer, and why are they important?

To thrive as an Internship Rendering Engineer, you need a solid understanding of computer graphics fundamentals, C++ programming, and mathematics, often supported by coursework in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader programming languages like GLSL or HLSL, is typically required. Strong problem-solving skills, attention to detail, and effective teamwork are valuable soft skills in this role. These skills are essential for developing efficient rendering solutions, collaborating with multidisciplinary teams, and contributing to visually compelling real-time graphics projects.
More about Internship Rendering Engineer jobs
What cities are hiring for Internship Rendering Engineer jobs? Cities with the most Internship Rendering Engineer job openings:
What are the most commonly searched types of Rendering Engineer jobs? The most popular types of Rendering Engineer jobs are:
What states have the most Internship Rendering Engineer jobs? States with the most job openings for Internship Rendering Engineer jobs include:
Infographic showing various Internship Rendering Engineer job openings in the United States as of June 2026, with employment types broken down into 99% Full Time, and 1% Part Time. Highlights an 75% Physical, 2% Hybrid, and 23% Remote job distribution, with an average salary of $52,867 per year, or $25.4 per hour.
Senior Research Scientist, Rendering

Senior Research Scientist, Rendering

Nvidia Corporation

Redmond, WA • On-site

$110K - $140K/yr

Full-time

Posted 11 days ago


Job description

We are now seeking a Senior Research Scientist for Rendering/Path Tracing! For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time path tracing and integrating it into real applications. As an NVIDIAN on the Real-Time Graphics research team, you'll serve as the "high-beams" of NVIDIA's rendering innovation, responsible for discovering, defining, and driving the future of the field-inspiring customers by addressing problems they never imagined to be solvable.
We are looking for a Senior Research Scientist passionate to define the next generation of real-time path tracing, physically based sampling and lighting, denoising, and solving related systems challenges. Specifically, we seek both knowledge of rendering theory and someone who relishes digging into code to bring their ideas to life. In today's world, we cannot afford to leave any tools on the table-we need your help combining theoretical statistical advances, practical engineering, intuitive leaps, and AI techniques.
What you'll be doing:
  • Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.
  • Implementing prototypes of your research ideas.
  • Transferring successful ideas to NVIDIA product teams.
  • Collaborating with fantastic NVIDIA researchers, engineers, and external academics.
  • Helping define team research topics, goals, and guiding other researchers and interns.

What we need to see:
  • Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations sharing your insights.
  • 10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.
  • Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
  • Track record of making code performant, efficient, and (ideally) real-time.
  • Deep understanding of rendering theory, sampling, and graphics systems.
  • Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.

Ways to stand out from the crowd:
  • Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.
  • Track record of research ideation and/or tech transfer of productized research.
  • Clear understanding of rendering challenges in games and/or film.
  • Familiarity with how GPUs work and how that impacts performant code.

NVIDIA is widely considered to be one of the world's most desirable employers, with amazingly talented people across the company. If you're an experienced and creative researcher or engineer with a passion for real-time graphics, we want to hear from you!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until June 13, 2026.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

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About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993