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Internship Rendering Engineer Jobs in Florida (NOW HIRING)

... engineering services and architectural design. We are currently seeking Architectural Interns to ... Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM ...

... engineering services and architectural design. We are currently seeking Architectural Interns to ... Proficiency in rendering software (Vray, Lumion and 3D Studio Max) * Proficiency with CAD/BIM ...

Entry Level Landscape Architect (Sanford)

Sanford, FL · On-site

$62K - $85K/yr

Our in-house professionals include Engineers, Architects, Landscape Architects, Planners, Surveyors ... S. degree in Landscape Architecture, a minimum of 0 to 3 years of employment history or internship ...

Overview VTG is seeking a high-potential, early-career Associate Software Engineer to support the ... internships, academic projects, or early professional experience may be considered) * Proficiency ...

Overview VTG is seeking a high-potential, early-career Associate Software Engineer to support the ... internships, academic projects, or early professional experience may be considered) * Proficiency ...

Internship Rendering Engineer information

What are Internship Rendering Engineers?

Internship Rendering Engineers are students or recent graduates who work temporarily with a company, usually in the gaming, animation, or software industry, to help develop and optimize computer graphics rendering systems. They assist experienced engineers with tasks such as writing shader code, improving visual effects, and enhancing graphics performance. These internships offer hands-on experience with rendering engines, graphics APIs, and the latest visual technologies, providing valuable industry exposure and skill development.

What types of projects and technologies can an Internship Rendering Engineer expect to work on during their internship?

As an Internship Rendering Engineer, you'll typically work on projects involving real-time rendering, shader development, and graphics optimization for games or visualization applications. You might use technologies such as DirectX, OpenGL, Vulkan, or proprietary game engines, collaborating closely with artists and senior engineers to implement visual effects and ensure high performance. Interns often contribute to debugging graphical issues, optimizing rendering pipelines, and learning how rendering systems integrate with other parts of the software. This hands-on experience is invaluable for understanding both the technical and creative aspects of computer graphics.

What are the key skills and qualifications needed to thrive as an Internship Rendering Engineer, and why are they important?

To thrive as an Internship Rendering Engineer, you need a solid understanding of computer graphics fundamentals, C++ programming, and mathematics, often supported by coursework in computer science or a related field. Familiarity with graphics APIs such as OpenGL, DirectX, or Vulkan, as well as experience with shader programming languages like GLSL or HLSL, is typically required. Strong problem-solving skills, attention to detail, and effective teamwork are valuable soft skills in this role. These skills are essential for developing efficient rendering solutions, collaborating with multidisciplinary teams, and contributing to visually compelling real-time graphics projects.
What job categories do people searching Internship Rendering Engineer jobs in Florida look for? The top searched job categories for Internship Rendering Engineer jobs in Florida are:
What cities in Florida are hiring for Internship Rendering Engineer jobs? Cities in Florida with the most Internship Rendering Engineer job openings:
Infographic showing various Internship Rendering Engineer job openings in Florida as of June 2026, with employment types broken down into 98% Full Time, and 2% Part Time. Highlights an 74% Physical, 3% Hybrid, and 23% Remote job distribution.

Teleoperation Software Engineering Internship

Persona AI

Pensacola, FL

Other

Posted 15 days ago


Job description

Teleoperation Software Engineering Internship
Location: Houston, Texas or Pensacola, Florida
Duration: 12-16 weeks
The Mission
At Persona AI, the Teleoperation Team is the bridge between human intuition and artificial intelligence. We aren't just building a remote control; we are building a high-fidelity, low-latency "nervous system" for our humanoid fleet.
As a Teleoperation Intern, you will work across our entire hardware and software stack, integrating firmware, backend infrastructure, retargeting, and XR interfaces. You will solve the "unreliable transport" problem, ensuring our robots move fluidly even when the network doesn't want to cooperate. If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics, we want you on the front lines.
What You'll Do
  • Architect Immersive Interfaces: Help develop our primary XR application used by operators to control humanoid robots.
  • Optimize Data Pipelines: Build and tune low-latency streaming protocols (Rust) that function over real-world WiFi, Wired and bluetooth networks.
  • Bridge the Stack: Develop software that interfaces directly with hardware SDKs for robot sensing, motion capture, and control.
  • Innovate in XR: Build frontend systems for AR devices (Android/Embedded Linux) using OpenXR and frameworks like StereoKit or Unity.
  • Scale and Monitor: Use Python to build test harnesses and automation scripts, ensuring our fleet remains reliable as it grows.
What We're Looking For
  • Education: Currently pursuing a BS, MS, or PhD in Computer Science, Robotics, or a related technical field.
  • Coding Prowess: Strong fundamentals in Rust and Python. Familiarity with C++ is a plus.
  • 3D & Networking Fluency: A solid grasp of 3D geometry (kinematics) and networking basics (TCP/UDP, bandwidth optimization).
  • Systems Thinker: Experience working in Linux environments and a passion for navigating complex open-source codebases.
  • The "Builder" Mindset: You've built things-whether it's a game in XR, a custom drone, or a contribution to an open-source library.
Bonus Points
  • Experience with Unreal Engine (Blueprints/C++) or OpenXR.
  • Knowledge of custom shader writing or GPU profiling.
  • Familiarity with modern build systems like Nix or Bazel.
  • A history of contributing to open-source projects.
Program Details
We review applications on a rolling basis, so applying early is strongly recommended. Our internships are competitive, and early applicants often have the best chance to be matched with available projects.
Now reviewing applications for:
  • Fall 2026 (August-December)
  • Spring 2027 (January-May)