1

Freelance Rendering Engineer Jobs (NOW HIRING)

Art Director

Plymouth, MI · On-site

$115.20K - $120.90K/yr

... engineering capabilities with our talented art team. The Art Director not only sets the visual ... Manage outsourcers and freelancers to support production loads * Create implementation strategies ...

Art Director

Plymouth, MI

$115.20K - $120.90K/yr

... engineering capabilities with our talented art team. The Art Director not only sets the visual ... Manage outsourcers and freelancers to support production loads * Create implementation strategies ...

Art Director

Plymouth, MI · On-site

$115.20K - $120.90K/yr

... engineering capabilities with our talented art team. The Art Director not only sets the visual ... Manage outsourcers and freelancers to support production loads * Create implementation strategies ...

About Step We stand for the side hustlers, the creators, the freelancers, and the investors. We are ... Manage our content platform, server-side rendering, site generation, and migrating functionality ...

As a member of our freelance network, you'll collaborate with our teams to bring bold ideas to life ... rendering performance, and accessibility standards * Act as the technical bridge across Engineering ...

Freelance Rendering Engineer information

See salary details

$14

$47

$132

How much do freelance rendering engineer jobs pay per hour?

As of May 30, 2026, the average hourly pay for freelance rendering engineer in the United States is $47.71, according to ZipRecruiter salary data. Most workers in this role earn between $24.28 and $61.78 per hour, depending on experience, location, and employer.

What is the difference between Freelance Rendering Engineer vs 3D Artist?

AspectFreelance Rendering Engineer3D Artist
Required CredentialsKnowledge of rendering software, computer graphics, and programmingProficiency in 3D modeling, texturing, and artistic skills
Work EnvironmentProject-based, remote or on-site, collaborating with developers and studiosCreative studios, freelance projects, or personal portfolios
Industry UsageUsed in gaming, film, visualization, and software developmentUsed in entertainment, advertising, and product visualization

While both roles involve computer graphics, a Freelance Rendering Engineer focuses on optimizing and developing rendering techniques, often requiring programming skills. A 3D Artist emphasizes creating visual content through modeling and texturing. The roles overlap in visual output but differ in technical expertise and responsibilities.

What cities are hiring for Freelance Rendering Engineer jobs? Cities with the most Freelance Rendering Engineer job openings:
What are the most commonly searched types of Rendering Engineer jobs? The most popular types of Rendering Engineer jobs are:
What states have the most Freelance Rendering Engineer jobs? States with the most job openings for Freelance Rendering Engineer jobs include:
What job categories do people searching Freelance Rendering Engineer jobs look for? The top searched job categories for Freelance Rendering Engineer jobs are:
Infographic showing various Freelance Rendering Engineer job openings in the United States as of May 2026, with employment types broken down into 50% Full Time, and 50% Contract. Highlights an 50% In-person, and 50% Remote job distribution, with an average salary of $99,230 per year, or $47.7 per hour.
Art Director

$115.20K - $120.90K/yr

Full-time

Posted 6 days ago


Job description

Stardock is committed to making visually compelling games and is currently seeking a full-time, in-house Art Director. We work with bleeding edge technology and need an experienced veteran to guide and blend our amazing engineering capabilities with our talented art team. The Art Director not only sets the visual style but provides specific guidance, both artistic and technical, on how to achieve those goals. This role will initially focus on one title, with the scope expanding over time to oversee all artists at Stardock. This position is located in Plymouth, MI and relocation assistance will be provided.
Primary Responsibilities Include:
  • Control the overall aesthetics of the project (UI, art style, FX, etc.)
  • Establish visual targets for the art team
  • Manage outsourcers and freelancers to support production loads
  • Create implementation strategies to achieve aesthetic goals
  • Provide specific visual feedback throughout the stages of production to completion
  • Evaluate existing assets across Stardock's ecosystem for effective reuse in new titles; advocate for new assets where needed
  • Mentor artists across the studio, including direct mentorship of a high-potential junior artist
  • Collaborate with design, production, and engineering to balance department needs, project goals, and visual targets

Education and/or Experience Desired:
  • A proven leader in producing high-quality visuals
  • Must have shipped at least one title in either a Lead Art or Art Director role
  • 10+ years of experience in the games industry
  • A portfolio that demonstrates strong artistic vision and execution
  • Deep understanding of art production pipelines to maximize efficiency and quality
  • Expert-level familiarity with Autodesk Maya and/or 3ds Max, and Adobe Photoshop
  • High proficiency in areas such as lighting, rendering, and texturing
  • Expertise with PBR based pipelines, software, and assets
  • Ability to work well under deadlines and ability to multi-task