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Physically Based Rendering Engineer Jobs (NOW HIRING)

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

... physically-based shading, post-processing, and VFX integration -- translating cutting-edge academic and industry work into shippable features • Collaborate closely with Art and Technical Art teams ...

Proven experience with advanced rendering techniques physically-based rendering, deferred rendering ... non-engineering stakeholders in a fast-moving, creative production environment Additional ...

Proven experience with advanced rendering techniques - physically-based rendering, deferred ... non-engineering stakeholders in a fast-moving, creative production environment Additional ...

Proven experience with advanced rendering techniques - physically-based rendering, deferred ... non-engineering stakeholders in a fast-moving, creative production environment Additional ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help ... Execute creative technical solutions based on concept art and art direction. * Translate Art ...

Work with AI Developers and production teams to evaluate AI-assisted lighting, rendering, and ... Experience with physically based rendering (PBR) workflows. * Strong attention to detail and visual ...

Work with AI Developers and production teams to evaluate AI-assisted lighting, rendering, and ... Experience with physically based rendering (PBR) workflows. * Strong attention to detail and visual ...

Work with AI Developers and production teams to evaluate AI-assisted lighting, rendering, and ... Experience with physically based rendering (PBR) workflows. * Strong attention to detail and visual ...

Software Engineer: Graphics - IV

$143K - $177K/yr

... Excellent programming skills (C++17) • Solid understanding of git, CMake and CI/CD driven ... engines and rendering techniques, including physically-based rendering, GI, and Monte Carlo ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help ... Execute creative technical solutions based on concept art and art direction. * Translate Art ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help ... Execute creative technical solutions based on concept art and art direction. * Translate Art ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help ... Execute creative technical solutions based on concept art and art direction. * Translate Art ...

Senior Research Scientist, Rendering

Redmond, WA · On-site

$110K - $140K/yr

... physically based sampling and lighting, denoising, and solving related systems challenges ... Collaborating with fantastic NVIDIA researchers, engineers, and external academics. Helping define ...

Senior Research Scientist, Rendering

Redmond, WA · On-site

$110K - $140K/yr

... physically based sampling and lighting, denoising, and solving related systems challenges ... Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ...

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Physically Based Rendering Engineer information

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$59.5K

$111.6K

$203K

How much do physically based rendering engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for physically based rendering engineer in the United States is $111,632.00, according to ZipRecruiter salary data. Most workers in this role earn between $80,500.00 and $132,500.00 per year, depending on experience, location, and employer.

What are popular job titles related to Physically Based Rendering Engineer jobs?

For Physically Based Rendering Engineer jobs, the most frequently searched job titles are:

Infographic showing various Physically Based Rendering Engineer job openings in the United States as of July 2026, with employment types broken down into 1% As Needed, 77% Full Time, 16% Part Time, and 6% Contract. Highlights an 85% Physical, 2% Hybrid, and 13% Remote job distribution, with an average salary of $111,632 per year, or $53.7 per hour.

Rendering Engineer

Raleigh, NC • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

$136K - $168K/yr

Full-time

Re-posted 23 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
• Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
• Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
• Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
• Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
• Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
• Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
• Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
• Perform all other duties as assigned
Qualifications:
Required:
• 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
• Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
• Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
• Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
• Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
• Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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