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Video Game Rendering Engineer Jobs (NOW HIRING)

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustard--former Chief Creative Officer at Epic Games and co‑creator ...

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustardformer Chief Creative Officer at Epic Games and co-creator of ...

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

Required : • 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or ...

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

... Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 ... In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Senior Rendering Engineer

Novato, CA · On-site

$108K - $161K/yr

You'll collaborate with a passionate group of game developers including our Lead Rendering Engineer, Technical Artists, and Art Direction. You will be responsible for modifying core shaders ...

Roblox games and assets made in the past, are still working today. Rendering has to have an eye to ... As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high ...

Roblox games and assets made in the past, are still working today. Rendering has to have an eye to ... As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high ...

Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering ... for game engines or real-time 3D applications. * Strong communication and interpersonal skills ...

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Video Game Rendering Engineer information

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$52.5K

$141.9K

$179.5K

How much do video game rendering engineer jobs pay per year?

As of Sep 9, 2026, the average yearly pay for video game rendering engineer in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What does a video game rendering engineer do?

A Video Game Rendering Engineer specializes in developing and optimizing the graphics rendering pipeline in video games. They work on translating 3D models, textures, lighting, and visual effects into what players see on the screen, focusing on both visual quality and performance. Their responsibilities include working with graphics APIs, creating shaders, and collaborating with artists and designers to achieve the desired visual experience. Rendering engineers also troubleshoot graphical issues and ensure that games run smoothly across different hardware platforms.

What are the key skills and qualifications needed to thrive as a video game rendering engineer, and why are they important?

To thrive as a Video Game Rendering Engineer, you need a solid background in computer graphics, mathematics, and programming languages such as C++ and HLSL/GLSL, often supported by a degree in computer science or a related field. Expertise with rendering pipelines, graphics APIs like DirectX or Vulkan, and familiarity with game engines such as Unreal or Unity is typically required. Strong problem-solving skills, attention to detail, and effective communication set exceptional engineers apart in collaborative development environments. These abilities are crucial for creating visually impressive, high-performance games that meet technical and artistic goals.

What are some common challenges faced by video game rendering engineers when working on cross-platform titles?

Video Game Rendering Engineers often face challenges ensuring consistent visual quality and performance across different hardware platforms, such as consoles, PCs, and mobile devices. Each platform may have unique graphics APIs, hardware limitations, and optimization requirements, making it necessary to tailor rendering techniques accordingly. Collaborating closely with artists, designers, and other engineers is essential to balance visual fidelity with frame rate targets, all while troubleshooting platform-specific bugs or performance bottlenecks. Staying up to date with the latest graphics technologies and tools is also crucial to successfully meet these challenges.

What are popular job titles related to Video Game Rendering Engineer jobs?

For Video Game Rendering Engineer jobs, the most frequently searched job titles are:

Infographic showing various Video Game Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Rendering Engineer

Raleigh, NC • On-site

AGBO
Arts, Entertainment, and Recreation • 11 - 50 employees

Other

Re-posted 22 days ago


Job description

About the Company

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist‑led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award–winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026. AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post‑production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co‑produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard—former Chief Creative Officer at Epic Games and co‑creator of Fortnite—as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We’re building the future of storytelling—and we’re looking for bold, creative minds to help shape it. If you’re ready to help define what comes next, we’d love to meet you.

Position Summary

AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real‑time technology, pushing the visual boundaries of what’s possible in interactive experiences tied to some of the most ambitious IP in entertainment. This is a rare opportunity to bring film‑quality artistry to interactive platforms, working alongside world‑class creators who demand—and reward—excellence. If you’re driven by the challenge of making real‑time graphics feel like they belong on a cinema screen, this role was built for you.

Key Responsibilities
  • Architect and own the rendering pipeline for real‑time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
  • Research, prototype, and implement advanced rendering techniques—including global illumination, ray tracing, physically‑based shading, post‑processing, and VFX integration—translating cutting‑edge academic and industry work into shippable features
  • Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
  • Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
  • Contribute to engine‑level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
  • Partner with cross‑functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
  • Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform‑specific rendering features, advocating for their adoption where they serve project goals
  • Perform all other duties as assigned
Qualifications & Skills
  • 5‑8 years of professional experience in real‑time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
  • Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real‑time engine such as Unreal Engine 5, including experience working at the engine/renderer level
  • Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high‑performance, maintainable, production‑grade rendering code
  • Proven experience with advanced rendering techniques—physically‑based rendering, deferred rendering, temporal anti‑aliasing, screen‑space effects, and/or ray tracing—and the ability to architect these systems from the ground up
  • Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non‑engineering stakeholders in a fast‑moving, creative production environment
Additional Information
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E‑Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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