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Film Rendering Engineer Jobs (NOW HIRING)

Rendering Engineer

Raleigh, NC ยท On-site

$136K - $168K/yr

AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive ...

Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ... This is a rare opportunity to bring film-quality artistry to interactive platforms, working ...

... of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the ... Position Summary AGBO is looking for a Rendering Engineer to join the team and sit at the ...

Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ... This is a rare opportunity to bring film-quality artistry to interactive platforms, working ...

Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ... This is a rare opportunity to bring film-quality artistry to interactive platforms, working ...

Senior Research Scientist, Rendering

Redmond, WA ยท On-site

$110K - $140K/yr

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. Helping define ... film. Familiarity with how GPUs work and how that impacts performant code. NVIDIA is widely ...

Senior Research Scientist, Rendering

Redmond, WA ยท On-site

$110K - $140K/yr

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... Clear understanding of rendering challenges in games and/or film. * Familiarity with how GPUs work ...

... in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

... in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

... in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

... in film, episodic, or AAA gaming. * Deep fluency in production VFX workflows: compositing (Nuke ... Experience with real-time rendering (Unreal Engine, virtual production stages, LED volumes)

Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics ... RAW, color management, LUTs, film emulation * On-device or cloud ML in a creative-tools context ...

Deep GPU/rendering experience: pipelines, shaders, color, and memory - not just "used a graphics ... RAW, color management, LUTs, film emulation * On-device or cloud ML in a creative-tools context ...

Deep GPU/rendering experience: pipelines, shaders, color, and memory -- not just "used a graphics ... RAW, color management, LUTs, film emulation * On-device or cloud ML in a creative-tools context ...

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Infographic showing various Film Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution.

Rendering Engineer

Raleigh, NC โ€ข On-site

AGBO
Arts, Entertainment, and Recreationย โ€ขย 11 - 50 employees

$136K - $168K/yr

Full-time

Re-posted 23 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
โ€ข Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
โ€ข Research, prototype, and implement advanced rendering techniques โ€” including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration โ€” translating cutting-edge academic and industry work into shippable features
โ€ข Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
โ€ข Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
โ€ข Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
โ€ข Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
โ€ข Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
โ€ข Perform all other duties as assigned
Qualifications:
Required:
โ€ข 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
โ€ข Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
โ€ข Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
โ€ข Proven experience with advanced rendering techniques โ€” physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing โ€” and the ability to architect these systems from the ground up
โ€ข Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
โ€ข Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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