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Film Rendering Engineer Jobs (NOW HIRING)

Work with Technical Developers and Pipeline teams to make improvements, focusing on workflow * Work ... rendering * A thorough understanding of color theory and film application for live-action film ...

Work with Technical Developers and Pipeline teams to make improvements, focusing on workflow * Work ... rendering * A thorough understanding of color theory and film application for live-action film ...

Work with Technical Developers and Pipeline teams to make improvements, focusing on workflow * Work ... rendering * A thorough understanding of color theory and film application for live-action film ...

Creative Technologist

Redmond, WA · On-site

$160K - $261K/yr

... time rendering, code-driven animation, motion integration, or technical storytelling for film ... UX Engineering IC4 - The typical base pay range for this role across the U.S. is USD $119,800 ...

Ability to technically deconstruct visual effects from other game and film references. * Deadline ... Comprehensive understanding of technical considerations for VFX, including rendering efficiency ...

Work with Technical Developers and Pipeline teams to make improvements, focusing on workflow * Work ... rendering * A thorough understanding of color theory and film application for live-action film ...

Assembler

Austin, TX · On-site

$18 - $20/hr

... computers, rendering systems, and servers purpose-built for engineering, product design ... For over 26 years, BOXX has been the leading innovator of computer solutions purpose-built for film ...

Showing results 41-60

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Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

San Francisco, CA • On-site

The Walt Disney Company
Amusement, Gambling, and Recreation • 10K+ employees

$103K - $132K/yr

Full-time

Re-posted 16 days ago


Key responsibilities

  • Design lighting setups for environments, characters, and interactive game assets based on input from Art Directors, Lighting Leads, and Concept Artwork.

  • Work with environment, character, and VFX artists to achieve desired aesthetic and performance targets through material shader and geometry work.

  • Participate in improving workflows, optimizations, and best practices related to lighting and project polish.


Walt Disney Company rating

7.5

Company rating: 7.5 out of 10

Based on 132 frontline employees who took The Breakroom Quiz


Job description

Job Posting Title:

Lighting Artist / Technical Director - ILM San Francisco (Project Hire)

Req ID:

10152348

Job Description:

Position Summary

ILM's Interactive team advances the studio's legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class visuals, sound and narrative, the team has delivered award-winning projects such as What If...? - An Immersive Story, Vader Immortal: A Star Wars VR Series and the Oscar-winning CARNE y ARENA. Our work continues to push the boundaries of immersive entertainment and redefine how audiences engage with story.

We are seeking a Lighting Artist who reflects the innovative spirit, creative talent, production excellence, and passion for great storytelling that defines ILM.

The Lighting Artist is responsible for bringing the best out of our environments and to combine artistic talent and technical ability. You would be working closely with the Department Supervisor of Lighting and development/production teams on the design and implementation of lighting setups and lighting pipelines.

What You'll Do
  • Work with Art Directors, Lighting Leads and Concept Artwork to design lighting setups for environments, characters and interactive game assets.

  • Have a deep understanding of lightmap baking, dynamic lighting tools, image based specular lighting, indirect light probes, post-process volumes and real-time rendering

  • Work with environment, character and VFX artists in the lighting design to achieve the desired targets for aesthetics and performance through material shader and geometry work

  • Partner with level designers to animate via level blueprint or sequencer dynamic lighting or transitions

  • Actively participate in improving workflows, optimizations and best practices

  • Identify, triage, and fix bugs as required working with engineering and relevant departments

  • Take final project to a high degree of polish and optimization

What We're Looking For
  • 5+ years experience as a Lighting TD/Artist in AAA game development or animation/vfx/film

  • Strong aesthetic sense for lighting and color theory

  • Strong technical knowledge of current real time lighting tool sets including atmospheric effects, post processing, color grading and HDR IBL workflows

  • Able to effectively take direction and know what looks good and why

  • Experience with Unreal/Unity or equivalent game engine including dynamic and baked lighting workflows, physically-based rendering, and basic level blueprint scripting

  • Shaders: in-depth knowledge of real-time shader implementations, limitations of shaders in VR, strong knowledge of PBR pipelines, and subsurface shaders

  • Materials: experienced in the development, authoring & organization of efficient materials via the UE4 material editor

  • Fluency in working in Windows, JIRA, Perforce or equivalent OS, workload and data management tools

  • Excellent communication, organization and problem-solving skills and self-motivated

  • Bonus points for:

    • Strong traditional art, photography or film studies background

    • Proficient with profiling tools to examine & diagnosis performance issues related to lighting

    • Experience with one or more of the following: Maya, Unity, Substance Designer / Painter, Zbrush or Mudbox, Houdini, Mari, 3D StudioMax, Photoshop, Nuke

    • Interest and capacity to work with proprietary toolsets

* A portfolio / reel submission - including a detailed breakdown of your work in each section - is required with all applications.

JoinILM

The hiring range for this position in San Francisco is $103,812 to $132,930 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate's geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Lighting Entertainment - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2026-05-26

What Walt Disney Company employees say

Pay

Benefits

Hours and flexibility

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Walt Disney logo

About Walt Disney

Sourced by ZipRecruiter

At Disney, we're storytellers. We make the impossible, possible. We do this through utilizing and developing cutting-edge technology and pushing the envelope to bring stories to life through our movies, products, interactive games, parks and resorts, and media networks. Now is your chance to join our talented team that delivers unparalleled creative content to audiences around the world. "We create happiness." That's our motto at Walt Disney Parks and Resorts. And it permeates everything we do. At Disney, you'll help inspire that magic by enabling our teams to push the limits of entertainment and create the never-before-seen!

Industry

Amusement, gambling, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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