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Video Game Rendering Engineer Jobs (NOW HIRING)

Senior Research Scientist, Rendering

Redmond, WA ยท On-site

$110K - $140K/yr

... rendering engineer, or applied researcher. Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting ...

... PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time ... Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

Video Game Design Tutor

MS ยท Remote

$40/hr

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

What We Look For In a Video Game Design Tutor * Advanced Subject Mastery: Deep knowledge of game ... programming for games, art asset creation, and playtesting methodology. Ability to explain game ...

Showing results 21-40

Video Game Rendering Engineer information

See salary details

$52.5K

$141.9K

$179.5K

How much do video game rendering engineer jobs pay per year?

As of Sep 10, 2026, the average yearly pay for video game rendering engineer in the United States is $141,941.00, according to ZipRecruiter salary data. Most workers in this role earn between $122,000.00 and $167,000.00 per year, depending on experience, location, and employer.

What does a video game rendering engineer do?

A Video Game Rendering Engineer specializes in developing and optimizing the graphics rendering pipeline in video games. They work on translating 3D models, textures, lighting, and visual effects into what players see on the screen, focusing on both visual quality and performance. Their responsibilities include working with graphics APIs, creating shaders, and collaborating with artists and designers to achieve the desired visual experience. Rendering engineers also troubleshoot graphical issues and ensure that games run smoothly across different hardware platforms.

What are the key skills and qualifications needed to thrive as a video game rendering engineer, and why are they important?

To thrive as a Video Game Rendering Engineer, you need a solid background in computer graphics, mathematics, and programming languages such as C++ and HLSL/GLSL, often supported by a degree in computer science or a related field. Expertise with rendering pipelines, graphics APIs like DirectX or Vulkan, and familiarity with game engines such as Unreal or Unity is typically required. Strong problem-solving skills, attention to detail, and effective communication set exceptional engineers apart in collaborative development environments. These abilities are crucial for creating visually impressive, high-performance games that meet technical and artistic goals.

What are some common challenges faced by video game rendering engineers when working on cross-platform titles?

Video Game Rendering Engineers often face challenges ensuring consistent visual quality and performance across different hardware platforms, such as consoles, PCs, and mobile devices. Each platform may have unique graphics APIs, hardware limitations, and optimization requirements, making it necessary to tailor rendering techniques accordingly. Collaborating closely with artists, designers, and other engineers is essential to balance visual fidelity with frame rate targets, all while troubleshooting platform-specific bugs or performance bottlenecks. Staying up to date with the latest graphics technologies and tools is also crucial to successfully meet these challenges.

What are popular job titles related to Video Game Rendering Engineer jobs?

For Video Game Rendering Engineer jobs, the most frequently searched job titles are:

Infographic showing various Video Game Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, 2% Part Time, and 4% Contract. Highlights an 85% Physical, 5% Hybrid, and 10% Remote job distribution, with an average salary of $141,941 per year, or $68.2 per hour.

Senior Technical Artist - Rendering & Shaders

Beverly Hills, CA โ€ข On-site, Remote

Snail Games USA
Software Developmentย โ€ขย 51 - 200 employees

$100K - $130K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 18 days ago


Key responsibilities

  • Provide hands-on technical art support across multiple Unreal Engine projects.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.


Job description

Senior Technical Artist – Rendering & Shaders 

Job Type: Full-Time

Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming   (Los Angeles area preferred)

About Snail Games USA

Snail Games strives to create the new high bar for gameplay experience in online gaming. We have been a global developer and publisher of digital entertainment since 2009 and are committed to pushing the boundaries of the industry.

About the Role

Snail Games USA is seeking a Senior Technical Artist to join our Art Center and provide hands-on technical art support across multiple Unreal Engine projects.

This is a broad production-focused Technical Artist role working between art and engineering to solve technical problems, improve workflows, and help teams deliver high-quality game content efficiently. The role will have a particular emphasis on Unreal Engine rendering, materials, and shaders, but responsibilities may shift based on project and production needs.

The ideal candidate has strong technical-art fundamentals and enough breadth to work across asset integration, optimization, tooling, pipelines, troubleshooting, and visual systems. They should be comfortable investigating ambiguous problems, collaborating directly with artists and engineers, and carrying solutions through implementation and validation.

Responsibilities
  • Provide hands-on technical art support across a range of game development and production needs.

  • Develop, maintain, and optimize Unreal Engine materials, shaders, and rendering workflows.

  • Investigate and resolve visual, technical, performance, and asset integration problems.

  • Integrate art assets and ensure they meet visual, technical, and runtime requirements.

  • Profile and optimize content for rendering performance, memory use, shader complexity, and scalability.

  • Establish and maintain practical standards for assets, materials, textures, meshes, LODs, collision, naming, and project organization.

  • Develop or improve tools and workflows that increase artist efficiency and reduce repetitive production work.

  • Support artists with technical setup, debugging, implementation, and optimization.

  • Work with Art, Engineering, Design, Animation, Lighting, and other disciplines to solve cross-discipline production problems.

  • Evaluate workflows and identify technical risks or production bottlenecks before they become larger problems.

  • Review assets and implementation for technical quality, consistency, and performance.

  • Create documentation, examples, and reusable best practices for distributed development teams.

  • Adapt to different technical-art needs as project priorities and production requirements change.

  • Take ownership of technical-art problems from investigation through implementation, testing, and validation.

Minimum Requirements
  • Professional Technical Artist experience in game development.

  • Strong Unreal Engine experience, preferably UE5.

  • Strong general knowledge of real-time game art pipelines and technical-art production.

  • Strong experience with Unreal materials, shaders, rendering, or related visual systems.

  • Understanding of real-time rendering, profiling, optimization, and performance constraints.

  • Experience with game asset pipelines including meshes, textures, materials, LODs, collision, and asset organization.

  • Experience integrating and troubleshooting production assets in-engine.

  • Demonstrated ability to solve problems spanning both artistic and technical concerns.

  • Ability to independently investigate unfamiliar problems and develop practical production solutions.

  • Strong communication skills and experience collaborating directly with artists and engineers.

  • Ability to balance visual quality, production efficiency, technical constraints, and runtime performance.

Nice to Have
  • Python scripting or pipeline automation experience.

  • Unreal Blueprint experience.

  • HLSL or custom shader development experience.

  • Experience with procedural tools such as Houdini.

  • Experience with environment, character, vegetation, VFX, lighting, or procedural content pipelines.

  • Experience building reusable tools or workflows for artists.

  • Experience with DCC pipeline integration such as Maya, Blender, Substance, or similar tools.

  • Experience shipping PC or console titles using Unreal Engine.

  • Experience supporting multiple projects or production teams.

Salary Range

100,000-130,000 annually

Compensation within the range will depend on experience, technical breadth, demonstrated production ownership, and location.

Why Join the Snail Games USA Team?
  • True focus on work/life balance

  • Paid company holidays, vacation, and separate sick leave

  • Medical, dental, vision, and Life/LTD

  • 401k with company match

Additional Information

As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature ("Mature Content").

Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.