Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering ...
Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering ...
Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering ...
Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$148K - $196K/yr
NVIDIA is seeking a Product Manager to drive product planning, roadmap definition, and execution for Omniverse rendering technologies, the ovrtx library, and sensor simulation workflows. This role ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$147K - $194K/yr
... product management, engineering, solution architecture, or related experience. * Strong understanding of real‑time rendering, ray tracing, path tracing, physically based rendering, or ...
Senior Product Manager - Omniverse Rendering
Santa Clara, CA · On-site
$147K - $194K/yr
... product management, engineering, solution architecture, or related experience. * Strong understanding of real‑time rendering, ray tracing, path tracing, physically based rendering, or ...
Sr Product Manager - Technical, Rendering Foundations, Rendering Foundations
Seattle, WA · On-site
$190K - $219K/yr
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
Sr Product Manager - Technical, Rendering Foundations, Rendering Foundations
Seattle, WA · On-site
$190K - $219K/yr
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
SUMMARY : The Rendering/Waster Water Trainer is responsible for coordinating and delivering ... Accurately manage time and training records. * Conduct high level of cleanliness techniques. * Must ...
SUMMARY : The Rendering/Waster Water Trainer is responsible for coordinating and delivering ... Accurately manage time and training records. * Conduct high level of cleanliness techniques. * Must ...
Sr Product Manager - Technical, Rendering Foundations, Rendering Foundations
Seattle, WA · On-site
$190K - $219K/yr
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
Sr Product Manager - Technical, Rendering Foundations, Rendering Foundations
Seattle, WA · On-site
$190K - $219K/yr
As a Sr. Product Manager - Tech within the Rendering Foundations organization you will define and contribute to the next generation mobile foundation to power fast, fluid, and interactive experiences ...
Production Supervisor - Rendering - 2nd ShiftIndiana Packers Corporation (IPC) is a fully ... Manage the completion of production schedules as determined by the superintendent or designee.
Quick apply
Production Supervisor - Rendering - 2nd ShiftIndiana Packers Corporation (IPC) is a fully ... Manage the completion of production schedules as determined by the superintendent or designee.
Unreal Engine Rendering & Cinematics Specialist Department: Imerza Employment Type: Full Time ... Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
Unreal Engine Rendering & Cinematics Specialist Department: Imerza Employment Type: Full Time ... Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
Sr. Software Engineering Manager, UI Rendering
$267K - $401K/yr
Description We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects ...
Sr. Software Engineering Manager, UI Rendering
$267K - $401K/yr
Description We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects ...
... asset management workflows. • Exceptional attention to detail, problem-solving skills, and ... based rendering solutions. • Familiarity with color grading, advanced lighting design, or ...
... asset management workflows. • Exceptional attention to detail, problem-solving skills, and ... based rendering solutions. • Familiarity with color grading, advanced lighting design, or ...
Sr. Software Engineering Manager, UI Rendering
Cupertino, CA · On-site
$160K - $199K/yr
Description We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects ...
Sr. Software Engineering Manager, UI Rendering
Cupertino, CA · On-site
$160K - $199K/yr
Description We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects ...
Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows ... Expertise in VR/AR rendering or cloud-based rendering solutions. * Familiarity with color grading ...
Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows ... Expertise in VR/AR rendering or cloud-based rendering solutions. * Familiarity with color grading ...
Unreal Engine Rendering & Cinematics Specialist Department: Imerza Employment Type: Full Time ... Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
Unreal Engine Rendering & Cinematics Specialist Department: Imerza Employment Type: Full Time ... Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows.
Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows ... Expertise in VR/AR rendering or cloud-based rendering solutions. * Familiarity with color grading ...
Quick apply
Familiarity with version control systems (e.g., Perforce, Git) and asset management workflows ... Expertise in VR/AR rendering or cloud-based rendering solutions. * Familiarity with color grading ...
Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site
$164K - $203K/yr
Strong C++ skills (modern C++17/20), including performance optimization, memory management, and ... Spectral rendering, atmospheric scattering models (Prague, Hosek-Wilkie, Bruneton), or volumetric ...
Staff Graphics Engineer, Rendering (Simulation)
Sunnyvale, CA · On-site
$164K - $203K/yr
Strong C++ skills (modern C++17/20), including performance optimization, memory management, and ... Spectral rendering, atmospheric scattering models (Prague, Hosek-Wilkie, Bruneton), or volumetric ...
Senior Software Engineer - UI Rendering
Cupertino, CA · On-site
$184K - $324K/yr
Own UI rendering architecture and feature implementation within CoreAnimation across all Apple ... Knowledge of color management, HDR presentation, wide color gamut workflows, or advanced shader ...
Senior Software Engineer - UI Rendering
Cupertino, CA · On-site
$184K - $324K/yr
Own UI rendering architecture and feature implementation within CoreAnimation across all Apple ... Knowledge of color management, HDR presentation, wide color gamut workflows, or advanced shader ...
Rendering Manager information
See salary details
$23K - $30.2K
4% of jobs
$30.2K - $37.5K
10% of jobs
$43.3K is the 25th percentile. Wages below this are outliers.
$37.5K - $44.7K
14% of jobs
$44.7K - $51.9K
16% of jobs
The median wage is $58.1K / yr.
$51.9K - $59.1K
7% of jobs
$59.1K - $66.4K
10% of jobs
$70K is the 75th percentile. Wages above this are outliers.
$66.4K - $73.6K
29% of jobs
$73.6K - $80.8K
4% of jobs
$80.8K - $88K
3% of jobs
$88K - $95.3K
1% of jobs
$95.3K - $102.5K
2% of jobs
$23K
$61.4K
$102.5K
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Senior Rendering Engineer Manager
San Mateo, CA • On-site
Full-time
Re-posted 27 days ago
Job description
The Roblox Vision
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences - all created by our global community of developers and creators. At Roblox, we're building the platform that empowers our community to bring any experience imaginable to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We're on a mission to connect a billion people with optimism and civility.
Why Join Our Rendering Team?
Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology.
The rendering team at Roblox is at the heart of how millions of creators and players experience our platform. We are a group that is highly passionate about pushing the boundaries of visuals, scalability and performance. We develop our in-house engine and are in control of our entire technology stack, from the rendering pipeline, the lighting techniques, the material system, the voxel terrain to the VFX system and the server infrastructure.
Roblox continues to tackle an unprecedented scalability challenge: to allow User Generated Content to take advantage of high end devices while scaling all the way down to low end mobile devices, across a vast array of platforms and genres. Our technology stack and features must allow Creators to express their amazing vision and we must cater to Creators that range from professional developers to enthusiastic newcomers. Our engine must be capable of producing visuals that look great on high end devices while preserving their intent on low end devices.
The Roblox platform has an immense reach. Our work makes it into the hands of hundreds of millions of users all over the world.
You will:
- Lead and mentor a world-class team of rendering engineers focused on one of the following pillars:
- The core rendering pipeline, culling and dispatching systems, graphics APIs backends (Vulkan, Metal, Direct3D, agc, OpenGL) and related systems.
- The Lighting, shading, materials, global illumination, and post-processing systems.
- Act as a hands-on technical leader, providing guidance on architectural decisions and implementation, from low-level details to high level choice of algorithms, and ensuring the stability and efficiency of our technology stack.
- Partner with your team and other engineering leaders to define and execute the vision for the core rendering technology, anticipating future needs and trends, and ensuring our plans are aligned with the company vision.
- Foster a culture of innovation, continuous improvement, and open communication, where all ideas are valued and explored, and invest in the development of our engineers.
- Help build and expand our rendering organization by attracting, interviewing, and retaining top-tier engineering talent.
You have:
- 15+ years of rendering or graphics engineering experience, with a deep understanding of one or both of the following:
- Low-level rendering pipelines, GPU architectures (preferably including mobile), and graphic APIs (e.g., Vulkan, Metal, DirectX)
- Modern lighting techniques (e.g., PBR, shadowing, global illumination), material systems, and shading languages.
- 5+ years of experience in a technical leadership or engineering management role, with a proven track record of building, mentoring, and leading high-performing engineering teams.
- Strong C++ programming skills and a robust problem-solving background, with the ability to provide technical guidance, conduct deep-dive investigations, and contribute to design discussions.
- Experience designing, building, and shipping advanced graphical features and/or performance critical systems for game engines or real-time 3D applications.
- Strong communication and interpersonal skills, with the ability to articulate complex technical concepts clearly to both technical and non-technical audiences and collaborate effectively across diverse teams.
- A genuine enthusiasm for tackling the unique rendering challenges that Roblox faces.
About ROBLOX
Sourced by ZipRecruiter
Industry
Software development
Company size
51 - 200 Employees
Headquarters location
San Mateo, CA, US
Year founded
2004