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Rendering Artist Jobs (NOW HIRING)

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... rendering, and compositing consistency โ€ข Meet production deadlines while maintaining high ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ... Learn about our community and work with technical artists to understand the present and future ...

Principal Technical Artist

Seattle, WA ยท On-site +1

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA ยท Remote

$130K - $155K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Debug visual and performance issues related to rendering ... Effectively communicate with artists towards performant solutions. * Actively improve skill sets ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Debug visual and performance issues related to rendering ... Effectively communicate with artists towards performant solutions. * Actively improve skill sets ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

Debug visual and performance issues related to rendering ... Effectively communicate with artists towards performant solutions. * Actively improve skill sets ...

Expression of Interest - Technical Artist

Los Angeles, CA ยท On-site

$136K - $163K/yr

Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction. * Partner with artists to troubleshoot technical challenges related to assets ...

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Rendering Artist information

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$37K

$123.1K

$196K

How much do rendering artist jobs pay per year?

As of Jul 8, 2026, the average yearly pay for rendering artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Rendering Artist position, and why are they important?

To succeed as a Rendering Artist, you need strong artistic ability, a solid understanding of lighting, shading, and texture, and experience with 3D modeling and rendering, often supported by a degree in art, design, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, V-Ray, or Adobe Creative Suite is typically required, and certifications in these tools can be advantageous. Attention to detail, problem-solving skills, and effective communication are vital soft skills for collaborating with other creative professionals. Mastery of these abilities ensures high-quality visual output and seamless integration of artwork into broader project pipelines.

What is a Rendering Artist job?

A Rendering Artist is responsible for creating high-quality visual representations of objects, characters, environments, or scenes using computer graphics software. They work in industries like animation, gaming, architecture, and visual effects to produce realistic or stylized images and animations. Their role typically involves texturing, lighting, and shading to enhance the final output. Rendering Artists collaborate with designers, modelers, and developers to bring creative visions to life. Proficiency in software like Blender, Maya, or Unreal Engine is often required.

What are the typical daily responsibilities of a Rendering Artist?

As a Rendering Artist, your daily responsibilities often include collaborating closely with 3D modelers, animators, and art directors to bring visual scenes to life by manipulating lighting, materials, and camera settings in render software. You will frequently adjust textures and shaders, troubleshoot rendering issues, and optimize scenes to achieve the desired visual quality within project deadlines. Reviewing renders for accuracy and participating in feedback sessions are also common parts of the workflow. Depending on the studio or project, you may also help create style guides and maintain consistency across different visual assets.

More about Rendering Artist jobs
What cities are hiring for Rendering Artist jobs? Cities with the most Rendering Artist job openings:
What are the most commonly searched types of Rendering Artist jobs? The most popular types of Rendering Artist jobs are:
What states have the most Rendering Artist jobs? States with the most job openings for Rendering Artist jobs include:
Infographic showing various Rendering Artist job openings in the United States as of July 2026, with employment types broken down into 50% Full Time, 49% Part Time, and 1% Contract. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Freelance CG Artist - Product Rendering & Video

Kirin

New York, NY โ€ข On-site

Contractor

Re-posted 15 days ago


Job description

We are a startup building AI agents and consumer devices. Users prompt agents to take actions across their tools, and use our custom devices to capture intent on the go. We are a small team based in Shenzhen and New York and our founder previously started a unicorn company in Silicon Valley.
We are looking for a few freelance CG artists to help create high-quality product images and videos for our smart ring. You will work from product references, CAD/STP files, CMF direction, and factory samples to produce polished renders, short videos, turntables, and motion assets for website, ads, social, investor materials, and product decision-making.
This is a freelance role. We care most about taste, speed, realism, motion sense, and the ability to turn loose direction into strong visual output without heavy hand-holding.
Responsibilities
  • Create photorealistic renders of a small consumer hardware product, primarily a smart ring.
  • Produce product images and videos for website, ads, social, pitch decks, and internal design reviews.
  • Create short product videos, turntables, motion tests, launch visuals, and social/ad clips.
  • Animate camera moves, product reveals, material transitions, LED states, charging moments, and simple interaction concepts.
  • Build realistic material studies across ceramic, metal, resin, glass, plastic, LED, and charging/contact details.
  • Create multiple CMF and finish explorations quickly from loose references.
  • Work with CAD/STP files, product photos, factory drawings, and reference images.
  • Set up clean lighting, camera angles, surfaces, and compositions that make a small wearable product feel premium.
  • Deliver organized source files and export-ready still/video assets in clean, reusable formats.
  • Iterate quickly based on feedback from product, marketing, and hardware teams.
Requirements
  • Strong portfolio of product rendering work, ideally consumer electronics, wearables, jewelry, watches, rings, or small hardware.
  • Strong portfolio of product video, animation, motion graphics, or short 3D product ads.
  • Excellent sense of lighting, materials, composition, scale, and product detail.
  • Experience with Blender, Cinema 4D, KeyShot, Redshift, Octane, V-Ray, After Effects, Premiere, DaVinci Resolve, or similar rendering/video tools.
  • Comfortable working from imperfect inputs: CAD files, rough product references, factory samples, and written direction.
  • Able to move quickly and produce polished outputs without a large creative team around you.
  • Strong file organization and ability to deliver final images, final videos, and editable project files.
  • Good written communication and responsiveness.
Helpful but not required
  • Experience rendering jewelry, ceramic, titanium, PVD finishes, transparent/translucent materials, or compact electronics.
  • Ability to combine 3D renders with AI video/image tools where useful.
  • Familiarity with DFM, CMF, industrial design, or factory communication.
  • Experience using AI image/video tools as part of a rendering or concept workflow.
  • Ability to lightly retouch or composite final outputs in Photoshop.
What we care about
  • Can you make a tiny object look expensive, real, desirable, and dynamic?
  • Can you create several visual directions fast, not just one perfect render slowly?
  • Can you create motion that explains the product without making it feel like a generic tech ad?
  • Can you understand product constraints without needing every detail specified?
  • Can your work help us make product and marketing decisions, not just look nice?
Application questions
  • Portfolio: link to your best product rendering and product video work.
  • Tools: what software/render engines/video tools do you use?
  • Hardware experience: have you rendered jewelry, wearables, consumer electronics, or small physical products before?
  • Workflow: if we give you a STEP file, product references, and CMF notes, what is your usual process from intake to final stills and video?
  • Motion: what types of product videos can you make well: turntables, short ads, product reveals, material studies, UI/device interaction, or something else?
  • Speed: how quickly can you usually turn around a first pass for 3-5 product render or video directions?
  • Availability: how many freelance hours per week can you take on?