1

Rendering Artist Jobs (NOW HIRING)

Rendering Engineer

Raleigh, NC · On-site

$136K - $168K/yr

AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the ... Position Summary: AGBO is looking for a Rendering Engineer to join the team and sit at the ...

VFX Artist

Houston, TX

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... rendering, and compositing consistency • Meet production deadlines while maintaining high ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ... Learn about our community and work with technical artists to understand the present and future ...

Principal Technical Artist

Seattle, WA

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Senior Rendering Engineer

Novato, CA · On-site

$122K - $168K/yr

... artists towards performant solutions. • Actively improve skill sets and abilities by keeping ... Graphics or Rendering Engineer. • Strong 3D Math skills. • Strong C/C++ experience. • ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

Our content and rendering pipeline is how that platform earns its credibility with customers. The ... We're hiring a Principal Technical Artist to bring the next generation of these workflows into ...

Debug visual and performance issues related to rendering ... Effectively communicate with artists towards performant solutions. * Actively improve skill sets ...

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction. * Partner with artists to troubleshoot technical challenges related to assets ...

next page

Showing results 1-20

Rendering Artist information

See salary details

$37K

$123.1K

$196K

How much do rendering artist jobs pay per year?

As of Jul 28, 2026, the average yearly pay for rendering artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Rendering Artist position, and why are they important?

To succeed as a Rendering Artist, you need strong artistic ability, a solid understanding of lighting, shading, and texture, and experience with 3D modeling and rendering, often supported by a degree in art, design, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, V-Ray, or Adobe Creative Suite is typically required, and certifications in these tools can be advantageous. Attention to detail, problem-solving skills, and effective communication are vital soft skills for collaborating with other creative professionals. Mastery of these abilities ensures high-quality visual output and seamless integration of artwork into broader project pipelines.

What is a Rendering Artist job?

A Rendering Artist is responsible for creating high-quality visual representations of objects, characters, environments, or scenes using computer graphics software. They work in industries like animation, gaming, architecture, and visual effects to produce realistic or stylized images and animations. Their role typically involves texturing, lighting, and shading to enhance the final output. Rendering Artists collaborate with designers, modelers, and developers to bring creative visions to life. Proficiency in software like Blender, Maya, or Unreal Engine is often required.

What are the typical daily responsibilities of a Rendering Artist?

As a Rendering Artist, your daily responsibilities often include collaborating closely with 3D modelers, animators, and art directors to bring visual scenes to life by manipulating lighting, materials, and camera settings in render software. You will frequently adjust textures and shaders, troubleshoot rendering issues, and optimize scenes to achieve the desired visual quality within project deadlines. Reviewing renders for accuracy and participating in feedback sessions are also common parts of the workflow. Depending on the studio or project, you may also help create style guides and maintain consistency across different visual assets.

More about Rendering Artist jobs
What cities are hiring for Rendering Artist jobs? Cities with the most Rendering Artist job openings:
What are the most commonly searched types of Rendering Artist jobs? The most popular types of Rendering Artist jobs are:
What states have the most Rendering Artist jobs? States with the most job openings for Rendering Artist jobs include:
Infographic showing various Rendering Artist job openings in the United States as of July 2026, with employment types broken down into 78% Full Time, 18% Part Time, 1% Temporary, and 3% Contract. Highlights an 97% Physical, and 3% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.
Rendering Engineer

Rendering Engineer

AGBO

Raleigh, NC • On-site

$136K - $168K/yr

Full-time

Posted 9 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
• Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
• Research, prototype, and implement advanced rendering techniques — including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration — translating cutting-edge academic and industry work into shippable features
• Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
• Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
• Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
• Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
• Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
• Perform all other duties as assigned
Qualifications:
Required:
• 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
• Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
• Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
• Proven experience with advanced rendering techniques — physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing — and the ability to architect these systems from the ground up
• Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
• Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

AGBO logo

About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

Social media