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Rendering Developer Jobs (NOW HIRING)

Rendering Engineer

Raleigh, NC ยท On-site

$136K - $168K/yr

They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity ...

Rendering Engineer

Raleigh, NC ยท On-site

$100 - $125/hr

Position Summary AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and realโ€‘time technology, pushing the visual boundaries of what ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

Senior Rendering Engineer

Novato, CA ยท On-site

$108K - $161K/yr

As a Senior Rendering Engineer at Cloud Chamber you will join our talented development team to help push Unreal Engine 5 towards our combined vision. You'll collaborate with a passionate group of ...

AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in ...

AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in ...

AGBO is looking for a Rendering Engineer to join the team and sit at the intersection of cinematic storytelling and real-time technology, pushing the visual boundaries of what's possible in ...

As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices. Many established rendering techniques ...

Principal Rendering Engineer

San Mateo, CA ยท On-site

$295K - $345K/yr

As a Rendering Engineer, you will solve difficult challenges, while continuing to build a high-speed, completely dynamic environments connected on all devices. Many established rendering techniques ...

Why Join Our Rendering Team? Roblox is seeking an experienced and passionate senior engineering manager to lead a team of talented engineers building cutting edge rendering technology. The rendering ...

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. Helping define ... Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience ...

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience ...

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How much do rendering developer jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for rendering developer in the United States is $52.84, according to ZipRecruiter salary data. Most workers in this role earn between $40.38 and $64.66 per hour, depending on experience, location, and employer.

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Rendering Engineer

Raleigh, NC โ€ข On-site

AGBO
Arts, Entertainment, and Recreationย โ€ขย 11 - 50 employees

$136K - $168K/yr

Full-time

Re-posted 22 days ago


Job description

Job Summary:
AGBO is an artist-led independent studio shaping the future of film and television. They are seeking a Rendering Engineer to push the visual boundaries of real-time technology in interactive experiences, working alongside world-class creators to deliver cinematic visual fidelity across platforms.
Responsibilities:
โ€ข Architect and own the rendering pipeline for real-time interactive experiences, designing systems that deliver cinematic visual fidelity at performance targets across target platforms
โ€ข Research, prototype, and implement advanced rendering techniques โ€” including global illumination, ray tracing, physically-based shading, post-processing, and VFX integration โ€” translating cutting-edge academic and industry work into shippable features
โ€ข Collaborate closely with Art and Technical Art teams to define material workflows, lighting standards, and asset pipelines that maximize visual quality within hardware constraints
โ€ข Profile, debug, and optimize GPU and CPU rendering performance, identifying bottlenecks and driving solutions that maintain high frame rates without sacrificing visual quality
โ€ข Contribute to engine-level tooling and editor workflows, building or extending rendering tools that empower artists and designers to iterate faster and with greater creative freedom
โ€ข Partner with cross-functional leads in engineering, production, and creative to scope rendering features, communicate technical tradeoffs, and align on priorities across the project lifecycle
โ€ข Stay ahead of the curve by evaluating emerging APIs, hardware capabilities (e.g., DirectX 12 Ultimate, Vulkan, Metal), and platform-specific rendering features, advocating for their adoption where they serve project goals
โ€ข Perform all other duties as assigned
Qualifications:
Required:
โ€ข 5-8 years of professional experience in real-time rendering engineering within games, interactive entertainment, or a related field, with a strong portfolio of shipped titles or interactive experiences
โ€ข Deep expertise in graphics APIs (Vulkan, DirectX 12, Metal, or OpenGL) and a solid command of at least one major real-time engine such as Unreal Engine 5, including experience working at the engine/renderer level
โ€ข Proficiency in C++ and shader languages (HLSL, GLSL, or WGSL), with demonstrated ability to write high-performance, maintainable, production-grade rendering code
โ€ข Proven experience with advanced rendering techniques โ€” physically-based rendering, deferred rendering, temporal anti-aliasing, screen-space effects, and/or ray tracing โ€” and the ability to architect these systems from the ground up
โ€ข Strong communication and collaboration skills, with a track record of working effectively in multidisciplinary teams and translating complex technical concepts for non-engineering stakeholders in a fast-moving, creative production environment
โ€ข Candidates must be legally authorized to work in the U.S.
Company:
AGBO creates intellectual property universes spanning film, TV, audio, and interactive experiences. Founded in 2017, the company is headquartered in Los Angeles, USA, with a team of 11-50 employees. The company is currently Early Stage.

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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