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Rendering Artist Jobs (NOW HIRING)

Expression of Interest - Technical Artist

Los Angeles, CA · On-site

$136K - $163K/yr

Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction. * Partner with artists to troubleshoot technical challenges related to assets ...

Advanced Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Advanced Technical Artist Would you like to help push the visual quality of current and future ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...

New

Advanced Technical Artist

Austin, TX · On-site

$125K - $150K/yr

Advanced Technical Artist Would you like to help push the visual quality of current and future ... You will partner closely with Art, Design, Engineering, VFX, and Rendering to develop tools ...

New

Senior CG Lighting Artist

New Orleans, LA · Hybrid

$122K - $146K/yr

Expert knowledge and proficiency of Houdini and rendering in Arnold. * Basic knowledge of ... An artistic mindset and willingness to receive and implement constructive feedback, whether that ...

Rendering has to have an eye to the past, and an eye to the future... * Community: Roblox games are ... Learn about our community and work with technical artists to understand the present and future ...

New

3D Artist

Menlo Park, CA · On-site

$50 - $80/hr

Title: 3D Artist Location: Remote US Duration: 8 months + Extensions Compensation: $50-80/hr Work ... Maintain clean geometry and edge flow suitable for real-time rendering. * Retopology: * Optimize ...

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Ensure accuracy of rendering by closely studying the scale, motifs, textures, colors, etc. of the ...

Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent ...

Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent ...

Apply best practices in modeling, material creation, lighting, rendering, composition, and post ... Strong artistic eye for composition, lighting, color, and visual storytelling * Excellent ...

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Rendering Artist information

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$37K

$123.1K

$196K

How much do rendering artist jobs pay per year?

As of Aug 9, 2026, the average yearly pay for rendering artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a rendering artist?

To succeed as a Rendering Artist, you need strong artistic ability, a solid understanding of lighting, shading, and texture, and experience with 3D modeling and rendering, often supported by a degree in art, design, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, V-Ray, or Adobe Creative Suite is typically required, and certifications in these tools can be advantageous. Attention to detail, problem-solving skills, and effective communication are vital soft skills for collaborating with other creative professionals. Mastery of these abilities ensures high-quality visual output and seamless integration of artwork into broader project pipelines.

What is a rendering artist?

A Rendering Artist is responsible for creating high-quality visual representations of objects, characters, environments, or scenes using computer graphics software. They work in industries like animation, gaming, architecture, and visual effects to produce realistic or stylized images and animations. Their role typically involves texturing, lighting, and shading to enhance the final output. Rendering Artists collaborate with designers, modelers, and developers to bring creative visions to life. Proficiency in software like Blender, Maya, or Unreal Engine is often required.

What are the typical daily responsibilities of a rendering artist?

As a Rendering Artist, your daily responsibilities often include collaborating closely with 3D modelers, animators, and art directors to bring visual scenes to life by manipulating lighting, materials, and camera settings in render software. You will frequently adjust textures and shaders, troubleshoot rendering issues, and optimize scenes to achieve the desired visual quality within project deadlines. Reviewing renders for accuracy and participating in feedback sessions are also common parts of the workflow. Depending on the studio or project, you may also help create style guides and maintain consistency across different visual assets.

What does a rendering artist do?

A rendering artist creates visual representations of 3D models and scenes using computer graphics software, often for video games, movies, or architectural visualization. They focus on lighting, shading, and texturing to produce realistic or stylized images, typically working with tools like Autodesk Maya, Blender, or V-Ray. Strong artistic skills and knowledge of rendering techniques are essential for this role.
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What cities are hiring for Rendering Artist jobs? Cities with the most Rendering Artist job openings:
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What states have the most Rendering Artist jobs? States with the most job openings for Rendering Artist jobs include:
Infographic showing various Rendering Artist job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 14% Part Time, and 2% Contract. Highlights an 98% Physical, and 2% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Expression of Interest - Technical Artist

AGBO

Los Angeles, CA

$136K - $163K/yr

Full-time

Re-posted 2 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is building our technical art team. We're looking for Technical Artists, across a broad range of disciplines with discrete domain expertise-including environments, characters, lighting, materials, and asset production. You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize content and develop tools that enable teams to create visually compelling content at scale.

This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when opportunities arise. If your background is a strong match, we will reach out to you directly when we are ready to begin our search.

These roles will be based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.

Key Responsibilities:

  • Collaborate closely with artists, engineers, and designers to develop and maintain workflows that support environment, character, lighting, materials, and asset production pipelines.
  • Build and improve artist-friendly tools, automation, and workflows that enhance productivity while maintaining visual quality and technical performance.
  • Serve as a technical liaison between Art and Engineering, helping translate creative goals into scalable technical solutions.
  • Support the implementation, integration, and optimization of assets within Unreal Engine, ensuring adherence to performance and memory budgets.
  • Develop, refine, and maintain materials, shaders, and rendering workflows that support the project's artistic direction.
  • Partner with artists to troubleshoot technical challenges related to assets, lighting, rendering, materials, and in-engine content implementation.
  • Identify opportunities to improve pipeline efficiency, automation, and content scalability across multiple disciplines.
  • Help establish technical standards and best practices for asset creation, optimization, and implementation.
  • Contribute to documentation and knowledge sharing to ensure workflows are accessible and sustainable across teams.
  • Participate in R&D initiatives, evaluating new tools, workflows, and emerging technologies that support real-time content creation.
  • Assist in diagnosing and resolving performance, compatibility, and rendering issues throughout development.
  • Perform other duties as assigned.

Qualifications & Skills:

  • 3-8 years of professional experience as a Technical Artist in games or interactive media.
  • Strong experience working in Unreal Engine (UE4/UE5).
  • Proficiency with one or more DCC tools such as Maya, Blender, Houdini, 3ds Max, or similar software.
  • Experience supporting a variety of art disciplines, including environments, characters, materials, lighting, VFX, or world-building.
  • Strong understanding of real-time rendering principles, optimization techniques, and asset performance considerations.
  • Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
  • Experience with scripting or tool development using Python, MEL, Blueprint, or similar languages.
  • Knowledge of asset pipeline concepts such as LOD generation, texture streaming, rigging, import/export workflows, and memory optimization.
  • Familiarity with procedural content creation tools and workflows (PCG, Houdini, etc.) is a plus.
  • Strong problem-solving skills and the ability to balance artistic goals with technical constraints.
  • Excellent communication skills and the ability to collaborate effectively across technical and creative disciplines.
  • Comfortable working in fast-paced, evolving production environments where adaptability and initiative are valued.

Additional Information:

  • This role is based in either Los Angeles, CA or Raleigh, NC, and candidates located in or willing to relocate to the area are strongly preferred.
  • This is an Expression of Interest listing-we are collecting applications from exceptional technical artists now, so we can move quickly when the right opportunity opens. If selected, we will reach out to you directly when we are ready to begin our search.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.

AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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