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Rendering Artist Jobs (NOW HIRING)

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Ensure accuracy of rendering by closely studying the scale, motifs, textures, colors, etc. of the ...

CGI Renderer/AI Artist Kravet LLC., the leader in the luxury homes furnishings industry, is seeking ... Ensure accuracy of rendering by closely studying the scale, motifs, textures, colors, etc. of the ...

Senior Technical Artist

Fort Lauderdale, FL · On-site

$121K - $145K/yr

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

CGI Renderer/AI Artist Kravet LLC., the leader in the luxury homes furnishings industry, is seeking ... Ensure accuracy of rendering by closely studying the scale, motifs, textures, colors, etc. of the ...

The ideal candidate must have a strong artistic vision, technical proficiency in CGI software and ... Ensure accuracy of rendering by closely studying the scale, motifs, textures, colors, etc. of the ...

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions for digital assets across a wide range of client projects. Working within HOME, Wellcom's AI-enabled ...

Senior Technical Artist

Fort Lauderdale, FL · On-site

$121K - $145K/yr

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions for digital assets across a wide range of client projects. Working within HOME, Wellcom's AI-enabled ...

The CGI Lighting Artist is responsible for creating high-quality lighting and rendering solutions for digital assets across a wide range of client projects. Working within HOME, Wellcom's AI-enabled ...

Senior Technical Artist

Fort Lauderdale, FL · On-site +1

$121K - $145K/yr

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

Senior Technical Artist

Fort Lauderdale, FL · Remote

$130K - $155K/yr

You'll collaborate closely with artists, rendering engineers, and content teams to optimise assets, materials, textures, shaders, and workflows, while developing scalable solutions that support the ...

The 3D Artist IV is responsible for creating high-quality, AI-enhanced 3D renderings and visual ... Minimum of 6 years of experience in CGI/3D rendering, visualization, motion or related field.

$152K - $198K/yr

... and rendering problems in your areas, and turn those solutions into reusable systems and ... enhance both artistic style and game functionality, with a focus in stylization, lighting, and ...

Staff VFX Artist

Los Angeles, CA · On-site

$152K - $198K/yr

... and rendering problems in your areas, and turn those solutions into reusable systems and ... enhance both artistic style and game functionality, with a focus in stylization, lighting, and ...

If you are a world-class gameplay VFX artist with a strong instinct for cinematic storytelling--or ... Solid understanding of mobile rendering performance and optimization (managing overdraw, shader ...

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Rendering Artist information

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$37K

$123.1K

$196K

How much do rendering artist jobs pay per year?

As of Sep 14, 2026, the average yearly pay for rendering artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.

What is a rendering artist?

A Rendering Artist is responsible for creating high-quality visual representations of objects, characters, environments, or scenes using computer graphics software. They work in industries like animation, gaming, architecture, and visual effects to produce realistic or stylized images and animations. Their role typically involves texturing, lighting, and shading to enhance the final output. Rendering Artists collaborate with designers, modelers, and developers to bring creative visions to life. Proficiency in software like Blender, Maya, or Unreal Engine is often required.

What are the typical daily responsibilities of a rendering artist?

As a Rendering Artist, your daily responsibilities often include collaborating closely with 3D modelers, animators, and art directors to bring visual scenes to life by manipulating lighting, materials, and camera settings in render software. You will frequently adjust textures and shaders, troubleshoot rendering issues, and optimize scenes to achieve the desired visual quality within project deadlines. Reviewing renders for accuracy and participating in feedback sessions are also common parts of the workflow. Depending on the studio or project, you may also help create style guides and maintain consistency across different visual assets.

What are the key skills and qualifications needed to thrive as a rendering artist?

To succeed as a Rendering Artist, you need strong artistic ability, a solid understanding of lighting, shading, and texture, and experience with 3D modeling and rendering, often supported by a degree in art, design, or a related field. Proficiency in industry-standard software such as Autodesk Maya, Blender, V-Ray, or Adobe Creative Suite is typically required, and certifications in these tools can be advantageous. Attention to detail, problem-solving skills, and effective communication are vital soft skills for collaborating with other creative professionals. Mastery of these abilities ensures high-quality visual output and seamless integration of artwork into broader project pipelines.

What does a rendering artist do?

A rendering artist creates visual representations of 3D models and scenes using software such as Autodesk Maya, Blender, or 3ds Max. They focus on producing realistic images or animations by applying textures, lighting, and shading techniques, often working closely with designers and developers to visualize concepts accurately.
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Infographic showing various Rendering Artist job openings in the United States as of September 2026, with employment types broken down into 72% Full Time, 14% Part Time, and 14% Contract. Highlights an 86% In-person, 7% Hybrid, and 7% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

3D Environmental Artist

Orlando, FL • On-site

Science Applications International Corporation
IT Services • 10K+ employees

Full-time

Re-posted 16 days ago


SAIC rating

7.7

Company rating: 7.7 out of 10

Based on 82 frontline employees who took The Breakroom Quiz


Job description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.
SAIC is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.

We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

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