Senior Research Scientist, Rendering
$110K - $140K/yr
Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...
$110K - $140K/yr
Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...
$110K - $140K/yr
Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...
Redmond, WA · On-site
$110K - $140K/yr
Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...
Redmond, WA · On-site
$110K - $140K/yr
Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...
The rendering technologies and developer experiences we build empower thousands of Amazon ... BASIC QUALIFICATIONS - 3+ years of non-internship professional software development experience - 2+ ...
The rendering technologies and developer experiences we build empower thousands of Amazon ... BASIC QUALIFICATIONS - 3+ years of non-internship professional software development experience - 2+ ...
$97K - $132K/yr
The internship begins in September, with a preferred commitment of 4 to 8 months. You will help ... Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and ...
$97K - $132K/yr
The internship begins in September, with a preferred commitment of 4 to 8 months. You will help ... Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and ...
... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
Teleoperation Software Engineering Internship Location: Houston, Texas or Pensacola, Florida ... If you're obsessed with sub-millisecond latency, real-time rendering, and the future of robotics ...
New York, NY · On-site +1
$20/hr
... internship be most beneficial. Role Requirements You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. Additional modeling/rendering/ programming skills are a plus. An ...
New York, NY · On-site +1
$20/hr
... internship be most beneficial. Role Requirements You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. Additional modeling/rendering/ programming skills are a plus. An ...
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
New York, NY · On-site +1
... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...
Quick apply
New York, NY · On-site +1
... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...
Brooklyn, NY · On-site
$20/hr
... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...
Brooklyn, NY · On-site
$20/hr
... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a welcoming ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...
Austin, TX · On-site
$138K - $171K/yr
... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
Quick apply
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
On the engineering side, you'll build and iterate on LLM-driven pipelines, work with retrieval and ... and math rendering libraries (MathJax, KaTeX) Experience with image generation APIs or SVG ...
On the engineering side, you'll build and iterate on LLM-driven pipelines, work with retrieval and ... and math rendering libraries (MathJax, KaTeX) Experience with image generation APIs or SVG ...
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
This is an unpaid internship opportunity. Are you still interested in the role? * What interests ... math rendering libraries (MathJax, KaTeX) • Experience with image generation APIs or SVG ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
Familiarity with real-time rendering and GPU programming (CUDA, WebGL, graphics pipelines ... Internships at Netflix At Netflix, we offer a personalized experience for interns, and our aim is ...
| Aspect | Internship Rendering Programmer | Junior Rendering Programmer |
|---|---|---|
| Required Credentials | Enrolled in or recent graduate of relevant degree (Computer Graphics, Game Development) | Bachelor's degree in related field, some experience preferred |
| Work Environment | Internship setting, supervised, learning-focused | Entry-level professional environment, more independent tasks |
| Employer & Industry Usage | Game studios, animation companies, tech firms | Game studios, visual effects companies, 3D rendering firms |
| Common Search & Comparison Intent | Yes | Yes |
The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

We are now seeking a Senior Research Scientist for Rendering/Path Tracing!For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time path tracing and integrating it into real applications. As an NVIDIAN on the Real-Time Graphics research team, you'll serve as the "high-beams" of NVIDIA's rendering innovation, responsible for discovering, defining, and driving the future of the field-inspiring customers by addressing problems they never imagined to be solvable.
We are looking for a Senior Research Scientist passionate to define the next generation of real-time path tracing, physically based sampling and lighting, denoising, and solving related systems challenges. Specifically, we seek both knowledge of rendering theory and someone who relishes digging into code to bring their ideas to life. In today's world, we cannot afford to leave any tools on the table-we need your help combining theoretical statistical advances, practical engineering, intuitive leaps, and AI techniques.
What you'll be doing:
Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.
Implementing prototypes of your research ideas.
Transferring successful ideas to NVIDIA product teams.
Collaborating with fantastic NVIDIA researchers, engineers, and external academics.
Helping define team research topics, goals, and guiding other researchers and interns.
What we need to see:
Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations sharing your insights.
10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.
Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.
Track record of making code performant, efficient, and (ideally) real-time.
Deep understanding of rendering theory, sampling, and graphics systems.
Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.
Ways to stand out from the crowd:
Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.
Track record of research ideation and/or tech transfer of productized research.
Clear understanding of rendering challenges in games and/or film.
Familiarity with how GPUs work and how that impacts performant code.
NVIDIA is widely considered to be one of the world's most desirable employers, with amazingly talented people across the company. If you're an experienced and creative researcher or engineer with a passion for real-time graphics, we want to hear from you!
Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD.You will also be eligible for equity and benefits.
This posting is for an existing vacancy.
NVIDIA uses AI tools in its recruiting processes.
NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.Sourced by ZipRecruiter
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.
Computer and electronic product manufacturing
10,000+ Employees
Santa Clara, CA, US
1993