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Internship Rendering Programmer Jobs (NOW HIRING)

Collaborating with fantastic NVIDIA researchers, engineers, and external academics. * Helping ... and interns. What we need to see: * Demonstrated experience developing advanced rendering ...

... internship be most beneficial. Role Requirements You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. Additional modeling/rendering/ programming skills are a plus. An ...

... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...

... internship be most beneficial. Role Requirements • You must be fluent in the Rhino, Adobe Creative Suite and quick hand sketching. • Additional modeling/rendering/ programming skills are a plus ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...

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Internship Rendering Programmer information

Is 20 an hour good for an internship?

For an internship as a rendering programmer, $20 an hour is generally considered competitive, especially for entry-level or technical roles that require skills in graphics, coding, and software tools. However, internship pay varies by location, industry standards, and company size, so it's important to compare with local averages and consider the experience gained.

What are the big 4 internships?

The 'Big 4' internships typically refer to internship programs offered by the four largest professional services firms: Deloitte, PricewaterhouseCoopers (PwC), Ernst & Young (EY), and KPMG. These firms offer internships in areas such as consulting, audit, tax, and advisory, providing valuable experience for aspiring professionals, including those interested in roles like internship rendering programmers who work with visualization and graphics in business contexts.

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

Is a 3.0 GPA good for internships?

For an internship as a rendering programmer, a 3.0 GPA is generally considered acceptable, especially if complemented by relevant skills, portfolio work, or certifications. Many employers value practical experience and technical proficiency alongside GPA, so demonstrating strong programming skills and a solid understanding of rendering tools can be more important than GPA alone.

Are graphics programmers in demand?

Graphics programmers, including rendering programmers, are in high demand in the gaming, entertainment, and simulation industries due to the need for advanced visual effects and real-time rendering. Skills in graphics APIs like DirectX or OpenGL, as well as knowledge of shader programming and GPU architecture, are highly valued by employers seeking to improve visual quality and performance.
More about Internship Rendering Programmer jobs
What cities are hiring for Internship Rendering Programmer jobs? Cities with the most Internship Rendering Programmer job openings:
What are the most commonly searched types of Rendering Programmer jobs? The most popular types of Rendering Programmer jobs are:
What states have the most Internship Rendering Programmer jobs? States with the most job openings for Internship Rendering Programmer jobs include:
Infographic showing various Internship Rendering Programmer job openings in the United States as of June 2026, with employment types broken down into 40% Internship, and 60% Full Time. Highlights an 60% In-person, and 40% Hybrid job distribution.
Senior Research Scientist, Rendering

Senior Research Scientist, Rendering

Nvidia

Redmond, WA

$110K - $140K/yr

Full-time

Posted 8 days ago


Job description

We are now seeking a Senior Research Scientist for Rendering/Path Tracing!For decades NVIDIA has pioneered visual computing, doing innovation for and supporting product design, movie production, PC games, scientific research, and more. Today, NVIDIA leads in practical and efficient real-time path tracing and integrating it into real applications. As an NVIDIAN on the Real-Time Graphics research team, you'll serve as the "high-beams" of NVIDIA's rendering innovation, responsible for discovering, defining, and driving the future of the field-inspiring customers by addressing problems they never imagined to be solvable.

We are looking for a Senior Research Scientist passionate to define the next generation of real-time path tracing, physically based sampling and lighting, denoising, and solving related systems challenges. Specifically, we seek both knowledge of rendering theory and someone who relishes digging into code to bring their ideas to life. In today's world, we cannot afford to leave any tools on the table-we need your help combining theoretical statistical advances, practical engineering, intuitive leaps, and AI techniques.

What you'll be doing:

  • Brainstorming, inventing, publishing, and productizing novel methods to accelerate or improve the quality of path traced imagery.

  • Implementing prototypes of your research ideas.

  • Transferring successful ideas to NVIDIA product teams.

  • Collaborating with fantastic NVIDIA researchers, engineers, and external academics.

  • Helping define team research topics, goals, and guiding other researchers and interns.

What we need to see:

  • Demonstrated experience developing advanced rendering algorithms. PhD (or equivalent experience) and strong publication record, leadership roles on shipped renderers in games or VFX, or widely respected and referenced public presentations sharing your insights.

  • 10+ years of combined experience as a graduate student, industry or academic researcher, rendering engineer, or applied researcher.

  • Track record of high-quality artifacts containing your work---shipped games, films, or publications/presentations on path tracing, sampling, lighting, denoising, etc.

  • Track record of making code performant, efficient, and (ideally) real-time.

  • Deep understanding of rendering theory, sampling, and graphics systems.

  • Strong coding skills with knowledge of C/C++, GPU programming models, parallel programming, and Python.

Ways to stand out from the crowd:

  • Understanding of and interest in advancing sampling algorithms, e.g., ReSTIR.

  • Track record of research ideation and/or tech transfer of productized research.

  • Clear understanding of rendering challenges in games and/or film.

  • Familiarity with how GPUs work and how that impacts performant code.

NVIDIA is widely considered to be one of the world's most desirable employers, with amazingly talented people across the company. If you're an experienced and creative researcher or engineer with a passion for real-time graphics, we want to hear from you!

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is 224,000 USD - 356,500 USD.

You will also be eligible for equity and benefits.

Applications for this job will be accepted at least until June 13, 2026.

This posting is for an existing vacancy.

NVIDIA uses AI tools in its recruiting processes.

NVIDIA is committed to fostering an inclusive work environment and proud to be an equal opportunity employer. As we highly value diversity in our current and future employees, we do not discriminate (including in our hiring and promotion practices) on the basis of race, religion, color, national origin, gender, gender expression, sexual orientation, age, marital status, veteran status, disability status or any other characteristic protected by law.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993