Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site +1
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
3D Environmental Artist
Orlando, FL · On-site +1
Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ... Rendering (PBR) materials and texturing workflows * Interpretation of aerial imagery, engineering ...
Experience in autonomous driving, robotics simulation, neural rendering, synthetic data generation, or generative AI. * Proven research or engineering excellence through internships, open-source ...
Experience in autonomous driving, robotics simulation, neural rendering, synthetic data generation, or generative AI. * Proven research or engineering excellence through internships, open-source ...
Senior Software Engineer - Autonomous Driving Simulation
Santa Clara, CA · On-site
$143K - $189K/yr
Experience in autonomous driving, robotics simulation, neural rendering, synthetic data generation, or generative AI. * Proven research or engineering excellence through internships, open-source ...
Senior Software Engineer - Autonomous Driving Simulation
Santa Clara, CA · On-site
$143K - $189K/yr
Experience in autonomous driving, robotics simulation, neural rendering, synthetic data generation, or generative AI. * Proven research or engineering excellence through internships, open-source ...
Systems Engineer
Cupertino, CA · On-site
We tackle challenging problems in scheduler architecture, event processing, security rendering ... internships) Enthusiasm for learning complex systems and new technologies Good problem-solving ...
Systems Engineer
Cupertino, CA · On-site
We tackle challenging problems in scheduler architecture, event processing, security rendering ... internships) Enthusiasm for learning complex systems and new technologies Good problem-solving ...
Electrical Engineering Intern - Data Center - Fall 2026
Omaha, NE · On-site
$80.23/hr
Medical
Retirement
Electrical Engineering Intern - Data Center - Fall 2026 At Jacobs, we're challenging today to ... rendering and publishing programs Ideally, You'll Also Have: * Previous internship working with p ...
New
Electrical Engineering Intern - Data Center - Fall 2026
Omaha, NE · On-site
$80.23/hr
Medical
Retirement
Electrical Engineering Intern - Data Center - Fall 2026 At Jacobs, we're challenging today to ... rendering and publishing programs Ideally, You'll Also Have: * Previous internship working with p ...
New
Systems Engineer
Cupertino, CA · On-site
We tackle challenging problems in scheduler architecture, event processing, security rendering ... internships) Enthusiasm for learning complex systems and new technologies Good problem-solving ...
Systems Engineer
Cupertino, CA · On-site
We tackle challenging problems in scheduler architecture, event processing, security rendering ... internships) Enthusiasm for learning complex systems and new technologies Good problem-solving ...
Member of Technical Staff - Simulation (Synthetic Data Generation), Frontier AI & Robotics (FAR)
San Francisco, CA · On-site
... of non-internship professional software development experience - 5+ years of programming with at ... rendering), and understanding of 3D graphics pipelines, computational geometry, and spatial ...
Member of Technical Staff - Simulation (Synthetic Data Generation), Frontier AI & Robotics (FAR)
San Francisco, CA · On-site
... of non-internship professional software development experience - 5+ years of programming with at ... rendering), and understanding of 3D graphics pipelines, computational geometry, and spatial ...
Landscape Architect
Mckeesport, PA · On-site
$63K - $88K/yr
Medical
Dental
Vision
Life
Retirement
PTO
... internship(s) preferred. * Strong freehand illustration and rendering skills. * Experience with ... quality engineering, and client satisfaction! LSSE is an equal opportunity employer and is ...
Quick apply
Landscape Architect
Mckeesport, PA · On-site
$63K - $88K/yr
Medical
Dental
Vision
Life
Retirement
PTO
... internship(s) preferred. * Strong freehand illustration and rendering skills. * Experience with ... quality engineering, and client satisfaction! LSSE is an equal opportunity employer and is ...
OR 2+ years of professional experience in software development in lieu of a degree (internship ... time rendering, game engine development, physics simulation, or other real-time, resource ...
OR 2+ years of professional experience in software development in lieu of a degree (internship ... time rendering, game engine development, physics simulation, or other real-time, resource ...
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Posted today
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Posted today
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Associate 3D Designer
Dallas, TX · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Associate 3D Designer
Dallas, TX · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Associate 3D Designer
Savannah, GA · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
New
Associate 3D Designer
Savannah, GA · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
New
Associate 3D Designer
Savannah, GA · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Posted today
Associate 3D Designer
Savannah, GA · On-site
... and rendering and can work from handwritten instructions, sketches and engineering drawings ... Provide guidance for interns and entry-level teammates as required. Additional Functions: * Promote ...
Posted today
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
Architecture Co-op/Intern (Part-Time) - Spring 2027
Toledo, OH · On-site
$20 - $23/hr
As an internationally ranked architecture and engineering firm, SSOE delivers unparalleled client ... Student Co-op / Internship Program At SSOE, we're committed to fostering the next wave of talent ...
Architecture Co-op/Intern (Part-Time) - Spring 2027
Toledo, OH · On-site
$20 - $23/hr
As an internationally ranked architecture and engineering firm, SSOE delivers unparalleled client ... Student Co-op / Internship Program At SSOE, we're committed to fostering the next wave of talent ...
Software Engineer, High Performance Computing (Starlink)
Palo Alto, CA · On-site
$164K/yr
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
Software Engineer, High Performance Computing (Starlink)
Palo Alto, CA · On-site
$164K/yr
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
Software Engineer, High Performance Computing (Starlink)
Redmond, WA · On-site
$156K/yr
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
Software Engineer, High Performance Computing (Starlink)
Redmond, WA · On-site
$156K/yr
OR 2+ years of professional experience in software development in lieu of a degree (internship ... Preferred : • Knowledgeable in real-time rendering, game engine development, physics simulation ...
Internship Rendering Programmer information
What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?
| Aspect | Internship Rendering Programmer | Junior Rendering Programmer |
|---|---|---|
| Required Credentials | Enrolled in or recent graduate of relevant degree (Computer Graphics, Game Development) | Bachelor's degree in related field, some experience preferred |
| Work Environment | Internship setting, supervised, learning-focused | Entry-level professional environment, more independent tasks |
| Employer & Industry Usage | Game studios, animation companies, tech firms | Game studios, visual effects companies, 3D rendering firms |
| Common Search & Comparison Intent | Yes | Yes |
The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.
What cities are hiring for Internship Rendering Programmer jobs?
Cities with the most Internship Rendering Programmer job openings:
What are the most commonly searched types of Rendering Programmer jobs?
The most popular types of Rendering Programmer jobs are:
What states have the most Internship Rendering Programmer jobs?
States with the most job openings for Internship Rendering Programmer jobs include:
What job categories do people searching Internship Rendering Programmer jobs look for?
The top searched job categories for Internship Rendering Programmer jobs are:

SAIC rating
7.9
Based on 79 frontline employees who took The Breakroom Quiz
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Job description
Job ID: 2615075
Location: Orlando, FL, US
Date Posted: 2026-08-17
Category: Administration
Subcategory:
Schedule: Full-Time
Shift: Day Job
Travel: No
Minimum Clearance Required: None
Clearance Level Must Be Able to Obtain: Public Trust
Potential for Remote Work: ORA_ON_SITE
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern PBR workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
Quality Assurance Support:
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
Collaboration:
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
Qualifications
Required Education:
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (PBR) materials and texturing workflows
- Interpretation of aerial imagery, engineering drawings, or reference photography
- Basic understanding of version control systems
- A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
- Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
- Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
- Airport scenery creation or aviation-related environments
- Unreal Engine or Unity
- GIS data processing and terrain development
- OpenFlight or Common Database (CDB/OpenCDB)
- Familiarity with FAA airport diagrams and aviation charting
- Experience working in Agile software development environments
Knowledge, Skills & Abilities:
- Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Understanding of real-time rendering and performance optimization techniques
- Ability to accurately implement designs and direction provided by senior VDB Developers
- Strong artistic eye for detail, scale, lighting, and environmental realism
- Ability to rapidly incorporate review feedback and iterate on designs
- Strong organizational skills and attention to detail
- Effective written and verbal communication skills
- Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers
About Science Applications International
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