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Internship Rendering Programmer Jobs in Texas (NOW HIRING)

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...

Graphics Engineer (Retro Studios)

Austin, TX · On-site

$138K - $171K/yr

... rendering projects/internships). Bonus: * Experience with particle rendering, compute shaders, or modern APIs (Vulkan, DX12, Metal). Retro Studios is an equal opportunity employer. We offer a ...

Qualifications: * 5+ years of non-internship front-end engineering experience. * Strong hands-on ... Understanding of component architecture, state management, rendering performance, and browser ...

Senior Software Engineer

Dallas, TX · On-site

$98K - $147K/yr

Monitor and improve application performance, including front-end rendering, APIs, and database ... Hands-on experience through internships, research, or substantial academic/personal projects.

Senior Software Engineer

Houston, TX · On-site

$98K - $147K/yr

Monitor and improve application performance, including front-end rendering, APIs, and database ... Hands-on experience through internships, research, or substantial academic/personal projects.

Intern

Grapevine, TX · On-site

You will collaborate with Industrial Designers, Engineers, Product Managers and Product Marketers ... Experience with Adobe Creative Suite or rendering software * Basic understanding of manufacturing ...

VDC Intern

Plano, TX · On-site

... interns will report to a VDC Manager, Project Manager, Superintendent, or VDC Engineer. You may be ... Rendering and animations to support project visualization * Creating phasing and 4D scheduling ...

Internship Rendering Programmer information

Is 20 an hour good for an internship?

For an internship as a rendering programmer, $20 an hour is generally considered competitive, especially for entry-level or technical roles that require skills in graphics, coding, and software tools. However, internship pay varies by location, industry standards, and company size, so it's important to compare with local averages and consider the experience gained.

What are the big 4 internships?

The 'Big 4' internships typically refer to internship programs offered by the four largest professional services firms: Deloitte, PricewaterhouseCoopers (PwC), Ernst & Young (EY), and KPMG. These firms offer internships in areas such as consulting, audit, tax, and advisory, providing valuable experience for aspiring professionals, including those interested in roles like internship rendering programmers who work with visualization and graphics in business contexts.

What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?

AspectInternship Rendering ProgrammerJunior Rendering Programmer
Required CredentialsEnrolled in or recent graduate of relevant degree (Computer Graphics, Game Development)Bachelor's degree in related field, some experience preferred
Work EnvironmentInternship setting, supervised, learning-focusedEntry-level professional environment, more independent tasks
Employer & Industry UsageGame studios, animation companies, tech firmsGame studios, visual effects companies, 3D rendering firms
Common Search & Comparison IntentYesYes

The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.

Is a 3.0 GPA good for internships?

For an internship as a rendering programmer, a 3.0 GPA is generally considered acceptable, especially if complemented by relevant skills, portfolio work, or certifications. Many employers value practical experience and technical proficiency alongside GPA, so demonstrating strong programming skills and a solid understanding of rendering tools can be more important than GPA alone.

Are graphics programmers in demand?

Graphics programmers, including rendering programmers, are in high demand in the gaming, entertainment, and simulation industries due to the need for advanced visual effects and real-time rendering. Skills in graphics APIs like DirectX or OpenGL, as well as knowledge of shader programming and GPU architecture, are highly valued by employers seeking to improve visual quality and performance.
What are the most commonly searched types of Rendering Programmer jobs in Texas? The most popular types of Rendering Programmer jobs in Texas are:
What job categories do people searching Internship Rendering Programmer jobs in Texas look for? The top searched job categories for Internship Rendering Programmer jobs in Texas are:
What cities in Texas are hiring for Internship Rendering Programmer jobs? Cities in Texas with the most Internship Rendering Programmer job openings:

Rust Software Engineering Intern - Fall

Atomic Semi

Austin, TX

$97K - $132K/yr

Other

Medical, Dental, Vision, Retirement, PTO

Posted 27 days ago


Job description

Atomic Semi Software Engineering Intern

Atomic Semi is building a small, fast semiconductor fab. It's already possible to build this with today's technology and a few simplifications. We'll build the tools ourselves so we can quickly iterate and improve.

We're building a small team of exceptional, hands-on engineers to make this happen. Mechanical, electrical, hardware, computer, and process. We'll own the stack from atoms to architecture. Our team is optimistic about the future and we want to continue pushing the limits of technology.

Smaller is better. Faster is better. Building it ourselves is better.

Atomic was founded by Sam Zeloof and Jim Keller. Sam is best known for making chips in his garage, and Jim has been a leader in the semiconductor industry for the past 40 years.

About the Role

We are seeking Rust Software Engineering Interns for the fall term. The internship begins in September, with a preferred commitment of 4 to 8 months. You will help build the next generation of high-performance tools for chip fabrication and design. These tools blend real-time collaboration, computational geometry, GPU-accelerated visualization, simulation, interactive editing, and data processing.

This is a deeply broad, multi-domain, hands-on role. You'll work across everything from low-level systems and data synchronization, to high-performance rendering, rich UI/UX editing tools, and distributed infrastructure. The software you build will help engineers design and understand real, physical systems. If you're excited by performance engineering, building complex features from scratch, and learning new domains quickly, this is a great place to grow.

Our philosophy is to get things built and tested in days or weeks, not months. Because of this, a portfolio (can be your GitHub) is required to apply: show us the things you've actually built! For us, a good portfolio includes evidence of software engineering excellence and curiosity.

Responsibilities
  • Build deeply interactive editing tools with low-latency, CAD- or Figma-like interfaces for geometry manipulation, routing, annotation, and measurement
  • Develop production-grade Rust software targeting both native and WebAssembly environments
  • Architect real-time collaborative systems, including state synchronization, conflict resolution, and efficient data transmission
  • Implement efficient algorithms for geometry querying, graphs, and routing
  • Build high-performance rendering and visualization pipelines from GPU-accelerated rendering and spatial indexing to streaming massive datasets, visualizing millions of polygons, or rendering complex 3D fields
  • Continuously profile and optimize CPU, GPU, memory, and network performance to push the limits of responsiveness and scale
  • Own major features end-to-end and work closely with internal users, including process engineers and circuit designers, to deliver powerful, intuitive tools that solve real problems
Required Experience
  • Pursuing a BS in Computer Science, Computer Engineering, or demonstrated exceptional skill in software engineering
  • Strong programming skills in Rust, or significant C++/systems programming experience and a strong desire to learn Rust quickly
  • Solid understanding of systems fundamentals: memory, performance, concurrency
  • Experience building non-trivial software projects from scratch (personal, academic, or professional)
  • Interest in one or more of the following areas: real-time systems, computational geometry, algorithms, GPU programming, visualization
Nice-to-have
  • Experience with interactive software such as Figma, Blender, CAD tools, KiCad, or scientific computing environments
  • Background in compiling to WebAssembly or building rich applications
  • Familiarity with schema evolution, database migrations, or serialization formats like Protobuf
  • Understanding of collaborative or distributed systems (e.g., CRDTs, OT, WebSockets)
  • Exposure to geometry or graph algorithms, optimization, or simulation (including spatial data structures and hierarchical representations)
  • Experience with graphics rendering pipelines (WebGPU, Vulkan, OpenGL)
  • Exposure to advanced 2D/3D visualization, simulation, or novel user interfaces
Working at Atomic Semi

We're an early-stage hardware startup with solid funding, world-class advisors, and offices in Austin, TX and San Francisco, CA. Atomic Semi is committed to fair and equitable compensation practices. Software Interns are paid an hourly rate equivalent to an annualized range of $97,000-132,000, depending on experience and education level. This range assumes a 40-hour workweek and includes up to 10 hours of pre-approved weekly overtime, paid at 1.5x the base hourly rate. Actual earnings will vary depending on internship length and hours worked.

Internship Benefits:

  • Housing stipend to help with first month expenses
  • Lunches daily, dinners 3x per week, stocked office kitchen with snacks and spindrifts
  • Weekly learning & development opportunities
  • Commuter benefits including parking and late night Uber rides from the office
  • Paid time off inclusive of holidays and sick time
  • Visa sponsorship
  • Medical, dental, and vision insurance
  • 401(k) retirement plan
  • Life and disability insurance

We are an equal-opportunity employer and do not discriminate on the basis of race, religion, national origin, gender, sexual orientation, age, veteran status, disability or other legally protected statuses. Export Control Analysis: This position involves access to technology that is subject to U.S. export controls. Any job offer made will be contingent upon the applicant's capacity to serve in compliance with U.S. export controls.