... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
... Engineering programs to join our Summer Internship program. In addition to technical acumen, we ... Experience with rendering engines such as Unreal, Unity or Babylon.js * Experience with multi ...
Architect II
De Soto, KS · On-site
The Architect II collaborates closely with multidisciplinary engineering teams and project ... Produce feasibility studies, designs, and construction documents utilizing Revit and rendering ...
Architect II
De Soto, KS · On-site
The Architect II collaborates closely with multidisciplinary engineering teams and project ... Produce feasibility studies, designs, and construction documents utilizing Revit and rendering ...
Internship Rendering Programmer information
What is the difference between Internship Rendering Programmer vs Junior Rendering Programmer?
| Aspect | Internship Rendering Programmer | Junior Rendering Programmer |
|---|---|---|
| Required Credentials | Enrolled in or recent graduate of relevant degree (Computer Graphics, Game Development) | Bachelor's degree in related field, some experience preferred |
| Work Environment | Internship setting, supervised, learning-focused | Entry-level professional environment, more independent tasks |
| Employer & Industry Usage | Game studios, animation companies, tech firms | Game studios, visual effects companies, 3D rendering firms |
| Common Search & Comparison Intent | Yes | Yes |
The main difference between an Internship Rendering Programmer and a Junior Rendering Programmer lies in experience and responsibilities. Internships are typically temporary, learning-focused positions for students or recent graduates, while Junior roles are entry-level positions requiring some professional experience. Both roles are common in game development and visual effects industries, but internships emphasize training, whereas junior roles involve more independent work.
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Job description
We are currently seeking students who have attained Sophomore or Junior Status in Computer Science or Computer Engineering programs to join our Summer Internship program. In addition to technical acumen, we highly value leadership skills as we believe innovation thrives when developers take initiative to make great software.
This position will be a member of our core 3D Graphics Software Engineering team, which develops pC-Nova, Aechelon Technology's industry-leading visual simulation application, based in our Overland Park, Kansas office. This role will be paired with a Mentor who will assist in developing new technologies to improve Aechelon's products. This role will have the opportunity to contribute to Aechelon's shipping products and therefore make a lasting impact on our Company and our end users.
ESSENTIAL DUTIES AND RESPONSIBILITIES:
- Collaborate with core 3D Graphics Software Engineering team to develop and enhance pC-Nova, Aechelon Technology's flagship visual simulation application
- Work closely with dedicated Mentor to design and implement new technologies aimed at improving Aechelon's product offerings
- Contribute directly to production-level software, with the opportunity to make a meaningful and lasting impact on both company products and end-user experience
REQUIRED QUALIFICATIONS:
- Passion for developing fast code and solid software engineering principles
- In-depth knowledge of and experience programming in C or C++ languages
- Two years progress towards B.S. in Computer Science or Computer Engineering
- Strong analytical and problem-solving skills
- Ability to work with export-controlled technology
DESIRED COMPETENCIES:
- Experience with developing 3D applications with Open GL or Direct3D
- Experience with rendering engines such as Unreal, Unity or Babylon.js
- Experience with multi-processing real time systems
- Experience with GPGPU development using CUDA, OpenCL, or OpenGL Compute
- Experience with machine-learning technology such as Convolutional Neural Networks
- Experience with defect tracking systems such as Jira or Bugzilla
- Experience with Configuration Management (CM) systems such as Perforce
- Proficiency with scripting languages: bash, Javascript, Python, etc.
We seek people who share our company's values of extraordinary commitment to technology, customers and the pursuit of excellence. We will give you a chance to work with some of the most talented people in the simulation and training industry.
About Aechelon Technology
Sourced by ZipRecruiter
Industry
Software development
Company size
1,001 - 5,000 Employees
Headquarters location
South San Francisco, CA, US
Year founded
1998