This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
Software Engineer I, Perception (New Grad)
Laguna Beach, CA · On-site
$75 - $80/hr
This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
New
Software Engineer I, Perception (New Grad)
Laguna Beach, CA · On-site
$75 - $80/hr
This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
New
This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
This is entry-level work blending traditional robotics perception with modern ML. You'll implement ... Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
Be Seen First
Entry Level Scenic & Event Designer / Production Artist 2026
Lisle, IL · On-site
$20 - $30/hr
Understand the varieties of light setups from clean studio renderings to vibrant stage rendering ... Knowledgeable in Unreal (Blueprints/Programming/Coding not required but is a plus) * Can create ...
Quick apply
Be Seen First
Entry Level Scenic & Event Designer / Production Artist 2026
Lisle, IL · On-site
$20 - $30/hr
Understand the varieties of light setups from clean studio renderings to vibrant stage rendering ... Knowledgeable in Unreal (Blueprints/Programming/Coding not required but is a plus) * Can create ...
Software Engineer Intern (TikTok - Shoot Experience Optimization) - 2027 Summer
San Jose, CA · On-site
$45/hr
... entry-level phone. If you care about how an app actually feels in the hand, and about the ... as UI rendering, threading, memory management, and application lifecycle. - Experience in ...
Software Engineer Intern (TikTok - Shoot Experience Optimization) - 2027 Summer
San Jose, CA · On-site
$45/hr
... entry-level phone. If you care about how an app actually feels in the hand, and about the ... as UI rendering, threading, memory management, and application lifecycle. - Experience in ...
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Quick apply
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
Los Angeles, CA · On-site
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Jr. Software Developer
$72K - $93K/yr
... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...
Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Graphical Software Developer
Houston, TX · On-site
$110 - $150/hr
Experience with OpenGL/GLSL or other real‑time visualization/rendering technologies * Foundation ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Graphical Software Developer
Houston, TX · On-site
$110 - $150/hr
Experience with OpenGL/GLSL or other real‑time visualization/rendering technologies * Foundation ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Graphical Software Developer
Houston, TX · On-site
$110 - $160/hr
Nice to Have:*** Experience with OpenGL/GLSL or other real-time visualization/rendering ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Graphical Software Developer
Houston, TX · On-site
$110 - $160/hr
Nice to Have:*** Experience with OpenGL/GLSL or other real-time visualization/rendering ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!
Landscape Designer I
Orlando, FL · Hybrid
GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...
Landscape Designer I
Orlando, FL · Hybrid
GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...
Designer
San Diego, CA · On-site
$80K - $94K/yr
Be involved in all phases of the design process including programming, schematic design, design ... Experience with real-time rendering engines (e.g., Enscape, Twin Motion, etc.) to generate still ...
New
Designer
San Diego, CA · On-site
$80K - $94K/yr
Be involved in all phases of the design process including programming, schematic design, design ... Experience with real-time rendering engines (e.g., Enscape, Twin Motion, etc.) to generate still ...
New
Assistant Housekeeping Manager
Detroit, MI · On-site
$24/hr
You and the entire engineering team are responsible for the repair, service, and preventative ... Oversee inventories of amenities, chemicals, and supplies, ensuring timely rendering to maintain ...
Assistant Housekeeping Manager
Detroit, MI · On-site
$24/hr
You and the entire engineering team are responsible for the repair, service, and preventative ... Oversee inventories of amenities, chemicals, and supplies, ensuring timely rendering to maintain ...
Landscape Designer I
Orlando, FL · On-site
GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...
Landscape Designer I
Orlando, FL · On-site
GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...
In-House Residential Designer
Carver, MA · On-site
$90 - $120/hr
This is not an entry-level drafting seat. We need someone who has already produced complete ... Working proficiency in a rendering platform -- Chief Architect's built-in ray trace / PBR, Enscape ...
In-House Residential Designer
Carver, MA · On-site
$90 - $120/hr
This is not an entry-level drafting seat. We need someone who has already produced complete ... Working proficiency in a rendering platform -- Chief Architect's built-in ray trace / PBR, Enscape ...
You and the entire engineering team are responsible for the repair, service, and preventative ... Oversee inventories of amenities, chemicals, and supplies, ensuring timely rendering to maintain ...
You and the entire engineering team are responsible for the repair, service, and preventative ... Oversee inventories of amenities, chemicals, and supplies, ensuring timely rendering to maintain ...
Product Manager
Oregon, IL · Hybrid
Experience with 3D tools, apparel/footwear creation, immersive standards, and rendering pipelines ... Partner closely with technical creatives, engineers, and business stakeholders to resolve issues ...
Product Manager
Oregon, IL · Hybrid
Experience with 3D tools, apparel/footwear creation, immersive standards, and rendering pipelines ... Partner closely with technical creatives, engineers, and business stakeholders to resolve issues ...
Entry Level Rendering Engineer information
See salary details
$30K - $38K
2% of jobs
$38K - $46K
10% of jobs
$51.3K is the 25th percentile. Wages below this are outliers.
$46K - $54K
20% of jobs
$54K - $62K
13% of jobs
The median wage is $64K / yr.
$62K - $70K
21% of jobs
$75.2K is the 75th percentile. Wages above this are outliers.
$70K - $78K
14% of jobs
$78K - $86K
7% of jobs
$86K - $94K
5% of jobs
$94K - $102K
3% of jobs
$102K - $110K
2% of jobs
$110K - $118K
2% of jobs
$30K
$69.4K
$118K
How much do entry level rendering engineer jobs pay per year?
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What is the difference between Entry Level Rendering Engineer vs Junior 3D Artist?
| Aspect | Entry Level Rendering Engineer | Junior 3D Artist |
|---|---|---|
| Required Skills | Rendering techniques, graphics programming, shader development | Modeling, texturing, basic animation |
| Work Environment | Tech companies, gaming studios, visual effects firms | Game development, animation studios, multimedia agencies |
| Common Certifications | Computer Science, Graphics or related degrees, certifications in graphics software | Art or Design degrees, portfolio showcasing 3D work |
Entry Level Rendering Engineers focus on developing and optimizing rendering techniques and graphics programming, often requiring technical degrees and programming skills. Junior 3D Artists primarily work on creating visual assets like models and textures, emphasizing artistic skills and a portfolio. Both roles are entry-level but differ in technical versus artistic focus, and they are commonly found in gaming, film, and visual effects industries.
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Full-time
Posted 11 days ago
Job description
OUR MISSION
True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.
OUR VALUES
- Be the offset. We create asymmetric advantages with creativity and ingenuity.
- What would it take? We challenge assumptions to deliver ambitious results.
- It's the people. Our team is our competitive advantage and we are better together.
YOUR MISSION
You'll work on hybrid perception systems combining classical computer vision with modern deep learning for autonomous spacecraft: building multi-object tracking pipelines that fuse neural network detections with Kalman filtering, developing coordinate transformation chains from pixels to orbital frames, training models on synthetic space imagery, and deploying algorithms onboard under strict compute/power constraints.
Your work enables spacecraft to detect objects against star fields, track multiple targets through occlusions, discriminate threats from decoys, and generate angle measurements for navigation - using both classical geometric methods and learned representations where each approach excels. This is entry-level work blending traditional robotics perception with modern ML. You'll implement Extended Kalman Filters, train neural networks in PyTorch, write C++ flight code, and see your algorithms operate in orbit.
This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need.
RESPONSIBILITIES
- Implement classical tracking algorithms: Extended Kalman Filters for state estimation, Hungarian algorithm for data association, track management logic (tentative/confirmed/coasted tracks)
- Train neural networks for detection and classification: YOLO for object detection, ResNet-based classifiers for threat discrimination, learned appearance features for re-identification
- Build hybrid perception pipelines: neural network detections → classical tracking → coordinate transformations → angle-only measurements for navigation
- Develop image processing chains: hot pixel filtering, adaptive thresholding, centroiding, connected component analysis, star catalog matching
- Deploy models to edge hardware: quantize neural networks (INT8), integrate with C++ inference engines (ONNX Runtime, TensorRT), optimize for space-qualified processors
- Implement coordinate transformations: pixel → camera frame → body frame → Earth-Centered Inertial (ECI), accounting for lens distortion and attitude uncertainty
- Generate synthetic training data: render spacecraft in Blender with domain randomization (lighting, attitudes, backgrounds), create labeled datasets for rare scenarios
- Validate end-to-end performance: software-in-the-loop simulation, processor-in-the-loop testing, hardware-in-the-loop with real camera feeds
QUALIFICATIONS
- Currently pursuing or recently completed Bachelor's or Master's degree in computer science, electrical engineering, robotics, aerospace engineering, or related technical field
- Coursework in both computer vision and estimation theory (or willingness to learn both)
- Proficiency in Python; some exposure to C++ (we'll teach you more)
- Familiarity with either classical tracking (Kalman filters, data association) OR deep learning (PyTorch, training neural networks)
- Understanding of linear algebra, probability, and coordinate transformations
- Ability to read research papers from both robotics (ICRA, IROS) and ML venues (CVPR, NeurIPS) and implement algorithms
- Strong debugging skills: tracking down lost tracks, numerical instability, and model failure modes
- Eagerness to learn the intersection of classical perception and modern ML
- U.S. Citizen (required for facility access and government contracts)
PREFERRED SKILLS AND EXPERIENCE
- Experience with Extended Kalman Filters, multi-object tracking, or state estimation
- Familiarity with neural network training in PyTorch or TensorFlow: object detection (YOLO, Faster R-CNN), classification, or segmentation
- Understanding of coordinate frames: camera intrinsics/extrinsics, quaternions, rotation matrices, ECI/LVLH/RIC frames
- Exposure to model optimization for edge deployment: quantization (INT8, FP16), ONNX, TensorRT
- Experience with OpenCV, image processing pipelines, or classical feature extraction
- Coursework in optimal estimation, sensor fusion, or probabilistic robotics (Kalman/particle filters)
- Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
- Understanding of data association algorithms: Hungarian algorithm, auction algorithm, JPDA
- Familiarity with tracking-by-detection pipelines: detection → association → update → track management
- Experience debugging visual systems: false positives, missed detections, track ID switches, covariance tuning
- Prior internship or project deploying algorithms to embedded systems (Jetson, mobile, ROS)
- Exposure to multi-modal perception: fusing camera + IMU, camera + lidar, or learned sensor fusion
COMPENSATION
- Base Salary:
- Denver: $75,000
- Long Beach: $80,000
Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.
ADDITIONAL REQUIREMENTS
- Work Location-Successful candidates will be located near Centennial, CO or Long Beach, CA.
- Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
- Physical demands-the physical demands of the job, including bending, sitting, lifting and driving.
This position will be open until it is successfully filled. To submit your application, please follow the directions below.
#LI-Onsite
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.
About True Anomaly
Sourced by ZipRecruiter
Industry
Guided missile and space vehicle manufacturing and national security
Company size
11 - 50 Employees
Headquarters location
Colorado Springs, CO, US