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Entry Level Rendering Engineer Jobs (NOW HIRING)

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Understand the varieties of light setups from clean studio renderings to vibrant stage rendering ... Knowledgeable in Unreal (Blueprints/Programming/Coding not required but is a plus) * Can create ...

Jr. Software Developer

Los Angeles, CA · On-site

$72K - $93K/yr

... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...

Jr. Software Developer

Los Angeles, CA · On-site

$72K - $93K/yr

... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...

Jr. Software Developer

Los Angeles, CA · On-site

$72K - $93K/yr

... Required Qualifications * Entry-level to two years of experience working with web-based ... Familiarity with CSHTML (Razor) templating and server-side rendering patterns * Competency in HTML ...

Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!

Experience with OpenGL/GLSL or other real-time visualization/rendering technologies * Foundation in ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!

Nice to Have:*** Experience with OpenGL/GLSL or other real-time visualization/rendering ... Monthly performance-based incentives averaging 10-15% at entry level - your potential is limitless!

GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...

Designer

San Diego, CA · On-site

$80K - $94K/yr

Be involved in all phases of the design process including programming, schematic design, design ... Experience with real-time rendering engines (e.g., Enscape, Twin Motion, etc.) to generate still ...

New

GAI's Community Solutions Group seeks an entry level Landscape Designer / Architect with 0-2 years ... You'll join a collaborative, multidisciplinary firm bringing together engineering, planning, and ...

This is not an entry-level drafting seat. We need someone who has already produced complete ... Working proficiency in a rendering platform -- Chief Architect's built-in ray trace / PBR, Enscape ...

Experience with 3D tools, apparel/footwear creation, immersive standards, and rendering pipelines ... Partner closely with technical creatives, engineers, and business stakeholders to resolve issues ...

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Entry Level Rendering Engineer information

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$30K

$69.4K

$118K

How much do entry level rendering engineer jobs pay per year?

As of Sep 5, 2026, the average yearly pay for entry level rendering engineer in the United States is $69,362.00, according to ZipRecruiter salary data. Most workers in this role earn between $51,500.00 and $78,500.00 per year, depending on experience, location, and employer.

What does an entry level rendering engineer do?

An Entry Level Rendering Engineer works on the development and optimization of graphics rendering systems, which are used to display images and animations in applications such as video games, simulations, and visualizations. Their responsibilities often include implementing and debugging rendering algorithms, working with graphics APIs like DirectX or OpenGL, and collaborating with artists and other engineers to ensure visual fidelity and performance. This role is ideal for those with a strong interest in computer graphics and a background in programming, particularly in C++ or similar languages. Entry level engineers typically work under the guidance of senior engineers as they gain hands-on experience with rendering pipelines and related technologies.

What are the key skills and qualifications needed to thrive as an entry level rendering engineer?

To thrive as an Entry Level Rendering Engineer, you need a solid understanding of computer graphics, linear algebra, and programming languages such as C++ or Python, generally supported by a degree in computer science or a related field. Familiarity with graphics APIs like OpenGL, DirectX, or Vulkan, and experience using shader languages such as GLSL or HLSL, are typically required. Strong problem-solving skills, attention to detail, and effective communication set candidates apart in collaborative development environments. These skills ensure high-quality, efficient rendering solutions that contribute to visually compelling and performant applications.

What are some typical projects or tasks an entry level rendering engineer can expect to work on in their first year?

As an Entry Level Rendering Engineer, you will typically work on tasks such as optimizing rendering pipelines, debugging graphical glitches, and implementing new rendering features under the supervision of senior engineers. You may also assist in integrating shaders, supporting the art team with technical issues, and performing performance profiling to ensure smooth graphics delivery. Collaboration with other engineers, artists, and QA testers is common, providing you with a well-rounded introduction to both the technical and creative sides of graphics development.

What is the difference between Entry Level Rendering Engineer vs Junior 3D Artist?

AspectEntry Level Rendering EngineerJunior 3D Artist
Required SkillsRendering techniques, graphics programming, shader developmentModeling, texturing, basic animation
Work EnvironmentTech companies, gaming studios, visual effects firmsGame development, animation studios, multimedia agencies
Common CertificationsComputer Science, Graphics or related degrees, certifications in graphics softwareArt or Design degrees, portfolio showcasing 3D work

Entry Level Rendering Engineers focus on developing and optimizing rendering techniques and graphics programming, often requiring technical degrees and programming skills. Junior 3D Artists primarily work on creating visual assets like models and textures, emphasizing artistic skills and a portfolio. Both roles are entry-level but differ in technical versus artistic focus, and they are commonly found in gaming, film, and visual effects industries.

More about Entry Level Rendering Engineer jobs

What cities are hiring for Entry Level Rendering Engineer jobs?

Cities with the most Entry Level Rendering Engineer job openings:

What are the most commonly searched types of Rendering Engineer jobs?

The most popular types of Rendering Engineer jobs are:

Infographic showing various Entry Level Rendering Engineer job openings in the United States as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $69,362 per year, or $33.3 per hour.

Software Engineer I, Perception (New Grad)

True Anomaly

Denver, CO • On-site

Full-time

Posted 11 days ago


Job description

Space is a warfighting domain. True Anomaly seeks those with the talent and ambition to build the technology that secures it.
OUR MISSION
True Anomaly delivers decisive capabilities for space superiority. We build autonomous spacecraft, advanced payloads, mission software, and space-based interceptors - enabling the U.S. and its Allies to secure the space environment and counter threats from the ultimate high ground.
OUR VALUES
  • Be the offset. We create asymmetric advantages with creativity and ingenuity.
  • What would it take? We challenge assumptions to deliver ambitious results.
  • It's the people. Our team is our competitive advantage and we are better together.

YOUR MISSION
You'll work on hybrid perception systems combining classical computer vision with modern deep learning for autonomous spacecraft: building multi-object tracking pipelines that fuse neural network detections with Kalman filtering, developing coordinate transformation chains from pixels to orbital frames, training models on synthetic space imagery, and deploying algorithms onboard under strict compute/power constraints.
Your work enables spacecraft to detect objects against star fields, track multiple targets through occlusions, discriminate threats from decoys, and generate angle measurements for navigation - using both classical geometric methods and learned representations where each approach excels. This is entry-level work blending traditional robotics perception with modern ML. You'll implement Extended Kalman Filters, train neural networks in PyTorch, write C++ flight code, and see your algorithms operate in orbit.
This is a 3 month temporary employment engagement. There is potential to convert to regular employment based on performance and business need.
RESPONSIBILITIES
  • Implement classical tracking algorithms: Extended Kalman Filters for state estimation, Hungarian algorithm for data association, track management logic (tentative/confirmed/coasted tracks)
  • Train neural networks for detection and classification: YOLO for object detection, ResNet-based classifiers for threat discrimination, learned appearance features for re-identification
  • Build hybrid perception pipelines: neural network detections → classical tracking → coordinate transformations → angle-only measurements for navigation
  • Develop image processing chains: hot pixel filtering, adaptive thresholding, centroiding, connected component analysis, star catalog matching
  • Deploy models to edge hardware: quantize neural networks (INT8), integrate with C++ inference engines (ONNX Runtime, TensorRT), optimize for space-qualified processors
  • Implement coordinate transformations: pixel → camera frame → body frame → Earth-Centered Inertial (ECI), accounting for lens distortion and attitude uncertainty
  • Generate synthetic training data: render spacecraft in Blender with domain randomization (lighting, attitudes, backgrounds), create labeled datasets for rare scenarios
  • Validate end-to-end performance: software-in-the-loop simulation, processor-in-the-loop testing, hardware-in-the-loop with real camera feeds

QUALIFICATIONS
  • Currently pursuing or recently completed Bachelor's or Master's degree in computer science, electrical engineering, robotics, aerospace engineering, or related technical field
  • Coursework in both computer vision and estimation theory (or willingness to learn both)
  • Proficiency in Python; some exposure to C++ (we'll teach you more)
  • Familiarity with either classical tracking (Kalman filters, data association) OR deep learning (PyTorch, training neural networks)
  • Understanding of linear algebra, probability, and coordinate transformations
  • Ability to read research papers from both robotics (ICRA, IROS) and ML venues (CVPR, NeurIPS) and implement algorithms
  • Strong debugging skills: tracking down lost tracks, numerical instability, and model failure modes
  • Eagerness to learn the intersection of classical perception and modern ML
  • U.S. Citizen (required for facility access and government contracts)

PREFERRED SKILLS AND EXPERIENCE
  • Experience with Extended Kalman Filters, multi-object tracking, or state estimation
  • Familiarity with neural network training in PyTorch or TensorFlow: object detection (YOLO, Faster R-CNN), classification, or segmentation
  • Understanding of coordinate frames: camera intrinsics/extrinsics, quaternions, rotation matrices, ECI/LVLH/RIC frames
  • Exposure to model optimization for edge deployment: quantization (INT8, FP16), ONNX, TensorRT
  • Experience with OpenCV, image processing pipelines, or classical feature extraction
  • Coursework in optimal estimation, sensor fusion, or probabilistic robotics (Kalman/particle filters)
  • Prior work with synthetic data generation, Blender/Unreal for rendering, or domain randomization
  • Understanding of data association algorithms: Hungarian algorithm, auction algorithm, JPDA
  • Familiarity with tracking-by-detection pipelines: detection → association → update → track management
  • Experience debugging visual systems: false positives, missed detections, track ID switches, covariance tuning
  • Prior internship or project deploying algorithms to embedded systems (Jetson, mobile, ROS)
  • Exposure to multi-modal perception: fusing camera + IMU, camera + lidar, or learned sensor fusion

COMPENSATION
  • Base Salary:
    • Denver: $75,000
    • Long Beach: $80,000

Your actual level and base salary will be determined on a case-by-case basis and may vary based on the following considerations: job-related knowledge and skills, education, location, and experience.
ADDITIONAL REQUIREMENTS
  • Work Location-Successful candidates will be located near Centennial, CO or Long Beach, CA.
  • Work environment-the work environment; temperature, noise level, inside or outside, or other factors that will affect the person's working conditions while performing the job.
  • Physical demands-the physical demands of the job, including bending, sitting, lifting and driving.

This position will be open until it is successfully filled. To submit your application, please follow the directions below.
#LI-Onsite
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State.
True Anomaly is committed to equal employment opportunity on any basis protected by applicable state and federal laws. If you have a disability or additional need that requires accommodation, please do not hesitate to let us.