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Computational Geometry Developer Jobs (NOW HIRING)

The Geometry/Meshing Engineer will develop and productize computational geometry handling and meshing approaches for physics simulation, driving critical initiatives and contributing to the long-term ...

Senior Software Engineer, Geometry

San Mateo, CA · On-site

$139K - $183K/yr

As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real ... Working in a small, autonomous team, you will solve novel math computational problems and deliver ...

Luminary helps engineering companies be more competitive by getting to market faster, creating new ... Develop and productize novel computational geometry handling and meshing approaches for physics ...

Luminary helps engineering companies be more competitive by getting to market faster, creating new ... Develop and productize novel computational geometry handling and meshing approaches for physics ...

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Computational Geometry Developer information

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$47K

$136.3K

$310K

How much do computational geometry developer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for computational geometry developer in the United States is $136,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a computational geometry developer?

A Computational Geometry Developer specializes in designing algorithms and software to solve geometric problems, often in fields like computer graphics, robotics, CAD, and GIS. They work with mathematical models and optimization techniques to improve the efficiency of geometric computations. This role typically requires strong programming skills, proficiency in mathematical concepts like topology and linear algebra, and experience with languages such as C++, Python, or specialized computational libraries.

What types of projects or challenges does a computational geometry developer typically work on?

Computational Geometry Developers often work on projects involving spatial data analysis, geometric modeling, CAD software, robotics, computer graphics, or geographic information systems (GIS). Typical challenges include designing algorithms for collision detection, mesh generation, spatial partitioning, and efficiently processing large geometric datasets. You’ll likely collaborate with engineers, designers, and data scientists to integrate geometric solutions into broader products or systems. The work environment may be fast-paced with both independent tasks and teamwork, and responsibilities can span from prototyping and research to production-level software development. This role offers strong opportunities for growth in sectors such as technology, research, and advanced engineering.

What are the key skills and qualifications needed to thrive as a computational geometry developer?

To thrive as a Computational Geometry Developer, you need expertise in algorithms, mathematics (especially geometry), and strong programming skills, usually supported by a degree in computer science, mathematics, or a related field. Proficiency in languages like C++, Python, or Java, as well as experience with computational geometry libraries such as CGAL or Qhull, is highly valuable. Attention to detail, problem-solving abilities, and effective communication are important soft skills for working on complex projects and within multidisciplinary teams. These attributes are crucial to efficiently design robust solutions for spatial problems and contribute effectively to research or product development efforts.

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Infographic showing various Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 67% Full Time, and 33% Contract. Highlights an 83% In-person, and 17% Remote job distribution, with an average salary of $136,257 per year, or $65.5 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 7 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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