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Remote Computational Geometry Developer Jobs (NOW HIRING)

Core Router Team: Expertise in graph theory, computational geometry, operations research ... Expertise with parallel programming, distributed systems, HPC frameworks, or API design. * Physics ...

Senior Software Engineer

Berkeley, CA · On-site +1

$150K - $250K/yr

... geometry generation algorithms for PCBs - Computational geometry and spatial data structures ... Architected to support headless and remote. We may use artificial intelligence (AI) tools to ...

Senior Software Engineer

Berkeley, CA · On-site +1

$150K - $250K/yr

... geometry generation algorithms for PCBs - Computational geometry and spatial data structures ... Architected to support headless and remote. $150,000 - $250,000 a year We may use artificial ...

$133K - $175K/yr

Experience with computational and procedural mesh geometry. * Previous development of user-facing ... Generate is remote work first, but we are also willing to discuss relocation to Boston ...

Experience with 3D modeling, computational geometry, or computer graphics in a research or ... Working at Higharc Higharc has been remote first since our founding in 2018. We offer flexible ...

... computational geometry problems - User-facing Python API for programmatic circuit board design ... developer tools or technical products - MongoDB and PostgreSQL experience, or other databases ...

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Remote Computational Geometry Developer information

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$47K

$136.3K

$310K

How much do remote computational geometry developer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for remote computational geometry developer in the United States is $136,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,000.00 and $155,000.00 per year, depending on experience, location, and employer.

What is a remote computational geometry developer?

A Remote Computational Geometry Developer is a software engineer who specializes in designing, developing, and optimizing algorithms that solve geometric problems, such as collision detection, mesh generation, or spatial analysis. This role involves working remotely, often collaborating with teams in fields like computer graphics, robotics, CAD, or GIS. Developers in this area typically use programming languages like C++, Python, or Java and apply advanced mathematical concepts to create efficient and scalable geometric solutions.

What are the key skills and qualifications needed to thrive as a remote computational geometry developer?

To thrive as a Remote Computational Geometry Developer, you need strong mathematical foundations in computational geometry, proficiency in programming languages like C++, Python, or Java, and typically a degree in computer science or a related field. Familiarity with algorithm libraries (such as CGAL), version control systems (like Git), and cloud-based collaboration tools is essential. Excellent problem-solving skills, attention to detail, and clear communication are important soft skills for collaborating remotely and tackling complex geometric challenges. These combined skills ensure you can efficiently develop robust algorithms, collaborate with distributed teams, and deliver accurate, high-performance solutions.

What are some common challenges faced by remote computational geometry developers, and how can they be addressed?

Remote computational geometry developers often face challenges such as collaborating effectively with distributed teams, ensuring code consistency, and managing complex mathematical algorithms without immediate in-person support. To overcome these, regular virtual meetings, clear documentation, and the use of collaborative development tools like version control systems are essential. Additionally, leveraging online forums and peer code reviews can help maintain high-quality work and foster ongoing learning.

What is the difference between Remote Computational Geometry Developer vs Remote Software Engineer?

AspectRemote Computational Geometry Developer

Remote Computational Geometry Developers focus on algorithms and data structures related to geometric computations, often requiring specialized knowledge in computational geometry, mathematics, and programming. They typically work in industries like CAD, GIS, or robotics, often in a remote setting. Remote Software Engineers have a broader scope, working on various software applications across industries, with less emphasis on geometric algorithms. Both roles may require similar programming skills and remote work experience, but the core focus differs significantly.

More about Remote Computational Geometry Developer jobs

What cities are hiring for Remote Computational Geometry Developer jobs?

Cities with the most Remote Computational Geometry Developer job openings:

What are the most commonly searched types of Computational Geometry Developer jobs?

The most popular types of Computational Geometry Developer jobs are:

What states have the most Remote Computational Geometry Developer jobs?

States with the most job openings for Remote Computational Geometry Developer jobs include:

Infographic showing various Remote Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 82% Full Time, 2% Part Time, and 16% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $136,257 per year, or $65.5 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 6 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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