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Full Time Computational Geometry Developer Jobs (NOW HIRING)

The Geometry/Meshing Engineer will develop and productize computational geometry handling and meshing approaches for physics simulation, driving critical initiatives and contributing to the long-term ...

Senior Software Engineer, Geometry

San Mateo, CA · On-site

$139K - $183K/yr

As a Senior Software Engineer on our Geometry team, you will drive foundational algorithms for real ... Working in a small, autonomous team, you will solve novel math computational problems and deliver ...

Luminary helps engineering companies be more competitive by getting to market faster, creating new ... Develop and productize novel computational geometry handling and meshing approaches for physics ...

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Full Time Computational Geometry Developer information

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$47K

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$310K

How much do full time computational geometry developer jobs pay per year?

As of Aug 26, 2026, the average yearly pay for full time computational geometry developer in the United States is $136,257.00, according to ZipRecruiter salary data. Most workers in this role earn between $75,000.00 and $155,000.00 per year, depending on experience, location, and employer.
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Infographic showing various Full Time Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 84% Full Time, 2% Part Time, and 14% Contract. Highlights an 81% Physical, 5% Hybrid, and 14% Remote job distribution, with an average salary of $136,257 per year, or $65.5 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 12 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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