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Entry Level Computational Geometry Developer Jobs

... on mesh generation, computational geometry, simulation, or related domains • Experience ... multiple engineering domains (aero, thermal, structural, fluid-structure interaction) • ...

Hardware Expert - Remote

Boston, MA · Remote

$50 - $100/hr

... computational geometry experience to support an AI training project involving technical drawings and precise 3D modeling. Key Responsibilities * Interpret engineering drawings and create accurate 3D ...

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Entry Level Computational Geometry Developer information

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$29.5K

$100.3K

$241.5K

How much do entry level computational geometry developer jobs pay per year?

As of Sep 2, 2026, the average yearly pay for entry level computational geometry developer in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What is an entry level computational geometry developer?

Entry level computational geometry developers are software professionals who specialize in creating algorithms and software solutions for geometric problems, such as 3D modeling, graphics, and spatial analysis. They typically work with basic data structures, geometric algorithms, and programming languages like C++, Python, or Java. These developers often contribute to industries such as computer graphics, CAD, robotics, and geographic information systems (GIS). At the entry level, they focus on learning industry standards, implementing algorithms, and supporting senior developers in larger projects.

What are some common challenges faced by entry level computational geometry developers in their first year?

Entry level computational geometry developers often encounter challenges like interpreting complex mathematical concepts, translating geometric algorithms into efficient code, and debugging intricate spatial problems. Adapting to industry-standard libraries and collaborating with cross-functional teams, such as graphics engineers or data scientists, can also be new experiences. Overcoming the learning curve involves continuous practice, seeking mentorship, and staying updated with the latest research and tools in computational geometry.

What are the key skills and qualifications needed to thrive as an entry level computational geometry developer, and why are they important?

To thrive as an Entry Level Computational Geometry Developer, you need a strong background in mathematics (especially geometry and algorithms), programming skills in languages like C++ or Python, and typically a bachelor's degree in computer science, mathematics, or a related field. Familiarity with computational geometry libraries, version control systems like Git, and experience using development environments are common technical requirements. Strong analytical thinking, attention to detail, and effective communication skills help you collaborate on complex projects and articulate solutions. These skills ensure you can efficiently develop, debug, and optimize geometric algorithms for practical applications.
More about Entry Level Computational Geometry Developer jobs

What are the most commonly searched types of Computational Geometry Developer jobs?

The most popular types of Computational Geometry Developer jobs are:

What states have the most Entry Level Computational Geometry Developer jobs?

States with the most job openings for Entry Level Computational Geometry Developer jobs include:

What job categories do people searching Entry Level Computational Geometry Developer jobs look for?

The top searched job categories for Entry Level Computational Geometry Developer jobs are:

Infographic showing various Entry Level Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 85% Full Time, 3% Part Time, and 12% Contract. Highlights an 80% Physical, 5% Hybrid, and 15% Remote job distribution, with an average salary of $100,265 per year, or $48.2 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 18 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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