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Entry Level Computational Geometry Developer Jobs

... geometry kernels and understand the engineering context) • Ability to build agentic systems multi-step AI pipelines that plan, execute, and adapt • Familiarity with computational geometry ...

You will work with Physicists, AI researchers, Software Engineers and Computational Geometry experts. You will work with a team to carry early prototypes through iteration and hardening all the way ...

Guide the integration of computational geometry and meshing techniques to support large-scale ... Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ...

Guide the integration of computational geometry and meshing techniques to support large-scale ... Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ...

Guide the integration of computational geometry and meshing techniques to support large-scale ... Strong programming skills in C, C++, or CUDA * Experience developing simulations in a high ...

Experience with CAD visualization, computational geometry, or simulation tools * Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference into production apps

Experience with CAD visualization, computational geometry, or simulation tools * Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference into production apps

Showing results 41-60

Entry Level Computational Geometry Developer information

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$29.5K

$100.3K

$241.5K

How much do entry level computational geometry developer jobs pay per year?

As of Aug 11, 2026, the average yearly pay for entry level computational geometry developer in the United States is $100,265.00, according to ZipRecruiter salary data. Most workers in this role earn between $63,500.00 and $106,000.00 per year, depending on experience, location, and employer.

What is an entry level computational geometry developer?

Entry level computational geometry developers are software professionals who specialize in creating algorithms and software solutions for geometric problems, such as 3D modeling, graphics, and spatial analysis. They typically work with basic data structures, geometric algorithms, and programming languages like C++, Python, or Java. These developers often contribute to industries such as computer graphics, CAD, robotics, and geographic information systems (GIS). At the entry level, they focus on learning industry standards, implementing algorithms, and supporting senior developers in larger projects.

What are some common challenges faced by entry level computational geometry developers in their first year?

Entry level computational geometry developers often encounter challenges like interpreting complex mathematical concepts, translating geometric algorithms into efficient code, and debugging intricate spatial problems. Adapting to industry-standard libraries and collaborating with cross-functional teams, such as graphics engineers or data scientists, can also be new experiences. Overcoming the learning curve involves continuous practice, seeking mentorship, and staying updated with the latest research and tools in computational geometry.

What are the key skills and qualifications needed to thrive as an entry level computational geometry developer, and why are they important?

To thrive as an Entry Level Computational Geometry Developer, you need a strong background in mathematics (especially geometry and algorithms), programming skills in languages like C++ or Python, and typically a bachelor's degree in computer science, mathematics, or a related field. Familiarity with computational geometry libraries, version control systems like Git, and experience using development environments are common technical requirements. Strong analytical thinking, attention to detail, and effective communication skills help you collaborate on complex projects and articulate solutions. These skills ensure you can efficiently develop, debug, and optimize geometric algorithms for practical applications.
More about Entry Level Computational Geometry Developer jobs
What are the most commonly searched types of Computational Geometry Developer jobs? The most popular types of Computational Geometry Developer jobs are:
What states have the most Entry Level Computational Geometry Developer jobs? States with the most job openings for Entry Level Computational Geometry Developer jobs include:
What job categories do people searching Entry Level Computational Geometry Developer jobs look for? The top searched job categories for Entry Level Computational Geometry Developer jobs are:
Infographic showing various Entry Level Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 80% Full Time, 3% Part Time, and 17% Contract. Highlights an 80% Physical, 6% Hybrid, and 14% Remote job distribution, with an average salary of $100,265 per year, or $48.2 per hour.

Head of AI

Open Orion

San Francisco, CA • On-site

Full-time

Re-posted 17 days ago


Job description

Job Summary:
Open Orion, Inc. is an early stage research and design company focused on enhancing engineering through AI and simulations. The role involves building advanced AI systems that integrate machine learning with engineering design, creating intelligent solutions for geometry and physics-related challenges.
Responsibilities:
• Design and build agentic AI pipelines for simulation and geometry workflows, systems that can autonomously set up, run, and interpret engineering simulations
• Develop surrogate models that approximate expensive physics solvers with learned representations
• Build geometry reasoning systems AI that understands CAD topology, can classify features, and make design decisions
• Create geometry generation models that produce valid, manufacturable CAD geometry from specifications, constraints, or natural language
• Integrate ML models into production simulation pipelines for design space exploration and optimization
• Enable gradient-based design optimization through differentiable geometry and physics
• Develop and maintain open-source tools that push the state of the art in AI-assisted engineering
Qualifications:
Required:
• Strong ML/AI fundamentals i.e deep learning, transformers, generative models, reinforcement learning
• Experience with CAD/CAE workflows (i.e you've worked with simulation tools, mesh generators, or geometry kernels and understand the engineering context)
• Ability to build agentic systems multi-step AI pipelines that plan, execute, and adapt
• Familiarity with computational geometry concepts meshes, BREP/NURBS representations, surface/volume discretization
• Proficiency in Python and at least one ML framework (PyTorch, JAX, TensorFlow)
• Experience building surrogate models or physics-informed neural networks
Preferred:
• Hands-on experience with CFD or FEM solvers
• Experience with geometry kernels or parametric CAD APIs
• Background in differentiable simulation or differentiable rendering
• Familiarity with mesh generation algorithms
• Experience with 3D deep learning point clouds, implicit representations, graph neural networks on meshes
• Contributions to open-source scientific computing or CAD/CAE projects
• Aerospace, mechanical, or civil engineering domain knowledge
Company:
Founded in , the company is headquartered in , , with a team of 2-10 employees. The company is currently Early Stage.