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Full Time Computational Geometry Developer Jobs in Macomb, MI

... computational loads What We're Looking For Minimum Qualifications * 5+ years in DevOps, ... Geometry, AI, and robotics teams are tightly integrated and co-develop the product together ...

AUTOSAR BSW Engineer

Auburn Hills, MI · On-site

$129K - $170K/yr

... (Full-time / Part-time / Contract) FTE Pay Range: 90,000- 95,000 + Benefits This position will ... computational technologies. Qualifications: • Bachelor of Science degree in Computer Science ...

Regional Lead - Rail Engineer

Detroit, MI · On-site +1

$140K - $200K/yr

Transportation Employment Type: Full Time Location: Detroit, MI Compensation: $140,000 - $200,000 ... Serve as a senior technical resource and advisor for rail design (geometry, material, etc ...

Materials Engineer

Warren, MI · On-site

$69K - $158K/yr

Leverage integrated computational materials engineering (ICME) and AI models to accelerate ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

Materials Engineer

Warren, MI · On-site

$69K - $158K/yr

Leverage integrated computational materials engineering (ICME) and AI models to accelerate ... Full-time and part-time employees working at least 20 hours a week on a regular basis are eligible ...

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Full Time Computational Geometry Developer information

See Macomb, MI salary details

$45.5K

$131.9K

$300K

How much do full time computational geometry developer jobs pay per year?

As of Sep 6, 2026, the average yearly pay for full time computational geometry developer in Macomb, MI is $131,856.00, according to ZipRecruiter salary data. Most workers in this role earn between $72,600.00 and $150,000.00 per year, depending on experience, location, and employer.

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For Full Time Computational Geometry Developer jobs in Macomb, MI, the most frequently searched job titles are:

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Infographic showing various Full Time Computational Geometry Developer job openings in Macomb, MI as of August 2026, with employment types broken down into 77% Full Time, 8% Part Time, 1% Temporary, and 14% Contract. Highlights an 79% Physical, 6% Hybrid, and 15% Remote job distribution, with an average salary of $131,856 per year, or $63.4 per hour.

Full-time

Medical, Dental, Vision, Retirement, PTO

Re-posted 23 days ago


Job description

Infrastructure Engineer (SRE)Department: Engineering - Infrastructure
About Atomic Industries

Atomic Industries is reinventing how the world makes things. From cars and aerospace systems to medical devices and packaging, most physical goods begin life in a mold or are shaped by a manufacturing tool. Producing these tools has always been slow, manual, and dependent on scarce expertise, taking weeks or months. We're changing that.

At our Detroit headquarters, we combine the industrial DNA of America's manufacturing heartland with the speed, intelligence, and precision of Silicon Valley. Our AI-driven platform tackles the hardest problems in geometry, process planning, and fabrication, collapsing production timelines from months to days and soon, minutes. We don't just build software; we run a fully operational factory where our technology produces production-grade tooling every week, enabling tight feedback loops and rapid iteration.

Backed by top-tier investors, we're restoring speed, flexibility, and capability to the American industrial base. Our mission is to make manufacturing as agile and scalable as the digital world, and in doing so, rebuild the infrastructure of the physical economy.


About the Role

As an Infrastructure Engineer at Atomic, you'll own the systems that power high-performance simulation, geometry processing, and factory automation. You'll be responsible for building and maintaining the hybrid infrastructure that spans cloud, on-prem, and GPU compute environments.

This role is ideal for engineers who thrive at the intersection of reliability, performance, and engineering velocity.


What You'll Do
  • Manage and improve CI/CD pipelines (GitHub Actions, Terraform, HashiCorp stack)

  • Orchestrate compute workloads across cloud and bare-metal GPU clusters

  • Design systems for secure, fault-tolerant deployment and observability

  • Build internal tooling to accelerate developer workflows and operations

  • Partner with engineers on simulation, ML, and backend teams to scale infrastructure

  • Monitor and tune system performance under high computational loads


What We're Looking ForMinimum Qualifications
  • 5+ years in DevOps, infrastructure, or site reliability engineering

  • Proficiency with container orchestration (Nomad, Kubernetes), IaaC, and Linux

  • Strong scripting and programming skills (Python, Bash, Go)

  • Experience with hybrid (cloud + on-prem) infrastructure

  • Familiarity with distributed systems, caching layers, and observability tools

Bonus Points
  • Background supporting ML, simulation, or HPC workloads

  • Experience managing large GPU fleets or multi-node compute tasks

  • Security or compliance experience (ITAR, SOC2, CMMC)

  • Track record of building tooling for high-autonomy engineering teams


How We Work
  • Fast iteration: We deploy code daily and validate it in the factory every week

  • Factory-first mindset: Engineers spend time on the shop floor to understand the real-world impact of their work

  • Low ceremony, high ownership: We value well-written design docs, tested code, and real results - not meetings

  • Collaborative culture: Geometry, AI, and robotics teams are tightly integrated and co-develop the product together


Benefits
  • Competitive salary and generous equity package

  • Full medical, dental, and vision coverage for employees and dependents

  • 401(k)

  • PTO with a 15-day minimum

  • Quarterly team travel to Detroit

  • Visa support for TN, E3, and O1 candidates

  • Hardware stipend and on-site prototype lab access