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Living In Computational Geometry Developer Jobs (NOW HIRING)

D. in Applied Mathematics, Computational Physics, Aerospace/Mechanical Engineering, or related discipline • 5+ years of software development experience (post PhD) in computational geometry and/or ...

Luminary helps engineering companies be more competitive by getting to market faster, creating new ... In this role, you will: * Develop and productize novel computational geometry handling and meshing ...

Luminary helps engineering companies be more competitive by getting to market faster, creating new ... In this role, you will: * Develop and productize novel computational geometry handling and meshing ...

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Living In Computational Geometry Developer information

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$11K

$76.6K

$115K

How much do living in computational geometry developer jobs pay per year?

As of Aug 29, 2026, the average yearly pay for living in computational geometry developer in the United States is $76,580.00, according to ZipRecruiter salary data. Most workers in this role earn between $64,500.00 and $85,000.00 per year, depending on experience, location, and employer.

What does a living in computational geometry developer do?

A Living In Computational Geometry Developer specializes in designing, analyzing, and implementing algorithms and software that solve complex geometric problems, often in fields such as computer graphics, robotics, CAD, and geographic information systems. Their work involves working with data structures for points, lines, polygons, and other shapes, as well as optimizing computational efficiency for geometric queries and operations. They may also contribute to research, develop visualization tools, and collaborate with engineers and scientists to integrate geometric solutions into real-world applications.

What are the key skills and qualifications needed to thrive as a living in computational geometry developer?

To thrive as a Computational Geometry Developer, you need strong mathematical proficiency, particularly in geometry and algorithms, along with a background in computer science or a related field. Familiarity with programming languages such as C++, Python, or Java, and experience using libraries like CGAL or Qhull, are typically required. Analytical thinking, problem-solving skills, and effective teamwork are crucial soft skills in this role. These competencies ensure the accurate development of geometric algorithms and the ability to collaborate on complex technical projects.

What kinds of projects do living in computational geometry developers typically work on, and how do these projects impact collaboration with other teams?

Living In Computational Geometry Developers often work on projects involving the development of algorithms and software for modeling, analyzing, and visualizing geometric data. This role requires frequent collaboration with teams such as CAD engineers, simulation experts, and UI/UX designers to ensure that the computational geometry solutions integrate seamlessly with broader product requirements. Developers might also contribute to research initiatives, prototype new features, and optimize existing geometric processing pipelines. Effective communication and teamwork are key, as project success often depends on integrating complex geometry algorithms into multi-disciplinary applications.

What is the difference between Living In Computational Geometry Developer vs Living In Software Engineer?

AspectLiving In Computational Geometry DeveloperLiving In Software Engineer
Required CredentialsBachelor's or higher in Computer Science, Mathematics, or related field; knowledge of algorithms and geometryBachelor's or higher in Computer Science or related field; programming skills in various languages
Work EnvironmentSpecialized roles in tech, gaming, CAD, or GIS companiesBroad industry roles across tech, finance, healthcare, and more
Employer & Industry UsageUsed in industries requiring geometric computations and spatial dataWidely used across multiple industries for software development
Search & Comparison IntentPeople interested in geometric algorithms and spatial dataPeople exploring general software development careers

Living In Computational Geometry Developer focuses on geometric algorithms and spatial data, often in specialized industries, while Living In Software Engineer has a broader scope across various sectors. Both roles require programming skills and a computer science background, but their applications and industry focus differ.

More about Living In Computational Geometry Developer jobs

What cities are hiring for Living In Computational Geometry Developer jobs?

Cities with the most Living In Computational Geometry Developer job openings:

What states have the most Living In Computational Geometry Developer jobs?

States with the most job openings for Living In Computational Geometry Developer jobs include:

Infographic showing various Living In Computational Geometry Developer job openings in the United States as of August 2026, with employment types broken down into 2% As Needed, 66% Full Time, 29% Part Time, and 3% Contract. Highlights an 94% Physical, 1% Hybrid, and 5% Remote job distribution, with an average salary of $76,580 per year, or $36.8 per hour.

Software Engineer (Computational Geometry)

RPS Recruitment

Huntington Beach, CA • On-site, Remote

$62.50 - $96.15/hr

Full-time

Posted 14 days ago


Job description

About the Role

We're building out a small, high-impact software engineering team solving hard, foundational problems in computational geometry. This is a rare opportunity to do deep technical work at the intersection of math, physics, and 3D computer graphics — with real ownership on a lean, fast-moving team.

What You'll Work On

  • Core geometry algorithms involving mesh processing, B-rep/NURBS modeling, and polygon/solid modeling
  • Spatial data structures and algorithms (BVH, octree/quadtree, ray tracing/casting, collision detection)
  • Building tools and systems that translate complex 3D shapes and surfaces into precise, production-ready outputs

What We're Looking For

  • Strong proficiency in C++ (Rust experience is a plus, though not required)
  • Real depth in computational geometry — experience working with meshes, B-rep, NURBS, or similar 3D/geometric modeling concepts
  • Solid algorithmic foundation — of the three (programming, computational geometry, and algorithms), algorithm depth matters most
  • Background can come from any industry — aerospace, defense, gaming, medical/dental modeling, VFX, CAD/CAM, or similar — we care about the depth of your geometry and algorithm work, not which industry it came from

Work Arrangement

  • Remote or Hybird

Requirements

  • U.S. Citizenship or Permanent Residency required

You should be proficient in:

  • CAD/CAM Software
  • 3d modeling
  • b-rep
  • c++
  • Applied Mathematics

Machines & technologies you'll use:

  • 3D Modeling
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