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Associate Unity Software Developer Jobs (NOW HIRING)

Software Developer, Senior

Lakehurst, NJ ยท On-site

$59.25 - $78.25/hr

They are seeking a Senior Software Developer to design, develop, and maintain software applications ... with Unity. โ€ข Proficiency in programming languages. โ€ข Problem-solving skills. โ€ข Ability to ...

Unity Developer

Charleston, SC ยท On-site

$85K - $90K/yr

Unity Developer / Programmer Location: NIWC LANT, Charleston SC 29419 Clearance: Must have a Secret ... Your daily work will involve coding, designing, and innovating new software solutions.

Position requires familiarity and utilization of a number of programing languages, software ... Unity Catalog; Snowflake; Jenkins; GitLab; Ansible; Jira Service Management; ServiceNow; and ...

Position requires familiarity and utilization of a number of programing languages, software ... Unity Catalog; Snowflake; Jenkins; GitLab; Ansible; Jira Service Management; ServiceNow; and ...

Position requires familiarity and utilization of a number of programing languages, software ... Unity Catalog; Snowflake; Jenkins; GitLab; Ansible; Jira Service Management; ServiceNow; and ...

To ensure success as a Unity Developer, you should have extensive experience working with Unity and Unity3D software, excellent coding skills, and a good eye for detail. A top-class Unity Developer ...

Showing results 21-40

Associate Unity Software Developer information

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$11K

$83.4K

$131K

How much do associate unity software developer jobs pay per year?

As of Sep 8, 2026, the average yearly pay for associate unity software developer in the United States is $83,368.00, according to ZipRecruiter salary data. Most workers in this role earn between $62,000.00 and $94,500.00 per year, depending on experience, location, and employer.

What is the difference between Associate Unity Software Developer vs Junior Game Developer?

AspectAssociate Unity Software DeveloperJunior Game Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Game Design, Computer Science, or related field; some certifications beneficial
Work EnvironmentCollaborative teams in gaming or simulation companies, using Unity engineGame studios, indie developers, or entertainment companies, using Unity or similar engines
Employer & Industry UsagePrimarily in gaming, AR/VR, and simulation industriesIn gaming industry, focusing on game development and design

The Associate Unity Software Developer and Junior Game Developer roles share similar educational backgrounds and work environments, often within gaming or simulation industries. The main difference lies in job focus: the Associate Unity role emphasizes Unity engine development skills, while the Junior Game Developer may have broader game design responsibilities. Both roles serve as entry points for careers in game development using Unity.

What cities are hiring for Associate Unity Software Developer jobs?

Cities with the most Associate Unity Software Developer job openings:

What are the most commonly searched types of Unity Software Developer jobs?

The most popular types of Unity Software Developer jobs are:

What states have the most Associate Unity Software Developer jobs?

States with the most job openings for Associate Unity Software Developer jobs include:

What are popular job titles related to Associate Unity Software Developer jobs?

For Associate Unity Software Developer jobs, the most frequently searched job titles are:

Infographic showing various Associate Unity Software Developer job openings in the United States as of August 2026, with employment types broken down into 1% As Needed, 69% Full Time, 28% Part Time, 1% Temporary, and 1% Contract. Highlights an 96% Physical, 1% Hybrid, and 3% Remote job distribution, with an average salary of $83,368 per year, or $40.1 per hour.

Principal Software Developer - Full Stack (Unity, C#)

Austin, TX โ€ข On-site

Zynga
PC Gamesย โ€ขย 1 - 5K employees

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 26 days ago


Key responsibilities

  • Define, architect, and develop core systems and client infrastructure in Unity and C#

  • Diagnose and resolve complex, game-wide technical issues such as load times, frame rate, memory pressure, and build/runtime stability

  • Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies


Job description

Level Up Your Career with Zynga!
At Zynga, we bring people together through the power of play. As a global leader in interactive entertainment and a proud label of Take-Two Interactive, our games have been downloaded over 6 billion times-connecting players in 175+ countries through fun, strategy, and a little friendly competition.
From thrilling casino spins to epic strategy battles, mind-bending puzzles, and social word challenges, our diverse game portfolio has something for everyone. Fan-favorites and latest hits include FarmVilleโ„ข, Words With Friendsโ„ข, Zynga Pokerโ„ข, Game of Thrones Slots Casinoโ„ข, Wizard of Oz Slotsโ„ข, Hit it Rich! Slotsโ„ข, Wonka Slotsโ„ข, Top Elevenโ„ข, Toon Blastโ„ข, Empires & Puzzlesโ„ข, Merge Dragons!โ„ข, CSR Racingโ„ข, Harry Potter: Puzzles & Spellsโ„ข, Match Factoryโ„ข, and Color Block Jamโ„ข-plus many more!
Founded in 2007 and headquartered in California, our teams span North America, Europe, and Asia, working together to craft unforgettable gaming experiences. Whether you're spinning, strategizing, matching, or competing, Zynga is where fun meets innovation-and where you can take your career to the next level.
Join us and be part of the play!
Position Overview:
Zynga is looking for a Principal Software Engineer level in the Austin, Eugene, Toronto, San Mateo, Carlsbad, or Chicago areas.
This position will be to develop and maintain the core client technology, engine-level systems, and infrastructure for a game with a cozy vibe targeting a casual audience. You should have a passion for engineering excellence and be comfortable diagnosing and solving deep, systemic technical problems, such as improving load times, frame rate, memory footprint, and other cross-cutting performance concerns. You'll need to operate with rigorous engineering discipline while working largely independently to plan and execute complex, multi-week technical initiatives.
We have a well-rounded, highly motivated, distributed team with a mission-driven culture working on a new game. We need a self-driven engineer who confronts challenges with optimism, communicates clearly and easily, and takes a great deal of pride in their work. You'll have an opportunity to own core engine and infrastructure work, including upgrading and maintaining third-party libraries and dependencies, evolving build and tooling pipelines, and making foundational changes to the client architecture that unlock future feature roadmaps for the rest of the engineering team.
What You'll Do:
  • Define, architect, and develop core systems and client infrastructure in Unity and C#
  • Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
  • Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
  • Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
  • Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
  • Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
  • Adapt plans and technical approaches when requirements or platform constraints change
  • Review code, technical design documentation, and implementation plans for other team members
  • Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
  • Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
  • Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
  • Give team and divisional tech talks on architectures that you've built
  • Work to improve and evolve team process and engineering standards
  • Help to mentor other engineers
What You Bring:
  • B.Sc. in Computer Science, Engineering, or equivalent education / work experience
  • 6+ Years game industry / mobile app experience as a software developer
  • Shipped titles and/or live games experience, especially mobile (iOS / Android)
  • Expert knowledge in C#
  • 3+ Years Unity experience, including engine-level and low-level systems work
  • A solid understanding of client/server architecture in modern mobile games
  • Understanding, interest and knowledge of server-side architecture in mobile games
  • Solid foundation in data structures, algorithms and software methodologies
  • Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
  • Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
  • Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
  • Excellent communication skills and comfort working in a collaborative environment
  • Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
  • Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
  • Experience with git
  • Experience with performance profiling and optimization tools
Bonus Points:
  • Experience with Unity engine source modification or custom engine forks
  • Experience with build pipeline, CI/CD, or dev tooling for game teams
  • Experience playing and working on games that target a casual audience
  • Experience using Claude Code or a similar AI coding tool
What We Offer You:
Zynga offers a world-class benefits package that helps support and balance the needs of our teams. To find out more about our benefits, visit the Zynga Benefits site
The pay range for this position in Toronto at the start of employment is expected to be between $114,300 and $164,300 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
The pay range for this position in California at the start of employment is expected to be between $133,900 and $180,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
The pay range for this position in Illinois at the start of employment is expected to be between $120,600 and $170,000 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.
Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.
Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.
We are proud to be an equal opportunity employer, which means we are committed to creating and celebrating diverse thoughts, cultures, and backgrounds throughout our organization. Employment with us is based on substantive ability, objective qualifications, and work ethic - not an individual's race, creed, color, religion, sex or gender, gender identity or expression, sexual orientation, national origin or ancestry, alienage or citizenship status, physical or mental disability, pregnancy, age, genetic information, veteran status, marital status, status as a victim of domestic violence or sex offenses, reproductive health decision, or any other characteristics protected by applicable law.
As an equal opportunity employer, we are committed to providing the necessary support and accommodation to qualified individuals with disabilities, health conditions, or impairments (subject to any local qualifying requirements) to ensure their full participation in the job application or interview process. Please contact us at accommodationrequest@zynga.com to request any accommodations or for support related to your application for an open position.
Please be aware that Zynga does not conduct job interviews or make job offers over third-party messaging apps such as Telegram, WhatsApp, or others. Zynga also does not engage in any financial exchanges during the recruitment or onboarding process, and will never ask a candidate for their personal or financial information over an app or other unofficial chat channel. Any attempt to do so may be the result of a scamp or phishing attack, and you should not engage. Zynga's in-house recruitment team will only contact individuals through their official Company email addresses (i.e., via a zynga.com, take2games.com, naturalmotion.com, smallgiantgames.com, themavens.com, gram.gs email domain).