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Associate Unity Software Developer Jobs in Texas

Software Developer

Killeen, TX · On-site

$51K - $64K/yr

... software related to CTC's ERP application while providing integration support for ancillary ... Associates Degree from a nationally, regionally or identified at the state level accredited ...

Senior Software Developer

Austin, TX

$54 - $71.25/hr

The Senior Software Developer will initially be supporting one of Red River's public sector clients ... Architect - Associate certification Preferred Skills\/Experience: 2 years of UI\/UX design ...

Associates degree in Computer Science, Engineering, or a related field. * Proven experience as a Software Engineer or similar role. * Proven proficiency in MSSQL and database design. * Experience ...

A Bachelor's or Associate's degree in Computer Science or related field. Creative problem-solving ... Preferred Qualifications: 0+ years of software development experience developing Java web ...

Senior Software Developer

Richardson, TX · On-site

$49.50 - $65.50/hr

Databricks experience (Delta Live Tables, Unity Catalog) About Us Why TI? * Engineer your future. We empower our employees to truly own their career and development. Come collaborate with some of the ...

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

The Unreal, Unity, native C++, Go, and JavaScript SDKs should all feel like they came from the same ... Bonus Items * Experience shipping developer tools or platforms in the games industry. * Prior ...

Panic Button is seeking a highly experienced and motivated Lead Software Engineer with a strong ... Unity Company : Panic Button is a cross-platform game development studio. Founded in 2007, the ...

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Showing results 1-20

Associate Unity Software Developer information

What is the difference between Associate Unity Software Developer vs Junior Game Developer?

AspectAssociate Unity Software DeveloperJunior Game Developer
Required CredentialsBachelor's in Computer Science or related field, Unity certifications often preferredBachelor's in Game Design, Computer Science, or related field; some certifications beneficial
Work EnvironmentCollaborative teams in gaming or simulation companies, using Unity engineGame studios, indie developers, or entertainment companies, using Unity or similar engines
Employer & Industry UsagePrimarily in gaming, AR/VR, and simulation industriesIn gaming industry, focusing on game development and design

The Associate Unity Software Developer and Junior Game Developer roles share similar educational backgrounds and work environments, often within gaming or simulation industries. The main difference lies in job focus: the Associate Unity role emphasizes Unity engine development skills, while the Junior Game Developer may have broader game design responsibilities. Both roles serve as entry points for careers in game development using Unity.

What are the most commonly searched types of Unity Software Developer jobs in Texas? The most popular types of Unity Software Developer jobs in Texas are:
What job categories do people searching Associate Unity Software Developer jobs in Texas look for? The top searched job categories for Associate Unity Software Developer jobs in Texas are:
What cities in Texas are hiring for Associate Unity Software Developer jobs? Cities in Texas with the most Associate Unity Software Developer job openings:
Principal Software Developer - Full Stack (Unity, C#)

Principal Software Developer - Full Stack (Unity, C#)

Zynga

Austin, TX • On-site

Full-time

Posted 14 days ago


Job description

Job Summary:
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.