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Intern Unity Software Developer information
What is the difference between Intern Unity Software Developer vs Intern Game Programmer?
| Aspect | Intern Unity Software Developer | Intern Game Programmer |
|---|---|---|
| Required Credentials | Enrolled in Computer Science or related field, basic programming skills | Enrolled in Game Development, Computer Science, or related field, programming knowledge |
| Work Environment | Game development studios, tech companies using Unity | Game studios, tech firms, often using Unity or other engines |
| Industry Usage | Primarily in game development, AR/VR projects | Game development, interactive media, VR/AR |
| Search & Comparison Intent | Looking for entry-level Unity development roles | Seeking beginner game programming internships |
Both roles are entry-level positions in game development, often requiring similar educational backgrounds and programming skills. The Intern Unity Software Developer focuses specifically on Unity engine development, while the Intern Game Programmer may work with various engines and programming tasks. Candidates should choose based on their specific interest in Unity or broader game programming.
What are the most commonly searched types of Unity Software Developer jobs in Texas?
The most popular types of Unity Software Developer jobs in Texas are:
What cities in Texas are hiring for Intern Unity Software Developer jobs?
Cities in Texas with the most Intern Unity Software Developer job openings:
Full-time
Re-posted 5 days ago
Job description
Zynga is a global leader in interactive entertainment, known for its diverse portfolio of games. They are seeking a Principal Software Developer to develop and maintain core client technology and engine-level systems for a new game targeting a casual audience, emphasizing engineering excellence and problem-solving skills.
Responsibilities:
• Define, architect, and develop core systems and client infrastructure in Unity and C#
• Diagnose and resolve complex, game-wide technical issues such as slow load times, low frame rates, memory pressure, and build/runtime stability
• Own the evaluation, upgrade, and maintenance of third-party libraries, SDKs, and engine dependencies
• Design and implement foundational architecture changes that enable future feature roadmaps for feature-focused engineers to build upon
• Produce technical design documentation and implementation plans for infrastructure and systemic initiatives
• Scope and cost work accurately from loosely defined requirements, presenting estimates with clear assumptions and identified risks
• Adapt plans and technical approaches when requirements or platform constraints change
• Review code, technical design documentation, and implementation plans for other team members
• Proactively profile, optimize, and refactor code to meet team performance and stability KPI goals
• Explore, develop, and integrate new technologies and tools that benefit the broader engineering team
• Work closely with other engineers to lead multi-week or month-long infrastructure and tooling efforts
• Give team and divisional tech talks on architectures that you’ve built
• Work to improve and evolve team process and engineering standards
• Help to mentor other engineers
Qualifications:
Required:
• B.Sc. in Computer Science, Engineering, or equivalent education / work experience
• 6+ Years game industry / mobile app experience as a software developer
• Shipped titles and/or live games experience, especially mobile (iOS / Android)
• Expert knowledge in C#
• 3+ Years Unity experience, including engine-level and low-level systems work
• A solid understanding of client/server architecture in modern mobile games
• Understanding, interest and knowledge of server-side architecture in mobile games
• Solid foundation in data structures, algorithms and software methodologies
• Demonstrated experience diagnosing and resolving performance issues such as load times, frame rate, and memory usage
• Experience upgrading, integrating, or maintaining third-party libraries, SDKs, or engine versions
• Experience with the AWS ecosystem, Kubernetes, and back end monitoring technologies such as Datadog
• Excellent communication skills and comfort working in a collaborative environment
• Excellent ability to foresee and proactively resolve blockers, technical risk, and points of failure
• Excellent ability to function in an asynchronous distributed work environment while still tuning in to key team meetings
• Experience with git
• Experience with performance profiling and optimization tools
Preferred:
• Experience with Unity engine source modification or custom engine forks
• Experience with build pipeline, CI/CD, or dev tooling for game teams
• Experience playing and working on games that target a casual audience
• Experience using Claude Code or a similar AI coding tool
Company:
Zynga is a mobile game developer that creates and operates social games as live services played on the Internet. It is a sub-organization of Take-Two Interactive Software. Founded in 2007, the company is headquartered in San Mateo, USA, with a team of 1001-5000 employees. The company is currently Late Stage.
About Zynga
Sourced by ZipRecruiter
Industry
Pc games
Company size
1,001 - 5,000 Employees
Headquarters location
San Francisco, CA, US
Year founded
2007